sorry - swapping from rustfmt to prettier-rust

This commit is contained in:
Llywelwyn 2023-08-23 01:22:09 +01:00
parent 281396f9ce
commit c2c7e0bd52
93 changed files with 2797 additions and 2021 deletions

View file

@ -1,4 +1,4 @@
use super::{spawner, Map, Position, Rect, TileType, SHOW_MAPGEN};
use super::{ spawner, Map, Position, Rect, TileType, SHOW_MAPGEN };
mod bsp_dungeon;
use bsp_dungeon::BspDungeonBuilder;
mod bsp_interior;
@ -26,7 +26,7 @@ use room_based_stairs::*;
mod room_based_starting_position;
use room_based_starting_position::*;
mod area_starting_points;
use area_starting_points::{AreaStartingPosition, XStart, YStart};
use area_starting_points::{ AreaStartingPosition, XStart, YStart };
mod cull_unreachable;
use cull_unreachable::CullUnreachable;
mod distant_exit;
@ -45,7 +45,7 @@ use rooms_corridors_dogleg::DoglegCorridors;
mod rooms_corridors_bsp;
use rooms_corridors_bsp::BspCorridors;
mod room_sorter;
use room_sorter::{RoomSort, RoomSorter};
use room_sorter::{ RoomSort, RoomSorter };
mod room_draw;
use room_draw::RoomDrawer;
mod rooms_corridors_nearest;
@ -101,7 +101,7 @@ impl BuilderChain {
height: i32,
difficulty: i32,
name: S,
initial_player_level: i32,
initial_player_level: i32
) -> BuilderChain {
BuilderChain {
starter: None,
@ -122,7 +122,9 @@ impl BuilderChain {
pub fn start_with(&mut self, starter: Box<dyn InitialMapBuilder>) {
match self.starter {
None => self.starter = Some(starter),
None => {
self.starter = Some(starter);
}
Some(_) => panic!("You can only have one starting builder."),
};
}
@ -168,17 +170,29 @@ fn random_start_position(rng: &mut rltk::RandomNumberGenerator) -> (XStart, YSta
let x;
let xroll = rng.roll_dice(1, 3);
match xroll {
1 => x = XStart::LEFT,
2 => x = XStart::CENTRE,
_ => x = XStart::RIGHT,
1 => {
x = XStart::LEFT;
}
2 => {
x = XStart::CENTRE;
}
_ => {
x = XStart::RIGHT;
}
}
let y;
let yroll = rng.roll_dice(1, 3);
match yroll {
1 => y = YStart::BOTTOM,
2 => y = YStart::CENTRE,
_ => y = YStart::TOP,
1 => {
y = YStart::BOTTOM;
}
2 => {
y = YStart::CENTRE;
}
_ => {
y = YStart::TOP;
}
}
(x, y)
@ -305,7 +319,7 @@ pub fn random_builder(
width: i32,
height: i32,
difficulty: i32,
initial_player_level: i32,
initial_player_level: i32
) -> BuilderChain {
rltk::console::log(format!("DEBUGINFO: Building random (ID:{}, DIFF:{})", new_id, difficulty));
let mut builder = BuilderChain::new(new_id, width, height, difficulty, "the dungeon", initial_player_level);
@ -313,7 +327,9 @@ pub fn random_builder(
let mut want_doors = true;
match type_roll {
1 => random_room_builder(rng, &mut builder),
_ => want_doors = random_shape_builder(rng, &mut builder),
_ => {
want_doors = random_shape_builder(rng, &mut builder);
}
}
/*
@ -354,7 +370,7 @@ pub fn level_builder(
rng: &mut rltk::RandomNumberGenerator,
width: i32,
height: i32,
initial_player_level: i32,
initial_player_level: i32
) -> BuilderChain {
// TODO: With difficulty and ID/depth decoupled, this can be used for branches later.
let difficulty = new_id;