sorry - swapping from rustfmt to prettier-rust

This commit is contained in:
Llywelwyn 2023-08-23 01:22:09 +01:00
parent 281396f9ce
commit c2c7e0bd52
93 changed files with 2797 additions and 2021 deletions

View file

@ -1,6 +1,11 @@
use super::{
effects::{add_effect, EffectType, Targets},
gamelog, Clock, HungerClock, HungerState, TakingTurn, LOG_TICKS,
effects::{ add_effect, EffectType, Targets },
gamelog,
Clock,
HungerClock,
HungerState,
TakingTurn,
LOG_TICKS,
};
use rltk::prelude::*;
use specs::prelude::*;
@ -74,10 +79,9 @@ impl<'a> System<'a> for HungerSystem {
add_effect(None, EffectType::Damage { amount: 1 }, Targets::Entity { target: entity });
}
if LOG_TICKS && entity == *player_entity {
rltk::console::log(format!(
"HUNGER SYSTEM: Ticked for player entity. [clock: {}]",
hunger_clock.duration
));
rltk::console::log(
format!("HUNGER SYSTEM: Ticked for player entity. [clock: {}]", hunger_clock.duration)
);
}
if hunger_clock.state == initial_state {
continue;
@ -87,39 +91,49 @@ impl<'a> System<'a> for HungerSystem {
}
// Things which only happen to the player.
match hunger_clock.state {
HungerState::Satiated => gamelog::Logger::new()
.append("You feel")
.colour(get_hunger_colour(hunger_clock.state))
.append_n("satiated")
.colour(WHITE)
.period()
.log(),
HungerState::Satiated =>
gamelog::Logger
::new()
.append("You feel")
.colour(get_hunger_colour(hunger_clock.state))
.append_n("satiated")
.colour(WHITE)
.period()
.log(),
HungerState::Normal => {}
HungerState::Hungry => gamelog::Logger::new()
.append("You feel")
.colour(get_hunger_colour(hunger_clock.state))
.append_n("hungry")
.colour(WHITE)
.period()
.log(),
HungerState::Weak => gamelog::Logger::new()
.append("You feel")
.colour(get_hunger_colour(hunger_clock.state))
.append_n("weak with hunger")
.colour(WHITE)
.period()
.log(),
HungerState::Fainting => gamelog::Logger::new()
.append("You feel")
.colour(get_hunger_colour(hunger_clock.state))
.append_n("hungry enough to faint")
.colour(WHITE)
.period()
.log(),
_ => gamelog::Logger::new()
.colour(get_hunger_colour(hunger_clock.state))
.append_n("You can't go on without food!")
.log(),
HungerState::Hungry =>
gamelog::Logger
::new()
.append("You feel")
.colour(get_hunger_colour(hunger_clock.state))
.append_n("hungry")
.colour(WHITE)
.period()
.log(),
HungerState::Weak =>
gamelog::Logger
::new()
.append("You feel")
.colour(get_hunger_colour(hunger_clock.state))
.append_n("weak with hunger")
.colour(WHITE)
.period()
.log(),
HungerState::Fainting =>
gamelog::Logger
::new()
.append("You feel")
.colour(get_hunger_colour(hunger_clock.state))
.append_n("hungry enough to faint")
.colour(WHITE)
.period()
.log(),
_ =>
gamelog::Logger
::new()
.colour(get_hunger_colour(hunger_clock.state))
.append_n("You can't go on without food!")
.log(),
}
}
}