sorry - swapping from rustfmt to prettier-rust
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93 changed files with 2797 additions and 2021 deletions
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@ -1,4 +1,4 @@
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use crate::{gamelog, Attributes, Burden, EquipmentChanged, Equipped, InBackpack, Item, Pools};
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use crate::{ gamelog, Attributes, Burden, EquipmentChanged, Equipped, InBackpack, Item, Pools };
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use specs::prelude::*;
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use std::collections::HashMap;
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@ -52,7 +52,7 @@ impl<'a> System<'a> for EncumbranceSystem {
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if let Some(attr) = attributes.get(*entity) {
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let carry_capacity_lbs =
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(attr.strength.base + attr.strength.modifiers) * CARRY_CAPACITY_PER_STRENGTH;
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if pool.weight as i32 > 3 * carry_capacity_lbs {
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if (pool.weight as i32) > 3 * carry_capacity_lbs {
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// Overloaded
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burdened
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.insert(*entity, Burden { level: crate::BurdenLevel::Overloaded })
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@ -60,7 +60,7 @@ impl<'a> System<'a> for EncumbranceSystem {
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if *entity == *player {
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gamelog::Logger::new().append("You're overloaded!").log();
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}
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} else if pool.weight as i32 > 2 * carry_capacity_lbs {
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} else if (pool.weight as i32) > 2 * carry_capacity_lbs {
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// Strained
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burdened
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.insert(*entity, Burden { level: crate::BurdenLevel::Strained })
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@ -68,7 +68,7 @@ impl<'a> System<'a> for EncumbranceSystem {
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if *entity == *player {
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gamelog::Logger::new().append("You're strained.").log();
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}
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} else if pool.weight as i32 > carry_capacity_lbs {
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} else if (pool.weight as i32) > carry_capacity_lbs {
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// Burdened
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burdened
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.insert(*entity, Burden { level: crate::BurdenLevel::Burdened })
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