sorry - swapping from rustfmt to prettier-rust
This commit is contained in:
parent
281396f9ce
commit
c2c7e0bd52
93 changed files with 2797 additions and 2021 deletions
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@ -1,4 +1,4 @@
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use crate::{raws::Reaction, Faction, HasAncestry, Map, Position, TakingTurn, WantsToMelee};
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use crate::{ raws::Reaction, Faction, HasAncestry, Map, Position, TakingTurn, WantsToMelee };
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use specs::prelude::*;
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pub struct AdjacentAI {}
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@ -34,22 +34,22 @@ impl<'a> System<'a> for AdjacentAI {
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evaluate(entity, idx + 1, &ancestries, &factions, &mut reactions);
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}
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if pos.y > 0 {
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evaluate(entity, idx - w as usize, &ancestries, &factions, &mut reactions);
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evaluate(entity, idx - (w as usize), &ancestries, &factions, &mut reactions);
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}
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if pos.y < h - 1 {
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evaluate(entity, idx + w as usize, &ancestries, &factions, &mut reactions);
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evaluate(entity, idx + (w as usize), &ancestries, &factions, &mut reactions);
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}
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if pos.y > 0 && pos.x > 0 {
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evaluate(entity, (idx - w as usize) - 1, &ancestries, &factions, &mut reactions);
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evaluate(entity, idx - (w as usize) - 1, &ancestries, &factions, &mut reactions);
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}
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if pos.y > 0 && pos.x < w - 1 {
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evaluate(entity, (idx - w as usize) + 1, &ancestries, &factions, &mut reactions);
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evaluate(entity, idx - (w as usize) + 1, &ancestries, &factions, &mut reactions);
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}
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if pos.y < h - 1 && pos.x > 0 {
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evaluate(entity, (idx + w as usize) - 1, &ancestries, &factions, &mut reactions);
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evaluate(entity, idx + (w as usize) - 1, &ancestries, &factions, &mut reactions);
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}
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if pos.y < h - 1 && pos.x < w - 1 {
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evaluate(entity, (idx + w as usize) + 1, &ancestries, &factions, &mut reactions);
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evaluate(entity, idx + (w as usize) + 1, &ancestries, &factions, &mut reactions);
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}
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let mut done = false;
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@ -79,7 +79,7 @@ fn evaluate(
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idx: usize,
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ancestries: &ReadStorage<HasAncestry>,
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factions: &ReadStorage<Faction>,
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reactions: &mut Vec<(Entity, Reaction)>,
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reactions: &mut Vec<(Entity, Reaction)>
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) {
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crate::spatial::for_each_tile_content(idx, |other_entity| {
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let result = crate::raws::get_reactions(
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@ -87,7 +87,7 @@ fn evaluate(
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other_entity,
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&factions,
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&ancestries,
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&crate::raws::RAWS.lock().unwrap(),
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&crate::raws::RAWS.lock().unwrap()
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);
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reactions.push((other_entity, result));
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});
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@ -1,4 +1,4 @@
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use crate::{EntityMoved, Map, Position, TakingTurn, Telepath, Viewshed, WantsToApproach};
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use crate::{ EntityMoved, Map, Position, TakingTurn, Telepath, Viewshed, WantsToApproach };
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use rltk::prelude::*;
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use specs::prelude::*;
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@ -29,19 +29,23 @@ impl<'a> System<'a> for ApproachAI {
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entities,
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) = data;
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let mut turn_done: Vec<Entity> = Vec::new();
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for (entity, mut pos, approach, mut viewshed, _turn) in
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(&entities, &mut positions, &wants_to_approach, &mut viewsheds, &turns).join()
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{
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for (entity, mut pos, approach, mut viewshed, _turn) in (
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&entities,
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&mut positions,
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&wants_to_approach,
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&mut viewsheds,
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&turns,
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).join() {
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turn_done.push(entity);
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let path = a_star_search(
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map.xy_idx(pos.x, pos.y) as i32,
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map.xy_idx(approach.idx % map.width, approach.idx / map.width) as i32,
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&mut *map,
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&mut *map
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);
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if path.success && path.steps.len() > 1 {
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let idx = map.xy_idx(pos.x, pos.y);
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pos.x = path.steps[1] as i32 % map.width;
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pos.y = path.steps[1] as i32 / map.width;
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pos.x = (path.steps[1] as i32) % map.width;
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pos.y = (path.steps[1] as i32) / map.width;
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entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert EntityMoved");
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let new_idx = map.xy_idx(pos.x, pos.y);
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crate::spatial::move_entity(entity, idx, new_idx);
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@ -1,4 +1,4 @@
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use crate::{Chasing, EntityMoved, Map, Position, TakingTurn, Telepath, Viewshed};
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use crate::{ Chasing, EntityMoved, Map, Position, TakingTurn, Telepath, Viewshed };
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use rltk::prelude::*;
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use specs::prelude::*;
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use std::collections::HashMap;
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@ -48,20 +48,24 @@ impl<'a> System<'a> for ChaseAI {
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// stored in the HashMap. If successful, follow the path. If not, remove
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// the chasing component.
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let mut turn_done: Vec<Entity> = Vec::new();
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for (entity, _turn, mut pos, _chase, mut viewshed) in
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(&entities, &turns, &mut positions, &chasing, &mut viewsheds).join()
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{
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for (entity, _turn, mut pos, _chase, mut viewshed) in (
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&entities,
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&turns,
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&mut positions,
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&chasing,
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&mut viewsheds,
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).join() {
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turn_done.push(entity);
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let target_pos = targets[&entity];
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let path = a_star_search(
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map.xy_idx(pos.x, pos.y) as i32,
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map.xy_idx(target_pos.0, target_pos.1) as i32,
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&mut *map,
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&mut *map
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);
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if path.success && path.steps.len() > 1 && path.steps.len() < MAX_CHASE_DISTANCE {
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let idx = map.xy_idx(pos.x, pos.y);
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pos.x = path.steps[1] as i32 % map.width;
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pos.y = path.steps[1] as i32 / map.width;
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pos.x = (path.steps[1] as i32) % map.width;
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pos.y = (path.steps[1] as i32) / map.width;
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entity_moved.insert(entity, EntityMoved {}).expect("Failed to insert EntityMoved");
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let new_idx = map.xy_idx(pos.x, pos.y);
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crate::spatial::move_entity(entity, idx, new_idx);
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@ -1,4 +1,4 @@
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use crate::{tile_walkable, EntityMoved, Map, MoveMode, Movement, Position, TakingTurn, Telepath, Viewshed};
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use crate::{ tile_walkable, EntityMoved, Map, MoveMode, Movement, Position, TakingTurn, Telepath, Viewshed };
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use specs::prelude::*;
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// Rolling a 1d8+x to decide where to move, where x are the number
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@ -33,9 +33,13 @@ impl<'a> System<'a> for DefaultAI {
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entities,
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) = data;
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let mut turn_done: Vec<Entity> = Vec::new();
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for (entity, _turn, mut pos, mut move_mode, mut viewshed) in
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(&entities, &turns, &mut positions, &mut move_mode, &mut viewsheds).join()
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{
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for (entity, _turn, mut pos, mut move_mode, mut viewshed) in (
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&entities,
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&turns,
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&mut positions,
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&mut move_mode,
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&mut viewsheds,
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).join() {
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turn_done.push(entity);
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match &mut move_mode.mode {
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Movement::Static => {}
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@ -44,25 +48,33 @@ impl<'a> System<'a> for DefaultAI {
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let mut y = pos.y;
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let move_roll = rng.roll_dice(1, 8 + CHANCE_OF_REMAINING_STATIONARY);
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match move_roll {
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1 => x -= 1,
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2 => x += 1,
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3 => y -= 1,
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4 => y += 1,
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1 => {
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x -= 1;
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}
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2 => {
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x += 1;
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}
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3 => {
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y -= 1;
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}
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4 => {
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y += 1;
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}
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5 => {
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x -= 1;
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y -= 1
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y -= 1;
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}
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6 => {
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x += 1;
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y -= 1
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y -= 1;
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}
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7 => {
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x -= 1;
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y += 1
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y += 1;
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}
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8 => {
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x += 1;
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y += 1
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y += 1;
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}
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_ => {}
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}
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@ -88,8 +100,8 @@ impl<'a> System<'a> for DefaultAI {
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let idx = map.xy_idx(pos.x, pos.y);
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if path.len() > 1 {
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if !crate::spatial::is_blocked(path[1] as usize) {
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pos.x = path[1] as i32 % map.width;
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pos.y = path[1] as i32 / map.width;
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pos.x = (path[1] as i32) % map.width;
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pos.y = (path[1] as i32) / map.width;
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entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert EntityMoved");
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let new_idx = map.xy_idx(pos.x, pos.y);
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crate::spatial::move_entity(entity, idx, new_idx);
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@ -110,10 +122,12 @@ impl<'a> System<'a> for DefaultAI {
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let path = rltk::a_star_search(
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map.xy_idx(pos.x, pos.y) as i32,
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map.xy_idx(target_x, target_y) as i32,
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&mut *map,
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&mut *map
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);
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if path.success && path.steps.len() > 1 {
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move_mode.mode = Movement::RandomWaypoint { path: Some(path.steps) };
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move_mode.mode = Movement::RandomWaypoint {
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path: Some(path.steps),
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};
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}
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}
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}
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@ -1,4 +1,4 @@
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use crate::{gamelog, Attributes, Burden, EquipmentChanged, Equipped, InBackpack, Item, Pools};
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use crate::{ gamelog, Attributes, Burden, EquipmentChanged, Equipped, InBackpack, Item, Pools };
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use specs::prelude::*;
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use std::collections::HashMap;
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@ -52,7 +52,7 @@ impl<'a> System<'a> for EncumbranceSystem {
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if let Some(attr) = attributes.get(*entity) {
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let carry_capacity_lbs =
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(attr.strength.base + attr.strength.modifiers) * CARRY_CAPACITY_PER_STRENGTH;
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if pool.weight as i32 > 3 * carry_capacity_lbs {
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if (pool.weight as i32) > 3 * carry_capacity_lbs {
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// Overloaded
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burdened
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.insert(*entity, Burden { level: crate::BurdenLevel::Overloaded })
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@ -60,7 +60,7 @@ impl<'a> System<'a> for EncumbranceSystem {
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if *entity == *player {
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gamelog::Logger::new().append("You're overloaded!").log();
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}
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} else if pool.weight as i32 > 2 * carry_capacity_lbs {
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} else if (pool.weight as i32) > 2 * carry_capacity_lbs {
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// Strained
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burdened
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.insert(*entity, Burden { level: crate::BurdenLevel::Strained })
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@ -68,7 +68,7 @@ impl<'a> System<'a> for EncumbranceSystem {
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if *entity == *player {
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gamelog::Logger::new().append("You're strained.").log();
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}
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} else if pool.weight as i32 > carry_capacity_lbs {
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} else if (pool.weight as i32) > carry_capacity_lbs {
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// Burdened
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burdened
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.insert(*entity, Burden { level: crate::BurdenLevel::Burdened })
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@ -1,5 +1,5 @@
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use crate::config::entity::*;
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use crate::{Burden, BurdenLevel, Clock, Energy, Name, Position, RunState, TakingTurn, LOG_TICKS};
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use crate::{ Burden, BurdenLevel, Clock, Energy, Name, Position, RunState, TakingTurn, LOG_TICKS };
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use rltk::prelude::*;
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use specs::prelude::*;
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@ -68,7 +68,7 @@ impl<'a> System<'a> for EnergySystem {
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1.0
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};
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// Every entity has a POTENTIAL equal to their speed.
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let mut energy_potential: i32 = (energy.speed as f32 * burden_modifier) as i32;
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let mut energy_potential: i32 = ((energy.speed as f32) * burden_modifier) as i32;
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// Increment current energy by NORMAL_SPEED for every
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// whole number of NORMAL_SPEEDS in their POTENTIAL.
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while energy_potential >= NORMAL_SPEED {
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@ -103,10 +103,9 @@ impl<'a> System<'a> for EnergySystem {
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turns.insert(entity, TakingTurn {}).expect("Unable to insert turn.");
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if LOG_TICKS {
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let name = if let Some(name) = names.get(entity) { &name.name } else { "Unknown entity" };
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console::log(format!(
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"ENERGY SYSTEM: {} granted a turn. [leftover energy: {}].",
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name, energy.current
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));
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console::log(
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format!("ENERGY SYSTEM: {} granted a turn. [leftover energy: {}].", name, energy.current)
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);
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}
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}
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}
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@ -1,4 +1,4 @@
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use crate::{EntityMoved, Map, Position, TakingTurn, Telepath, Viewshed, WantsToFlee};
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use crate::{ EntityMoved, Map, Position, TakingTurn, Telepath, Viewshed, WantsToFlee };
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use rltk::prelude::*;
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use specs::prelude::*;
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@ -29,9 +29,13 @@ impl<'a> System<'a> for FleeAI {
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entities,
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) = data;
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let mut turn_done: Vec<Entity> = Vec::new();
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for (entity, _turn, mut pos, fleeing, mut viewshed) in
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(&entities, &turns, &mut positions, &wants_to_flee, &mut viewsheds).join()
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{
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for (entity, _turn, mut pos, fleeing, mut viewshed) in (
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&entities,
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&turns,
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&mut positions,
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&wants_to_flee,
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&mut viewsheds,
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).join() {
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turn_done.push(entity);
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let my_idx = map.xy_idx(pos.x, pos.y);
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map.populate_blocked();
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@ -44,8 +48,8 @@ impl<'a> System<'a> for FleeAI {
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if let Some(is_telepath) = telepaths.get_mut(entity) {
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is_telepath.dirty = true;
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}
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pos.x = flee_target as i32 % map.width;
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pos.y = flee_target as i32 / map.width;
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pos.x = (flee_target as i32) % map.width;
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pos.y = (flee_target as i32) / map.width;
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entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert EntityMoved");
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}
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}
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@ -7,7 +7,7 @@ pub use quip_system::QuipSystem;
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mod regen_system;
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pub use regen_system::RegenSystem;
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mod encumbrance_system;
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pub use encumbrance_system::{EncumbranceSystem, CARRY_CAPACITY_PER_STRENGTH};
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pub use encumbrance_system::{ EncumbranceSystem, CARRY_CAPACITY_PER_STRENGTH };
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mod adjacent_ai_system;
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pub use adjacent_ai_system::AdjacentAI;
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mod visible_ai_system;
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@ -1,4 +1,4 @@
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use crate::{gamelog, gui::renderable_colour, Name, Quips, Renderable, TakingTurn, Viewshed};
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use crate::{ gamelog, gui::renderable_colour, Name, Quips, Renderable, TakingTurn, Viewshed };
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use rltk::prelude::*;
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use specs::prelude::*;
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@ -26,7 +26,8 @@ impl<'a> System<'a> for QuipSystem {
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} else {
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(rng.roll_dice(1, quip.available.len() as i32) - 1) as usize
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};
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gamelog::Logger::new()
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gamelog::Logger
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::new()
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.append("The")
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.colour(renderable_colour(&renderables, entity))
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.append(&name.name)
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@ -1,5 +1,14 @@
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use crate::{
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gamelog, gui::Class, Attributes, Clock, HasClass, Player, Pools, Position, RandomNumberGenerator, TakingTurn,
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gamelog,
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gui::Class,
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Attributes,
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Clock,
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HasClass,
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Player,
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Pools,
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Position,
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RandomNumberGenerator,
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TakingTurn,
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};
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use specs::prelude::*;
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@ -55,8 +64,8 @@ impl<'a> System<'a> for RegenSystem {
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for (e, _p, pool) in (&entities, &positions, &mut pools).join() {
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let is_wizard = if let Some(class) = classes.get(e) { class.name == Class::Wizard } else { false };
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let numerator = if is_wizard { WIZARD_MP_REGEN_MOD } else { NONWIZARD_MP_REGEN_MOD };
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let multiplier: f32 = numerator as f32 / MP_REGEN_DIVISOR as f32;
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let mp_regen_tick = ((MP_REGEN_BASE - pool.level) as f32 * multiplier) as i32;
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let multiplier: f32 = (numerator as f32) / (MP_REGEN_DIVISOR as f32);
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let mp_regen_tick = (((MP_REGEN_BASE - pool.level) as f32) * multiplier) as i32;
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if current_turn % mp_regen_tick == 0 {
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try_mana_regen_tick(pool, rng.roll_dice(1, get_mana_regen_per_tick(e, &attributes)));
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}
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@ -66,7 +75,7 @@ impl<'a> System<'a> for RegenSystem {
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fn get_player_hp_regen_turn(level: i32) -> i32 {
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if level < 10 {
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return (42 / (level + 2)) + 1;
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return 42 / (level + 2) + 1;
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} else {
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return 3;
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}
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|
|
@ -86,7 +95,7 @@ fn try_hp_regen_tick(pool: &mut Pools, amount: i32) {
|
|||
|
||||
fn get_mana_regen_per_tick(e: Entity, attributes: &ReadStorage<Attributes>) -> i32 {
|
||||
let regen = if let Some(attributes) = attributes.get(e) {
|
||||
((attributes.intelligence.bonus + attributes.wisdom.bonus) / 2) + MIN_MP_REGEN_PER_TURN
|
||||
(attributes.intelligence.bonus + attributes.wisdom.bonus) / 2 + MIN_MP_REGEN_PER_TURN
|
||||
} else {
|
||||
MIN_MP_REGEN_PER_TURN
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,8 +1,12 @@
|
|||
use crate::{
|
||||
effects::{add_effect, EffectType, Targets},
|
||||
effects::{ add_effect, EffectType, Targets },
|
||||
gamelog,
|
||||
gui::renderable_colour,
|
||||
Clock, Confusion, Name, Renderable, TakingTurn,
|
||||
Clock,
|
||||
Confusion,
|
||||
Name,
|
||||
Renderable,
|
||||
TakingTurn,
|
||||
};
|
||||
use rltk::prelude::*;
|
||||
use specs::prelude::*;
|
||||
|
|
@ -63,7 +67,7 @@ impl<'a> System<'a> for TurnStatusSystem {
|
|||
lifespan: 200.0,
|
||||
delay: 0.0,
|
||||
},
|
||||
Targets::Entity { target: entity },
|
||||
Targets::Entity { target: entity }
|
||||
);
|
||||
} else {
|
||||
not_my_turn.push(entity);
|
||||
|
|
@ -93,7 +97,7 @@ impl<'a> System<'a> for TurnStatusSystem {
|
|||
lifespan: 200.0,
|
||||
delay: 0.0,
|
||||
},
|
||||
Targets::Entity { target: entity },
|
||||
Targets::Entity { target: entity }
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,16 @@
|
|||
use crate::{
|
||||
raws::Reaction, Chasing, Faction, HasAncestry, Map, Mind, Position, TakingTurn, Telepath, Viewshed,
|
||||
WantsToApproach, WantsToFlee,
|
||||
raws::Reaction,
|
||||
Chasing,
|
||||
Faction,
|
||||
HasAncestry,
|
||||
Map,
|
||||
Mind,
|
||||
Position,
|
||||
TakingTurn,
|
||||
Telepath,
|
||||
Viewshed,
|
||||
WantsToApproach,
|
||||
WantsToFlee,
|
||||
};
|
||||
use rltk::prelude::*;
|
||||
use specs::prelude::*;
|
||||
|
|
@ -70,10 +80,10 @@ impl<'a> System<'a> for VisibleAI {
|
|||
}
|
||||
}
|
||||
reactions.sort_by(|(a, _, _), (b, _, _)| {
|
||||
let (a_x, a_y) = (a % map.width as usize, a / map.width as usize);
|
||||
let (a_x, a_y) = (a % (map.width as usize), a / (map.width as usize));
|
||||
let dist_a = DistanceAlg::PythagorasSquared.distance2d(Point::new(a_x, a_y), Point::new(pos.x, pos.y));
|
||||
let dist_a_estimate = dist_a as i32;
|
||||
let (b_x, b_y) = (b % map.width as usize, b / map.width as usize);
|
||||
let (b_x, b_y) = (b % (map.width as usize), b / (map.width as usize));
|
||||
let dist_b = DistanceAlg::PythagorasSquared.distance2d(Point::new(b_x, b_y), Point::new(pos.x, pos.y));
|
||||
let dist_b_estimate = dist_b as i32;
|
||||
return dist_b_estimate.cmp(&dist_a_estimate);
|
||||
|
|
@ -110,7 +120,7 @@ fn evaluate(
|
|||
ancestries: &ReadStorage<HasAncestry>,
|
||||
factions: &ReadStorage<Faction>,
|
||||
reactions: &mut Vec<(usize, Reaction, Entity)>,
|
||||
minds: Option<&ReadStorage<Mind>>,
|
||||
minds: Option<&ReadStorage<Mind>>
|
||||
) {
|
||||
crate::spatial::for_each_tile_content(idx, |other_entity| {
|
||||
let mut check = true;
|
||||
|
|
@ -129,7 +139,7 @@ fn evaluate(
|
|||
other_entity,
|
||||
&factions,
|
||||
&ancestries,
|
||||
&crate::raws::RAWS.lock().unwrap(),
|
||||
&crate::raws::RAWS.lock().unwrap()
|
||||
),
|
||||
other_entity,
|
||||
));
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue