combat system overhaul - d20/hack-like
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20 changed files with 762 additions and 292 deletions
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@ -1,5 +1,6 @@
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use super::Renderable;
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use serde::Deserialize;
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use std::collections::HashMap;
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#[derive(Deserialize, Debug)]
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pub struct Mob {
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@ -7,16 +8,28 @@ pub struct Mob {
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pub name: String,
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pub renderable: Option<Renderable>,
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pub flags: Option<Vec<String>>,
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pub stats: MobStats,
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pub level: Option<i32>,
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pub bac: Option<i32>,
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pub attacks: Option<Vec<NaturalAttack>>,
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pub attributes: Option<MobAttributes>,
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pub skills: Option<HashMap<String, i32>>,
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pub vision_range: i32,
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pub ai: String,
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pub quips: Option<Vec<String>>,
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}
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#[derive(Deserialize, Debug)]
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pub struct MobStats {
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pub max_hp: i32,
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pub hp: i32,
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pub power: i32,
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pub defence: i32,
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pub struct MobAttributes {
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pub str: Option<i32>,
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pub dex: Option<i32>,
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pub con: Option<i32>,
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pub int: Option<i32>,
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pub wis: Option<i32>,
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pub cha: Option<i32>,
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}
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#[derive(Deserialize, Debug)]
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pub struct NaturalAttack {
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pub name: String,
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pub hit_bonus: i32,
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pub damage: String,
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}
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