combat system overhaul - d20/hack-like

This commit is contained in:
Llywelwyn 2023-07-28 06:29:59 +01:00
parent 32044dbb6a
commit c169a1eae6
20 changed files with 762 additions and 292 deletions

View file

@ -1,11 +1,11 @@
use super::{gamelog, CombatStats, Entities, Item, Map, Name, Player, Position, RunState, SufferDamage};
use super::{gamelog, Entities, Item, Map, Name, Player, Pools, Position, RunState, SufferDamage};
use specs::prelude::*;
pub struct DamageSystem {}
impl<'a> System<'a> for DamageSystem {
type SystemData = (
WriteStorage<'a, CombatStats>,
WriteStorage<'a, Pools>,
WriteStorage<'a, SufferDamage>,
WriteExpect<'a, Map>,
ReadStorage<'a, Position>,
@ -16,7 +16,7 @@ impl<'a> System<'a> for DamageSystem {
let (mut stats, mut damage, mut map, positions, entities) = data;
for (entity, mut stats, damage) in (&entities, &mut stats, &damage).join() {
stats.hp -= damage.amount.iter().sum::<i32>();
stats.hit_points.current -= damage.amount.iter().sum::<i32>();
let pos = positions.get(entity);
if let Some(pos) = pos {
let idx = map.xy_idx(pos.x, pos.y);
@ -32,13 +32,13 @@ pub fn delete_the_dead(ecs: &mut World) {
let mut dead: Vec<Entity> = Vec::new();
// Using scope to make borrow checker happy
{
let combat_stats = ecs.read_storage::<CombatStats>();
let combat_stats = ecs.read_storage::<Pools>();
let players = ecs.read_storage::<Player>();
let names = ecs.read_storage::<Name>();
let items = ecs.read_storage::<Item>();
let entities = ecs.entities();
for (entity, stats) in (&entities, &combat_stats).join() {
if stats.hp < 1 {
if stats.hit_points.current < 1 {
let player = players.get(entity);
match player {
None => {