combat system overhaul - d20/hack-like
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parent
32044dbb6a
commit
c169a1eae6
20 changed files with 762 additions and 292 deletions
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@ -1,11 +1,11 @@
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use super::{gamelog, CombatStats, Entities, Item, Map, Name, Player, Position, RunState, SufferDamage};
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use super::{gamelog, Entities, Item, Map, Name, Player, Pools, Position, RunState, SufferDamage};
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use specs::prelude::*;
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pub struct DamageSystem {}
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impl<'a> System<'a> for DamageSystem {
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type SystemData = (
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WriteStorage<'a, CombatStats>,
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WriteStorage<'a, Pools>,
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WriteStorage<'a, SufferDamage>,
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WriteExpect<'a, Map>,
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ReadStorage<'a, Position>,
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@ -16,7 +16,7 @@ impl<'a> System<'a> for DamageSystem {
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let (mut stats, mut damage, mut map, positions, entities) = data;
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for (entity, mut stats, damage) in (&entities, &mut stats, &damage).join() {
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stats.hp -= damage.amount.iter().sum::<i32>();
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stats.hit_points.current -= damage.amount.iter().sum::<i32>();
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let pos = positions.get(entity);
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if let Some(pos) = pos {
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let idx = map.xy_idx(pos.x, pos.y);
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@ -32,13 +32,13 @@ pub fn delete_the_dead(ecs: &mut World) {
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let mut dead: Vec<Entity> = Vec::new();
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// Using scope to make borrow checker happy
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{
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let combat_stats = ecs.read_storage::<CombatStats>();
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let combat_stats = ecs.read_storage::<Pools>();
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let players = ecs.read_storage::<Player>();
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let names = ecs.read_storage::<Name>();
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let items = ecs.read_storage::<Item>();
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let entities = ecs.entities();
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for (entity, stats) in (&entities, &combat_stats).join() {
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if stats.hp < 1 {
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if stats.hit_points.current < 1 {
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let player = players.get(entity);
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match player {
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None => {
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