improved logging (debug stuff)
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aac6e0ad02
commit
c00418f7c8
4 changed files with 24 additions and 38 deletions
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@ -1,4 +1,4 @@
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use super::{gamelog, HungerClock, HungerState, SufferDamage};
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use super::{gamelog, HungerClock, HungerState, SufferDamage, LOG_TICKS};
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use specs::prelude::*;
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pub struct HungerSystem {}
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@ -12,8 +12,8 @@ impl<'a> System<'a> for HungerSystem {
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let (entities, mut hunger_clock, player_entity, mut inflict_damage) = data;
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for (entity, mut clock) in (&entities, &mut hunger_clock).join() {
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if entity == *player_entity {
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rltk::console::log(format!("HUNGER TICK for Player [current clock: {}]", clock.duration));
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if LOG_TICKS && entity == *player_entity {
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rltk::console::log(format!("HUNGER SYSTEM: Ticked for player entity. [clock: {}]", clock.duration));
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}
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clock.duration -= 1;
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if clock.duration > 0 {
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