improved logging (debug stuff)

This commit is contained in:
Llywelwyn 2023-07-31 05:39:09 +01:00
parent aac6e0ad02
commit c00418f7c8
4 changed files with 24 additions and 38 deletions

View file

@ -1,4 +1,4 @@
use crate::{Clock, Energy, Position, RunState, TakingTurn};
use crate::{Clock, Energy, Name, Position, RunState, TakingTurn, LOG_TICKS};
use rltk::prelude::*;
use specs::prelude::*;
@ -18,10 +18,11 @@ impl<'a> System<'a> for EnergySystem {
WriteExpect<'a, RandomNumberGenerator>,
WriteExpect<'a, RunState>,
ReadExpect<'a, Entity>,
ReadStorage<'a, Name>,
);
fn run(&mut self, data: Self::SystemData) {
let (clock, mut energies, positions, mut turns, entities, mut rng, mut runstate, player) = data;
let (clock, mut energies, positions, mut turns, entities, mut rng, mut runstate, player, names) = data;
// If not ticking, do nothing.
if *runstate != RunState::Ticking {
return;
@ -31,6 +32,9 @@ impl<'a> System<'a> for EnergySystem {
if energy.current >= TURN_COST {
energy.current -= TURN_COST;
crate::gamelog::record_event("turns", 1);
if LOG_TICKS {
console::log(format!("===== TURN {} =====", crate::gamelog::get_event_count("turns")));
}
}
}
// Clear TakingTurn{} from every entity.
@ -38,23 +42,11 @@ impl<'a> System<'a> for EnergySystem {
for (entity, energy, _pos) in (&entities, &mut energies, &positions).join() {
// Every entity has a POTENTIAL equal to their speed.
let mut energy_potential: i32 = energy.speed;
if entity == *player {
console::log(format!(
"TICK for Player with speed {}: [current energy: {}]",
energy.speed, energy.current
));
}
// Increment current energy by NORMAL_SPEED for every
// whole number of NORMAL_SPEEDS in their POTENTIAL.
while energy_potential >= NORMAL_SPEED {
energy_potential -= NORMAL_SPEED;
energy.current += NORMAL_SPEED;
if entity == *player {
console::log(format!(
"Gained 12 energy. [current: {}, potential: {}]",
energy.current, energy_potential
));
}
}
// Roll a NORMAL_SPEED-sided die. If less than their
// remaining POTENTIAL, increment current energy by
@ -64,12 +56,6 @@ impl<'a> System<'a> for EnergySystem {
if energy_potential > 0 {
if rng.roll_dice(1, NORMAL_SPEED) <= energy_potential {
energy.current += NORMAL_SPEED;
if entity == *player {
console::log(format!(
"Rolled for remainder! Gained 12 energy. [current energy: {}]",
energy.current
));
}
}
}
// TURN_COST is equal to 4 * NORMAL_SPEED. If the current entity
@ -78,13 +64,14 @@ impl<'a> System<'a> for EnergySystem {
if energy.current >= TURN_COST {
turns.insert(entity, TakingTurn {}).expect("Unable to insert turn.");
energy.current -= TURN_COST;
if LOG_TICKS {
let name = if let Some(name) = names.get(entity) { &name.name } else { "Unknown entity" };
console::log(format!(
"ENERGY SYSTEM: {} granted a turn. [leftover energy: {}].",
name, energy.current
));
}
if entity == *player {
if entity == *player {
console::log(format!(
"Player has >=TURN_COST energy, granting a turn. [remaining energy: {}]",
energy.current
));
}
*runstate = RunState::AwaitingInput;
}
}