Fixes miscoloured logs (fixes #26)

This commit is contained in:
Lewis Wynne 2025-03-09 10:50:35 +00:00
parent 99c17f8521
commit bdcd55c8a5
2 changed files with 0 additions and 8 deletions

View file

@ -65,9 +65,7 @@ impl<'a> System<'a> for TurnStatusSystem {
not_confused.push(entity); not_confused.push(entity);
if entity == *player_entity { if entity == *player_entity {
logger = logger logger = logger
.colour(renderable_colour(&renderables, entity))
.append("You") .append("You")
.colour(WHITE)
.append("snap out of it."); .append("snap out of it.");
log = true; log = true;
} else { } else {
@ -94,9 +92,7 @@ impl<'a> System<'a> for TurnStatusSystem {
not_my_turn.push(entity); not_my_turn.push(entity);
if entity == *player_entity { if entity == *player_entity {
logger = logger logger = logger
.colour(renderable_colour(&renderables, entity))
.append("You") .append("You")
.colour(WHITE)
.append("are confused!"); .append("are confused!");
log = true; log = true;
gamelog::record_event(EVENT::PlayerConfused(1)); gamelog::record_event(EVENT::PlayerConfused(1));

View file

@ -223,9 +223,7 @@ fn handle_healing(
let renderables = ecs.read_storage::<Renderable>(); let renderables = ecs.read_storage::<Renderable>();
if ecs.read_storage::<Player>().get(target).is_some() { if ecs.read_storage::<Player>().get(target).is_some() {
logger = logger logger = logger
.colour(renderable_colour(&renderables, target))
.append("You") .append("You")
.colour(WHITE)
.append(HEAL_PLAYER_HIT) .append(HEAL_PLAYER_HIT)
.buc(event.buc.clone(), None, Some(HEAL_PLAYER_HIT_BLESSED)); .buc(event.buc.clone(), None, Some(HEAL_PLAYER_HIT_BLESSED));
} else { } else {
@ -267,9 +265,7 @@ fn handle_damage(
let player_viewshed = viewsheds.get(*ecs.fetch::<Entity>()).unwrap(); let player_viewshed = viewsheds.get(*ecs.fetch::<Entity>()).unwrap();
if ecs.read_storage::<Player>().get(target).is_some() { if ecs.read_storage::<Player>().get(target).is_some() {
logger = logger logger = logger
.colour(renderable_colour(&renderables, target))
.append("You") .append("You")
.colour(WHITE)
.append(DAMAGE_PLAYER_HIT); .append(DAMAGE_PLAYER_HIT);
event.log = true; event.log = true;
} else if } else if