improved sprites - spriteinfo and methods

This commit is contained in:
Llywelwyn 2023-09-26 20:40:17 +01:00
parent 849c400497
commit bd450e806b
12 changed files with 187 additions and 108 deletions

View file

@ -38,11 +38,53 @@ pub struct OtherLevelPosition {
pub id: i32,
}
#[derive(Debug, Serialize, Deserialize, Clone)]
pub struct SpriteInfo {
pub id: String,
pub recolour: bool,
pub alt: Option<String>,
pub offset: (f32, f32),
pub alt_offset: (f32, f32),
}
impl SpriteInfo {
pub fn new(id: &str) -> Self {
Self {
id: id.to_string(),
recolour: false,
alt: None,
offset: (0.0, 0.0),
alt_offset: (0.0, 0.0),
}
}
pub fn colourable(id: &str) -> Self {
Self {
id: id.to_string(),
recolour: true,
alt: None,
offset: (0.0, 0.0),
alt_offset: (0.0, 0.0),
}
}
pub fn swap(&self) -> Self {
if let Some(alt_sprite) = &self.alt {
Self {
id: alt_sprite.clone(),
recolour: self.recolour,
alt: Some(self.id.clone()),
offset: self.alt_offset,
alt_offset: self.offset,
}
} else {
unreachable!("Tried to call .swap() on a sprite with no alt: {:?}", self);
}
}
}
#[derive(Component, ConvertSaveload, Clone)]
pub struct Renderable {
pub glyph: FontCharType,
pub sprite: Option<String>,
pub colour_sprite: bool,
pub sprite: Option<SpriteInfo>,
pub fg: RGB,
pub bg: RGB,
pub render_order: i32,

View file

@ -275,7 +275,6 @@ pub fn setup_player_ancestry(ecs: &mut World, ancestry: Ancestry) {
.insert(*player, Renderable {
glyph: to_cp437(DWARF_GLYPH),
sprite: None, // TODO: Dwarf sprite
colour_sprite: true,
fg: RGB::named(DWARF_COLOUR),
bg: RGB::named(BLACK),
render_order: 0,
@ -288,7 +287,6 @@ pub fn setup_player_ancestry(ecs: &mut World, ancestry: Ancestry) {
.insert(*player, Renderable {
glyph: to_cp437(ELF_GLYPH),
sprite: None, // TODO: Elf sprite
colour_sprite: true,
fg: RGB::named(ELF_COLOUR),
bg: RGB::named(BLACK),
render_order: 0,
@ -315,7 +313,6 @@ pub fn setup_player_ancestry(ecs: &mut World, ancestry: Ancestry) {
.insert(*player, Renderable {
glyph: to_cp437(CATFOLK_GLYPH),
sprite: None, // TODO: Catfolk sprite
colour_sprite: true,
fg: RGB::named(CATFOLK_COLOUR),
bg: RGB::named(BLACK),
render_order: 0,

View file

@ -126,7 +126,7 @@ fn draw_bar(
let fill_width = (percent * (w as f32)) as i32;
for x in 0..w {
let suffix = if x == 0 { "1" } else if x == w - 1 { "3" } else { "2" };
let fill = if x <= fill_width { "full" } else { "empty" };
let fill = if x < fill_width { "full" } else { "empty" };
let sprite = if let Some(sprite) = atlas.get(&format!("{}_{}_{}", sprite, fill, suffix)) {
sprite
} else {

View file

@ -253,16 +253,19 @@ fn draw_camera(
}
// TODO: Use sprites here, not text drawing. Put bitmap font into atlas.
let renderable = renderables.get(entry.1.e).unwrap();
if let Some(sprite_id) = &renderable.sprite {
let sprite = if let Some(sprite) = atlas.get(sprite_id) {
if let Some(spriteinfo) = &renderable.sprite {
let id = if let Some(sprite) = atlas.get(&spriteinfo.id) {
sprite
} else {
panic!("No entity sprite found for ID: {}", sprite_id);
panic!("No entity sprite found for ID: {}", spriteinfo.id);
};
draw.image(sprite)
.position((entry.0.x as f32) * TILESIZE, (entry.0.y as f32) * TILESIZE)
draw.image(id)
.position(
((entry.0.x as f32) + spriteinfo.offset.0) * TILESIZE,
((entry.0.y as f32) + spriteinfo.offset.1) * TILESIZE
)
.color(
if renderable.colour_sprite {
if spriteinfo.recolour {
Color::from_rgb(
renderable.fg.r,
renderable.fg.g,
@ -293,16 +296,19 @@ fn draw_camera(
DrawType::VisibleAndRemember => {
// TODO: PUT THIS INTO A FUNCTION!
let renderable = renderables.get(entry.1.e).unwrap();
if let Some(sprite_id) = &renderable.sprite {
let sprite = if let Some(sprite) = atlas.get(sprite_id) {
if let Some(spriteinfo) = &renderable.sprite {
let id = if let Some(sprite) = atlas.get(&spriteinfo.id) {
sprite
} else {
panic!("No entity sprite found for ID: {}", sprite_id);
panic!("No entity sprite found for ID: {}", spriteinfo.id);
};
draw.image(sprite)
.position((entry.0.x as f32) * TILESIZE, (entry.0.y as f32) * TILESIZE)
draw.image(id)
.position(
((entry.0.x as f32) + spriteinfo.offset.0) * TILESIZE,
((entry.0.y as f32) + spriteinfo.offset.1) * TILESIZE
)
.color(
if renderable.colour_sprite {
if spriteinfo.recolour {
Color::from_rgb(
renderable.fg.r,
renderable.fg.g,

View file

@ -9,7 +9,7 @@ use notan::prelude::*;
pub fn get_sprite_for_id(idx: usize, map: &Map, other_pos: Option<Point>) -> (&str, Color) {
let f = map.colour_offset[idx].0.0; // Using offset as a source of random.
let sprite = match map.tiles[idx] {
TileType::Wall => map.tiles[idx].sprite(check_if_base(idx, map), f),
TileType::Wall => map.tiles[idx].sprite(check_if_base(TileType::Wall, idx, map), f),
_ => map.tiles[idx].sprite(false, f),
};
let tint = if !map.visible_tiles[idx] {
@ -150,18 +150,23 @@ fn get_forest_theme_renderables(idx:usize, map: &Map, debug: Option<bool>) -> (F
return (glyph, fg, bg, offsets, bg_offsets);
}
fn is_revealed_and_wall(map: &Map, x: i32, y: i32, debug: Option<bool>) -> bool {
fn is_revealed_and(tt: TileType, map: &Map, x: i32, y: i32, debug: Option<bool>) -> bool {
let idx = map.xy_idx(x, y);
map.tiles[idx] == TileType::Wall &&
(if debug.is_none() { map.revealed_tiles[idx] } else { true })
map.tiles[idx] == tt && (if debug.is_none() { map.revealed_tiles[idx] } else { true })
}
fn check_if_base(idx: usize, map: &Map) -> bool {
fn check_if_base(tt: TileType, idx: usize, map: &Map) -> bool {
let x = (idx as i32) % map.width;
let y = (idx as i32) / map.width;
if is_revealed_and_wall(map, x, y + 1, None) {
// If we're on the edge, it can only be a base sprite.
if y > map.height - 2 {
return true;
}
// If the tile below is a revealed wall, we're not the base.
if is_revealed_and(tt, map, x, y + 1, None) {
return false;
}
// If the tile below isn't a revealed wall, we're the base.
return true;
}
@ -179,37 +184,37 @@ fn wall_glyph(map: &Map, x: i32, y: i32, debug: Option<bool>) -> FontCharType {
let mut mask: u8 = 0;
let diagonals_matter: Vec<u8> = vec![7, 11, 13, 14, 15];
if is_revealed_and_wall(map, x, y - 1, debug) {
if is_revealed_and(TileType::Wall, map, x, y - 1, debug) {
// N
mask += 1;
}
if is_revealed_and_wall(map, x, y + 1, debug) {
if is_revealed_and(TileType::Wall, map, x, y + 1, debug) {
// S
mask += 2;
}
if is_revealed_and_wall(map, x - 1, y, debug) {
if is_revealed_and(TileType::Wall, map, x - 1, y, debug) {
// W
mask += 4;
}
if is_revealed_and_wall(map, x + 1, y, debug) {
if is_revealed_and(TileType::Wall, map, x + 1, y, debug) {
// E
mask += 8;
}
if diagonals_matter.contains(&mask) {
if is_revealed_and_wall(map, x + 1, y - 1, debug) {
if is_revealed_and(TileType::Wall, map, x + 1, y - 1, debug) {
// Top right
mask += 16;
}
if is_revealed_and_wall(map, x - 1, y - 1, debug) {
if is_revealed_and(TileType::Wall, map, x - 1, y - 1, debug) {
// Top left
mask += 32;
}
if is_revealed_and_wall(map, x + 1, y + 1, debug) {
if is_revealed_and(TileType::Wall, map, x + 1, y + 1, debug) {
// Bottom right
mask += 64;
}
if is_revealed_and_wall(map, x - 1, y + 1, debug) {
if is_revealed_and(TileType::Wall, map, x - 1, y + 1, debug) {
// Bottom left
mask += 128;
}

View file

@ -83,7 +83,6 @@ fn create_delayed_particles(ecs: &mut World, ctx: &App) {
renderables
.insert(p, Renderable {
sprite: None, // TODO: Particle sprite
colour_sprite: false,
fg: handled.fg,
bg: handled.bg,
glyph: handled.glyph,
@ -309,8 +308,7 @@ impl<'a> System<'a> for ParticleSpawnSystem {
.expect("Could not insert position");
renderables
.insert(p, Renderable {
sprite: None, // TODO: Particle sprite
colour_sprite: false,
sprite: None, // TODO: Particle sprites
fg: new_particle.fg,
bg: new_particle.bg,
glyph: new_particle.glyph,

View file

@ -135,8 +135,9 @@ pub fn try_door(i: i32, j: i32, ecs: &mut World) -> RunState {
std::mem::drop(renderables);
let mut renderables = ecs.write_storage::<Renderable>();
let render_data = renderables.get_mut(potential_target).unwrap();
render_data.glyph = to_cp437('+'); // Nethack open door, maybe just use '/' instead.
render_data.sprite = Some("door_wood_h_closed".to_string()); // TODO: Enum
if let Some(sprite) = &mut render_data.sprite {
*sprite = sprite.swap();
}
door_pos = Some(Point::new(pos.x + delta_x, pos.y + delta_y));
}
result = RunState::Ticking;
@ -233,8 +234,9 @@ pub fn open(i: i32, j: i32, ecs: &mut World) -> RunState {
std::mem::drop(renderables);
let mut renderables = ecs.write_storage::<Renderable>();
let render_data = renderables.get_mut(potential_target).unwrap();
render_data.glyph = to_cp437('▓'); // Nethack open door, maybe just use '/' instead.
render_data.sprite = Some("door_wood_h_open".to_string()); // TODO: Enum
if let Some(sprite) = &mut render_data.sprite {
*sprite = sprite.swap();
}
door_pos = Some(Point::new(pos.x + delta_x, pos.y + delta_y));
}
result = RunState::Ticking;

View file

@ -27,11 +27,21 @@ pub struct Equippable {
pub to_hit: Option<i32>,
}
#[derive(Deserialize, Debug)]
pub struct SpriteInfo {
pub id: String,
pub alt: Option<String>,
pub colour: Option<bool>,
pub x: Option<f32>,
pub y: Option<f32>,
pub alt_x: Option<f32>,
pub alt_y: Option<f32>,
}
#[derive(Deserialize, Debug)]
pub struct Renderable {
pub glyph: String,
pub sprite: Option<String>,
pub colour_sprite: Option<bool>,
pub sprite: Option<SpriteInfo>,
pub fg: String,
pub bg: String,
pub order: i32,

View file

@ -691,11 +691,24 @@ fn get_renderable_component(
) -> crate::components::Renderable {
crate::components::Renderable {
glyph: to_cp437(renderable.glyph.chars().next().unwrap()),
sprite: renderable.sprite.clone(),
colour_sprite: if renderable.colour_sprite.is_some() {
renderable.colour_sprite.clone().unwrap()
sprite: if let Some(spriteinfo) = &renderable.sprite {
let x = spriteinfo.x.unwrap_or(0.0);
let y = spriteinfo.y.unwrap_or(0.0);
let alt_x = spriteinfo.alt_x.unwrap_or(0.0);
let alt_y = spriteinfo.alt_y.unwrap_or(0.0);
Some(SpriteInfo {
id: spriteinfo.id.clone(),
recolour: if let Some(colour) = spriteinfo.colour {
colour
} else {
false
},
alt: spriteinfo.alt.clone(),
offset: (x, y),
alt_offset: (x, y),
})
} else {
true
None
},
fg: RGB::from_hex(&renderable.fg).expect("Invalid RGB"),
bg: RGB::from_hex(&renderable.bg).expect("Invalid RGB"),

View file

@ -29,6 +29,7 @@ use super::{
Intrinsics,
HasAncestry,
HasClass,
SpriteInfo,
};
use crate::gui::{ Ancestry, Class };
use crate::consts::entity;
@ -57,8 +58,7 @@ pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
.with(BlocksTile {})
.with(Renderable {
glyph: to_cp437('@'),
sprite: Some("@".to_string()), // TODO: Player sprite
colour_sprite: true,
sprite: Some(SpriteInfo::colourable("@")),
fg: RGB::named(YELLOW),
bg: RGB::named(BLACK),
render_order: 0,