fix warns, bump ver

This commit is contained in:
Llywelwyn 2024-06-15 20:40:51 +01:00
parent c5106a63b5
commit ba5d120fef
6 changed files with 6 additions and 30 deletions

View file

@ -1,6 +1,6 @@
[package]
name = "rust-rl"
version = "0.1.1"
version = "0.1.2"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html

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@ -5,11 +5,8 @@ use super::{
print_options,
unique_ecs,
check_key,
renderable_colour,
letter_to_option,
ItemMenuResult,
UniqueInventoryItem,
BUC,
};
use crate::{
gamelog,
@ -99,7 +96,7 @@ pub fn identify(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Enti
return (ItemMenuResult::Selected, Some(build_identify_iterator().nth(0).unwrap().0));
}
let mut player_inventory: super::PlayerInventory = HashMap::new();
for (entity, _i, renderable, name, key) in build_identify_iterator() {
for (entity, _i, _r, _n, key) in build_identify_iterator() {
let unique_item = unique_ecs(&gs.ecs, entity);
player_inventory
.entry(unique_item)

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@ -46,7 +46,7 @@ use crate::data::visuals::{
};
use bracket_lib::prelude::*;
use specs::prelude::*;
use std::collections::{ HashMap, HashSet };
use std::collections::HashMap;
use crate::invkeys::check_key;
mod character_creation;
@ -485,7 +485,7 @@ pub enum ItemMenuResult {
}
pub fn print_options(
ecs: &World,
_ecs: &World,
inventory: &PlayerInventory,
mut x: i32,
mut y: i32,

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@ -4,11 +4,9 @@ use super::{
obfuscate_name_ecs,
print_options,
unique_ecs,
renderable_colour,
check_key,
letter_to_option,
ItemMenuResult,
UniqueInventoryItem,
InventorySlot,
};
use crate::{
@ -93,19 +91,7 @@ pub fn remove_curse(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<
return (ItemMenuResult::Selected, Some(item));
}
let mut player_inventory: super::PlayerInventory = HashMap::new();
for (entity, _i, _b, renderable, name, key) in build_cursed_iterator() {
let (singular, plural) = obfuscate_name_ecs(&gs.ecs, entity);
let beatitude_status = if
let Some(beatitude) = gs.ecs.read_storage::<Beatitude>().get(entity)
{
match beatitude.buc {
BUC::Blessed => 1,
BUC::Uncursed => 2,
BUC::Cursed => 3,
}
} else {
0
};
for (entity, _i, _b, _r, _n, key) in build_cursed_iterator() {
let unique_item = unique_ecs(&gs.ecs, entity);
player_inventory
.entry(unique_item)

View file

@ -13,8 +13,6 @@ use crate::{
Position,
WantsToPickupItem,
WantsToAssignKey,
Renderable,
Stackable,
};
use specs::prelude::*;
use crate::data::messages;
@ -33,12 +31,10 @@ impl<'a> System<'a> for ItemCollectionSystem {
WriteStorage<'a, EquipmentChanged>,
ReadStorage<'a, MagicItem>,
ReadStorage<'a, ObfuscatedName>,
ReadStorage<'a, Renderable>,
ReadStorage<'a, Beatitude>,
ReadExpect<'a, MasterDungeonMap>,
ReadStorage<'a, Charges>,
ReadStorage<'a, WantsToAssignKey>,
ReadStorage<'a, Stackable>,
);
fn run(&mut self, data: Self::SystemData) {
@ -51,12 +47,10 @@ impl<'a> System<'a> for ItemCollectionSystem {
mut equipment_changed,
magic_items,
obfuscated_names,
renderables,
beatitudes,
dm,
wands,
wants_key,
stackable,
) = data;
let mut to_remove: Vec<Entity> = Vec::new();
// For every item that wants to be picked up that *isn't* waiting on a key assignment.

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@ -1,6 +1,5 @@
use std::sync::Mutex;
use std::collections::{ HashMap };
use specs::prelude::*;
use std::collections::HashMap;
use crate::gui::UniqueInventoryItem;
lazy_static! {