faction-based visible ai, initial commit
This commit is contained in:
parent
bb8cf69b86
commit
b95f0cc1ad
4 changed files with 115 additions and 1 deletions
|
|
@ -97,6 +97,7 @@ impl State {
|
|||
let mut turn_status_system = ai::TurnStatusSystem {};
|
||||
let mut quip_system = ai::QuipSystem {};
|
||||
let mut adjacent_ai = ai::AdjacentAI {};
|
||||
let mut visible_ai = ai::VisibleAI {};
|
||||
let mut mob = ai::MonsterAI {};
|
||||
let mut bystanders = ai::BystanderAI {};
|
||||
let mut trigger_system = trigger_system::TriggerSystem {};
|
||||
|
|
@ -118,6 +119,7 @@ impl State {
|
|||
turn_status_system.run_now(&self.ecs);
|
||||
quip_system.run_now(&self.ecs);
|
||||
adjacent_ai.run_now(&self.ecs);
|
||||
visible_ai.run_now(&self.ecs);
|
||||
mob.run_now(&self.ecs);
|
||||
bystanders.run_now(&self.ecs);
|
||||
trigger_system.run_now(&self.ecs);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue