depth, waiting (with hp recovery), hit die for monsters, ui tweak
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b6522d42c3
commit
b8f8691e90
5 changed files with 200 additions and 18 deletions
98
src/main.rs
98
src/main.rs
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@ -48,6 +48,7 @@ pub enum RunState {
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ShowTargeting { range: i32, item: Entity, aoe: i32 },
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MainMenu { menu_selection: gui::MainMenuSelection },
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SaveGame,
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NextLevel,
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}
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pub struct State {
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@ -62,20 +63,102 @@ impl State {
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mob.run_now(&self.ecs);
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let mut mapindex = MapIndexingSystem {};
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mapindex.run_now(&self.ecs);
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let mut melee_system = MeleeCombatSystem {};
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melee_system.run_now(&self.ecs);
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let mut damage_system = DamageSystem {};
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damage_system.run_now(&self.ecs);
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let mut inventory_system = ItemCollectionSystem {};
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inventory_system.run_now(&self.ecs);
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let mut item_use_system = ItemUseSystem {};
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item_use_system.run_now(&self.ecs);
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let mut drop_system = ItemDropSystem {};
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drop_system.run_now(&self.ecs);
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let mut melee_system = MeleeCombatSystem {};
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melee_system.run_now(&self.ecs);
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let mut damage_system = DamageSystem {};
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damage_system.run_now(&self.ecs);
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let mut particle_system = particle_system::ParticleSpawnSystem {};
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particle_system.run_now(&self.ecs);
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self.ecs.maintain();
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}
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fn entities_to_remove_on_level_change(&mut self) -> Vec<Entity> {
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let entities = self.ecs.entities();
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let player = self.ecs.read_storage::<Player>();
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let backpack = self.ecs.read_storage::<InBackpack>();
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let player_entity = self.ecs.fetch::<Entity>();
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let mut to_delete: Vec<Entity> = Vec::new();
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for entity in entities.join() {
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let mut should_delete = true;
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// Don't delete player
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let p = player.get(entity);
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if let Some(_p) = p {
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should_delete = false;
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}
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// Don't delete player's equipment
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let bp = backpack.get(entity);
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if let Some(bp) = bp {
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if bp.owner == *player_entity {
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should_delete = false;
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}
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}
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if should_delete {
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to_delete.push(entity);
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}
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}
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return to_delete;
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}
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fn goto_next_level(&mut self) {
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// Delete entities that aren't player/player's equipment
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let to_delete = self.entities_to_remove_on_level_change();
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for target in to_delete {
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self.ecs.delete_entity(target).expect("Unable to delete entity");
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}
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// Build new map
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let worldmap;
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{
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let mut worldmap_resource = self.ecs.write_resource::<Map>();
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let current_depth = worldmap_resource.depth;
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*worldmap_resource = Map::new_map_rooms_and_corridors(current_depth + 1);
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worldmap = worldmap_resource.clone();
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}
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// Spawn things in rooms
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for room in worldmap.rooms.iter().skip(1) {
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spawner::spawn_room(&mut self.ecs, room);
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}
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// Place the player and update resources
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let (player_x, player_y) = worldmap.rooms[0].centre();
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let mut player_position = self.ecs.write_resource::<Point>();
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*player_position = Point::new(player_x, player_y);
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let mut position_components = self.ecs.write_storage::<Position>();
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let player_entity = self.ecs.fetch::<Entity>();
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let player_pos_comp = position_components.get_mut(*player_entity);
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if let Some(player_pos_comp) = player_pos_comp {
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player_pos_comp.x = player_x;
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player_pos_comp.y = player_y;
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}
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// Dirtify viewshed
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let mut viewshed_components = self.ecs.write_storage::<Viewshed>();
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let viewshed = viewshed_components.get_mut(*player_entity);
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if let Some(viewshed) = viewshed {
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viewshed.dirty = true;
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}
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// Notify player, restore health up to a point.
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let mut gamelog = self.ecs.fetch_mut::<gamelog::GameLog>();
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gamelog.entries.push("You descend the stairwell, and take a moment to recover your strength.".to_string());
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let mut player_health_store = self.ecs.write_storage::<CombatStats>();
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let player_health = player_health_store.get_mut(*player_entity);
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if let Some(player_health) = player_health {
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player_health.hp = i32::max(player_health.hp, player_health.max_hp / 2);
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}
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}
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}
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impl GameState for State {
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@ -221,6 +304,10 @@ impl GameState for State {
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saveload_system::save_game(&mut self.ecs);
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new_runstate = RunState::MainMenu { menu_selection: gui::MainMenuSelection::LoadGame };
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}
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RunState::NextLevel => {
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self.goto_next_level();
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new_runstate = RunState::PreRun;
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}
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}
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{
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@ -240,6 +327,7 @@ fn main() -> rltk::BError {
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let mut context = RltkBuilder::new()
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.with_title("rust-rl")
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.with_dimensions(DISPLAYWIDTH, DISPLAYHEIGHT)
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.with_fullscreen(true)
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.with_tile_dimensions(16, 16)
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.with_resource_path("resources/")
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.with_font("terminal8x8.jpg", 8, 8)
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@ -277,7 +365,7 @@ fn main() -> rltk::BError {
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gs.ecs.register::<SerializationHelper>();
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gs.ecs.insert(SimpleMarkerAllocator::<SerializeMe>::new());
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let map = Map::new_map_rooms_and_corridors();
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let map = Map::new_map_rooms_and_corridors(1);
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let (player_x, player_y) = map.rooms[0].centre();
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let player_name = "wanderer".to_string();
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let player_entity = spawner::player(&mut gs.ecs, player_x, player_y, player_name);
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