item identification

This commit is contained in:
Llywelwyn 2023-08-13 20:49:46 +01:00
parent 9e768c5f73
commit b8d7194f28
7 changed files with 110 additions and 17 deletions

View file

@ -228,6 +228,11 @@ pub struct ObfuscatedName {
pub plural: String,
}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct IdentifiedItem {
pub name: String,
}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct EquipmentChanged {}

View file

@ -185,6 +185,7 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
// Draw entities seen on screen
let viewsheds = ecs.read_storage::<Viewshed>();
let renderables = ecs.read_storage::<Renderable>();
let names = ecs.read_storage::<Name>();
let hidden = ecs.read_storage::<Hidden>();
let props = ecs.read_storage::<Prop>();
let map = ecs.fetch::<Map>();
@ -193,7 +194,10 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
for tile in viewshed.visible_tiles.iter() {
let idx = map.xy_idx(tile.x, tile.y);
for entity in map.tile_content[idx].iter() {
let mut draw = true;
let mut draw = false;
if let Some(_) = names.get(*entity) {
draw = true;
}
let prop = props.get(*entity);
if let Some(_) = prop {
draw = false;

View file

@ -1,8 +1,8 @@
use super::{
gamelog, Confusion, Consumable, Cursed, Destructible, Digger, EquipmentChanged, Equippable, Equipped, HungerClock,
HungerState, InBackpack, InflictsDamage, MagicMapper, Map, Name, ParticleBuilder, Point, Pools, Position,
ProvidesHealing, ProvidesNutrition, RandomNumberGenerator, RunState, SufferDamage, TileType, Viewshed, Wand,
WantsToDropItem, WantsToPickupItem, WantsToRemoveItem, WantsToUseItem, AOE, DEFAULT_PARTICLE_LIFETIME,
HungerState, IdentifiedItem, InBackpack, InflictsDamage, MagicMapper, Map, Name, ParticleBuilder, Point, Pools,
Position, ProvidesHealing, ProvidesNutrition, RandomNumberGenerator, RunState, SufferDamage, TileType, Viewshed,
Wand, WantsToDropItem, WantsToPickupItem, WantsToRemoveItem, WantsToUseItem, AOE, DEFAULT_PARTICLE_LIFETIME,
LONG_PARTICLE_LIFETIME,
};
use specs::prelude::*;
@ -48,6 +48,7 @@ impl<'a> System<'a> for ItemCollectionSystem {
// systems.
type EquipComponents<'a> =
(ReadStorage<'a, Equippable>, WriteStorage<'a, Equipped>, WriteStorage<'a, EquipmentChanged>);
type NameComponents<'a> = (WriteStorage<'a, Name>, WriteStorage<'a, IdentifiedItem>);
pub struct ItemUseSystem {}
impl<'a> System<'a> for ItemUseSystem {
@ -58,7 +59,7 @@ impl<'a> System<'a> for ItemUseSystem {
WriteExpect<'a, RandomNumberGenerator>,
Entities<'a>,
WriteStorage<'a, WantsToUseItem>,
WriteStorage<'a, Name>,
NameComponents<'a>,
WriteStorage<'a, Consumable>,
WriteStorage<'a, Wand>,
ReadStorage<'a, Destructible>,
@ -88,7 +89,7 @@ impl<'a> System<'a> for ItemUseSystem {
mut rng,
entities,
mut wants_to_use,
mut names,
(mut names, mut identified_items),
mut consumables,
mut wands,
destructibles,
@ -393,6 +394,12 @@ impl<'a> System<'a> for ItemUseSystem {
// ITEM DELETION AFTER USE
if used_item {
// Identify
if entity == *player_entity {
identified_items
.insert(entity, IdentifiedItem { name: item_being_used.name.clone() })
.expect("Unable to insert");
}
let consumable = consumables.get(wants_to_use.item);
match consumable {
None => {}
@ -411,6 +418,39 @@ impl<'a> System<'a> for ItemUseSystem {
}
}
pub struct ItemIdentificationSystem {}
impl<'a> System<'a> for ItemIdentificationSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
ReadStorage<'a, crate::components::Player>,
WriteStorage<'a, IdentifiedItem>,
WriteExpect<'a, crate::map::MasterDungeonMap>,
ReadStorage<'a, crate::Item>,
ReadStorage<'a, Name>,
WriteStorage<'a, crate::ObfuscatedName>,
Entities<'a>,
);
fn run(&mut self, data: Self::SystemData) {
let (player, mut identified, mut dm, items, names, mut obfuscated_names, entities) = data;
for (_p, id) in (&player, &identified).join() {
let tag = crate::raws::get_id_from_name(id.name.clone());
if !dm.identified_items.contains(&id.name) && crate::raws::is_tag_magic(&tag) {
dm.identified_items.insert(id.name.clone());
for (entity, _item, name) in (&entities, &items, &names).join() {
if name.name == id.name {
obfuscated_names.remove(entity);
}
}
}
}
// Clean up
identified.clear();
}
}
pub struct ItemDropSystem {}
impl<'a> System<'a> for ItemDropSystem {

View file

@ -108,6 +108,7 @@ impl State {
let mut item_use_system = ItemUseSystem {};
let mut item_drop_system = ItemDropSystem {};
let mut item_remove_system = ItemRemoveSystem {};
let mut item_id_system = ItemIdentificationSystem {};
let mut hunger_clock = hunger_system::HungerSystem {};
let mut particle_system = particle_system::ParticleSpawnSystem {};
@ -125,6 +126,7 @@ impl State {
item_use_system.run_now(&self.ecs);
item_drop_system.run_now(&self.ecs);
item_remove_system.run_now(&self.ecs);
item_id_system.run_now(&self.ecs);
melee_system.run_now(&self.ecs);
damage_system.run_now(&self.ecs);
hunger_clock.run_now(&self.ecs);
@ -537,6 +539,7 @@ fn main() -> rltk::BError {
gs.ecs.register::<WantsToMelee>();
gs.ecs.register::<SufferDamage>();
gs.ecs.register::<Item>();
gs.ecs.register::<IdentifiedItem>();
gs.ecs.register::<MagicItem>();
gs.ecs.register::<GrantsXP>();
gs.ecs.register::<LootTable>();

View file

@ -111,7 +111,10 @@ pub fn spawn_named_entity(
pub fn spawn_named_item(raws: &RawMaster, ecs: &mut World, key: &str, pos: SpawnType) -> Option<Entity> {
if raws.item_index.contains_key(key) {
let item_template = &raws.raws.items[raws.item_index[key]];
let scroll_names = ecs.fetch::<crate::map::MasterDungeonMap>().scroll_map.clone();
let dm = ecs.fetch::<crate::map::MasterDungeonMap>();
let scroll_names = dm.scroll_map.clone();
let identified_items = dm.identified_items.clone();
std::mem::drop(dm);
let mut eb = ecs.create_entity().marked::<SimpleMarker<SerializeMe>>();
eb = eb.with(Name { name: item_template.name.name.clone(), plural: item_template.name.plural.clone() });
@ -178,6 +181,7 @@ pub fn spawn_named_item(raws: &RawMaster, ecs: &mut World, key: &str, pos: Spawn
};
eb = eb.with(MagicItem { class: item_class });
if !identified_items.contains(&item_template.name.name) {
#[allow(clippy::single_match)]
match magic_item.naming.as_str() {
"scroll" => {
@ -189,6 +193,7 @@ pub fn spawn_named_item(raws: &RawMaster, ecs: &mut World, key: &str, pos: Spawn
_ => {}
}
}
}
if weapon_type != -1 {
let (n_dice, die_type, bonus) = parse_dice_string(base_damage);
@ -655,3 +660,23 @@ pub fn get_scroll_tags() -> Vec<String> {
}
return result;
}
pub fn get_id_from_name(name: String) -> String {
let raws = &super::RAWS.lock().unwrap();
for item in &raws.raws.items {
if item.name.name == name {
return item.id.clone();
}
}
return "null".to_string();
}
pub fn is_tag_magic(tag: &str) -> bool {
let raws = &super::RAWS.lock().unwrap();
if raws.item_index.contains_key(tag) {
let item_template = &raws.raws.items[raws.item_index[tag]];
return item_template.magic.is_some();
} else {
return false;
}
}

View file

@ -73,6 +73,7 @@ pub fn save_game(ecs: &mut World) {
GrantsXP,
Hidden,
HungerClock,
IdentifiedItem,
InBackpack,
InflictsDamage,
Item,
@ -187,6 +188,7 @@ pub fn load_game(ecs: &mut World) {
GrantsXP,
Hidden,
HungerClock,
IdentifiedItem,
InBackpack,
InflictsDamage,
Item,

View file

@ -72,8 +72,22 @@ pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
raws::spawn_named_entity(
&raws::RAWS.lock().unwrap(),
ecs,
"equip_dagger",
raws::SpawnType::Equipped { by: player },
"scroll_fireball",
raws::SpawnType::Carried { by: player },
0,
);
raws::spawn_named_entity(
&raws::RAWS.lock().unwrap(),
ecs,
"scroll_fireball",
raws::SpawnType::Carried { by: player },
0,
);
raws::spawn_named_entity(
&raws::RAWS.lock().unwrap(),
ecs,
"scroll_fireball",
raws::SpawnType::Carried { by: player },
0,
);
raws::spawn_named_entity(