fun with layers, and inventory display refactor
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7 changed files with 122 additions and 129 deletions
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@ -1,4 +1,4 @@
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use super::{paint, BuilderMap, InitialMapBuilder, Position, Symmetry, TileType};
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use super::{paint, BuilderMap, InitialMapBuilder, MetaMapBuilder, Position, Symmetry, TileType};
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use rltk::RandomNumberGenerator;
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#[derive(PartialEq, Copy, Clone)]
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@ -27,6 +27,13 @@ impl InitialMapBuilder for DrunkardsWalkBuilder {
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}
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}
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impl MetaMapBuilder for DrunkardsWalkBuilder {
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#[allow(dead_code)]
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fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
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self.build(rng, build_data);
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}
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}
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impl DrunkardsWalkBuilder {
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#[allow(dead_code)]
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pub fn new(settings: DrunkardSettings) -> DrunkardsWalkBuilder {
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