fun with layers, and inventory display refactor
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50e3cb50bc
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7 changed files with 122 additions and 129 deletions
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@ -1,4 +1,4 @@
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use super::{paint, BuilderMap, InitialMapBuilder, Position, Symmetry, TileType};
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use super::{paint, BuilderMap, InitialMapBuilder, MetaMapBuilder, Position, Symmetry, TileType};
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use rltk::RandomNumberGenerator;
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#[derive(PartialEq, Copy, Clone)]
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@ -23,6 +23,13 @@ impl InitialMapBuilder for DLABuilder {
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}
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}
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impl MetaMapBuilder for DLABuilder {
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#[allow(dead_code)]
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fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
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self.build(rng, build_data);
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}
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}
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impl DLABuilder {
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#[allow(dead_code)]
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pub fn new() -> Box<DLABuilder> {
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@ -74,6 +81,16 @@ impl DLABuilder {
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})
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}
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#[allow(dead_code)]
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pub fn heavy_erosion() -> Box<DLABuilder> {
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Box::new(DLABuilder {
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algorithm: DLAAlgorithm::WalkInwards,
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brush_size: 2,
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symmetry: Symmetry::None,
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floor_percent: 0.35,
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})
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}
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#[allow(clippy::map_entry)]
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fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
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// Carve a starting seed
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