damage types: phys, magic, fire, cold, poison

This commit is contained in:
Llywelwyn 2023-09-21 22:46:14 +01:00
parent de0aa33107
commit b6abfbce4a
4 changed files with 28 additions and 13 deletions

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@ -74,7 +74,7 @@
"weight": 0.5, "weight": 0.5,
"value": 100, "value": 100,
"flags": ["CONSUMABLE", "DESTRUCTIBLE"], "flags": ["CONSUMABLE", "DESTRUCTIBLE"],
"effects": { "particle": "*;#FFA500;200.0", "ranged": "10", "damage": "4d6;magic", "aoe": "2" }, "effects": { "particle": "*;#FFA500;200.0", "ranged": "10", "damage": "4d6;fire", "aoe": "2" },
"magic": { "class": "uncommon", "naming": "scroll" } "magic": { "class": "uncommon", "naming": "scroll" }
}, },
{ {
@ -87,7 +87,7 @@
"effects": { "effects": {
"particle_burst": "▓;*;~;#FFA500;#000000;500.0;#ffd381;60.0", "particle_burst": "▓;*;~;#FFA500;#000000;500.0;#ffd381;60.0",
"ranged": "10", "ranged": "10",
"damage": "8d6;magic", "damage": "8d6;fire",
"aoe": "3" "aoe": "3"
}, },
"magic": { "class": "rare", "naming": "scroll" } "magic": { "class": "rare", "naming": "scroll" }
@ -363,7 +363,7 @@
"weight": 2, "weight": 2,
"value": 300, "value": 300,
"flags": ["CHARGES"], "flags": ["CHARGES"],
"effects": { "ranged": "10", "damage": "8d6;magic", "aoe": "3" }, "effects": { "ranged": "10", "damage": "8d6;fire", "aoe": "3" },
"magic": { "class": "rare", "naming": "wand" } "magic": { "class": "rare", "naming": "wand" }
}, },
{ {

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@ -323,13 +323,13 @@
"id": "ant_soldier", "id": "ant_soldier",
"name": "soldier ant", "name": "soldier ant",
"renderable": { "glyph": "a", "fg": "#ca3f26", "bg": "#000000", "order": 1 }, "renderable": { "glyph": "a", "fg": "#ca3f26", "bg": "#000000", "order": 1 },
"flags": ["SMALL_GROUP"], "flags": ["SMALL_GROUP", "POISON_RES"],
"level": 3, "level": 3,
"bac": 3, "bac": 3,
"speed": 18, "speed": 18,
"attacks": [ "attacks": [
{ "name": "bites", "hit_bonus": 0, "damage": "2d4" }, { "name": "bites", "hit_bonus": 0, "damage": "2d4" },
{ "name": "stings", "hit_bonus": 0, "damage": "3d4" } { "name": "stings", "hit_bonus": 0, "damage": "3d4;poison" }
], ],
"loot": { "table": "food", "chance": 0.05 } "loot": { "table": "food", "chance": 0.05 }
}, },
@ -503,7 +503,7 @@
"id": "treant_small", "id": "treant_small",
"name": "treant sapling", "name": "treant sapling",
"renderable": { "glyph": "♠️", "fg": "#10570d", "bg": "#000000", "order": 1 }, "renderable": { "glyph": "♠️", "fg": "#10570d", "bg": "#000000", "order": 1 },
"flags": ["LARGE_GROUP", "GREEN_BLOOD"], "flags": ["LARGE_GROUP", "GREEN_BLOOD", "FIRE_WEAK"],
"level": 2, "level": 2,
"bac": 12, "bac": 12,
"speed": 3, "speed": 3,

View file

@ -370,14 +370,17 @@ pub struct ProvidesHealing {
#[derive(Debug, PartialEq, Eq, Hash, Copy, Clone, Serialize, Deserialize)] #[derive(Debug, PartialEq, Eq, Hash, Copy, Clone, Serialize, Deserialize)]
pub enum DamageType { pub enum DamageType {
Physical, Physical,
Magic, Magic, // e.g. magic missiles, silvered weapons
Fire, // e.g. fireball
Cold, // e.g. cone of cold
Poison, // e.g. poison gas
Forced, // Bypasses any immunities. e.g. Hunger ticks. Forced, // Bypasses any immunities. e.g. Hunger ticks.
} }
impl DamageType { impl DamageType {
pub fn is_magic(&self) -> bool { pub fn is_magic(&self) -> bool {
match self { match self {
DamageType::Magic => true, DamageType::Magic | DamageType::Fire | DamageType::Cold => true,
_ => false, _ => false,
} }
} }

View file

@ -90,12 +90,21 @@ macro_rules! apply_flags {
"HERBIVORE" => $eb = $eb.with(Faction { name: "herbivore".to_string() }), "HERBIVORE" => $eb = $eb.with(Faction { name: "herbivore".to_string() }),
"CARNIVORE" => $eb = $eb.with(Faction { name: "carnivore".to_string() }), "CARNIVORE" => $eb = $eb.with(Faction { name: "carnivore".to_string() }),
// --- DAMAGE MODIFIERS --- // --- DAMAGE MODIFIERS ---
"PHYS_IMMUNITY" => { damage_modifiers.insert(DamageType::Physical, DamageModifier::Immune); }
"PHYS_WEAK" => { damage_modifiers.insert(DamageType::Physical, DamageModifier::Weakness); }
"PHYS_RES" => { damage_modifiers.insert(DamageType::Physical, DamageModifier::Resistance); }
"MAGIC_IMMUNITY" => { damage_modifiers.insert(DamageType::Magic, DamageModifier::Immune); } "MAGIC_IMMUNITY" => { damage_modifiers.insert(DamageType::Magic, DamageModifier::Immune); }
"MAGIC_WEAKNESS" => { damage_modifiers.insert(DamageType::Magic, DamageModifier::Weakness); } "MAGIC_WEAK" => { damage_modifiers.insert(DamageType::Magic, DamageModifier::Weakness); }
"MAGIC_RESISTANCE" => { damage_modifiers.insert(DamageType::Magic, DamageModifier::Resistance); } "MAGIC_RES" => { damage_modifiers.insert(DamageType::Magic, DamageModifier::Resistance); }
"PHYSICAL_IMMUNITY" => { damage_modifiers.insert(DamageType::Physical, DamageModifier::Immune); } "FIRE_IMMUNITY" => { damage_modifiers.insert(DamageType::Fire, DamageModifier::Immune); }
"PHYSICAL_WEAKNESS" => { damage_modifiers.insert(DamageType::Physical, DamageModifier::Weakness); } "FIRE_WEAK" => { damage_modifiers.insert(DamageType::Fire, DamageModifier::Weakness); }
"PHYSICAL_RESISTANCE" => { damage_modifiers.insert(DamageType::Physical, DamageModifier::Resistance); } "FIRE_RES" => { damage_modifiers.insert(DamageType::Fire, DamageModifier::Resistance); }
"COLD_IMMUNITY" => { damage_modifiers.insert(DamageType::Cold, DamageModifier::Immune); }
"COLD_WEAK" => { damage_modifiers.insert(DamageType::Cold, DamageModifier::Weakness); }
"COLD_RES" => { damage_modifiers.insert(DamageType::Cold, DamageModifier::Resistance); }
"POISON_IMMUNITY" => { damage_modifiers.insert(DamageType::Poison, DamageModifier::Immune); }
"POISON_WEAK" => { damage_modifiers.insert(DamageType::Poison, DamageModifier::Weakness); }
"POISON_RES" => { damage_modifiers.insert(DamageType::Poison, DamageModifier::Resistance); }
// --- MOVEMENT MODES --- ( defaults to WANDER ) // --- MOVEMENT MODES --- ( defaults to WANDER )
"STATIC" => $eb = $eb.with(MoveMode { mode: Movement::Static }), "STATIC" => $eb = $eb.with(MoveMode { mode: Movement::Static }),
"RANDOM_PATH" => $eb = $eb.with(MoveMode { mode: Movement::RandomWaypoint { path: None } }), "RANDOM_PATH" => $eb = $eb.with(MoveMode { mode: Movement::RandomWaypoint { path: None } }),
@ -1058,6 +1067,9 @@ fn parse_damage_string(n: &str) -> (DamageType, DiceType) {
match tokens[1] { match tokens[1] {
"physical" => DamageType::Physical, "physical" => DamageType::Physical,
"magic" => DamageType::Magic, "magic" => DamageType::Magic,
"fire" => DamageType::Fire,
"cold" => DamageType::Cold,
"poison" => DamageType::Poison,
_ => panic!("Unrecognised damage type in raws: {}", tokens[1]), _ => panic!("Unrecognised damage type in raws: {}", tokens[1]),
} }
} else { } else {