IntervalSpawningSystem{} fix, and mobs randomly move
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5 changed files with 61 additions and 28 deletions
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@ -361,6 +361,6 @@ pub fn level_builder(
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match new_id {
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1 => town_builder(new_id, rng, width, height, 0, initial_player_level),
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2 => forest_builder(new_id, rng, width, height, 1, initial_player_level),
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_ => random_builder(new_id, rng, width, height, difficulty, initial_player_level),
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_ => random_builder(new_id, rng, 64, 64, difficulty, initial_player_level),
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}
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}
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