alt log solution
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parent
aa63431d57
commit
b459966f95
1 changed files with 74 additions and 2 deletions
76
src/main.rs
76
src/main.rs
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@ -449,8 +449,8 @@ fn draw(app: &mut App, gfx: &mut Graphics, gs: &mut State) {
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draw_bg(&gs.ecs, &mut draw, &gs.atlas);
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draw_camera(&gs.ecs, &mut draw, &gs.atlas, &gs.font);
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gui::draw_ui2(&gs.ecs, &mut draw, &gs.atlas, &gs.font);
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// print_log
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draw_log(&mut draw, &gs.font);
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print_log(&mut draw, &gs.font, Point::new(1, 7), false, 7, VIEWPORT_W - 1);
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//draw_log(&mut draw, &gs.font);
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}
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}
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match *gs.ecs.fetch::<RunState>() {
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@ -501,3 +501,75 @@ fn draw_log(draw: &mut notan::draw::Draw, font: ¬an::draw::Font) {
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.color(Color::WHITE)
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.max_width((VIEWPORT_W as f32) * TILESIZE);
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}
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pub fn print_log(
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draw: &mut notan::draw::Draw,
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font: ¬an::draw::Font,
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pos: Point,
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_descending: bool,
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len: usize,
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maximum_len: i32
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) {
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let mut y = pos.y;
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let mut x = pos.x;
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let mut x_px = (x as f32) * TILESIZE;
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// Reverse the log, take the number we want to show, and iterate through them
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gamelog::LOG
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.lock()
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.unwrap()
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.iter()
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.rev()
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.take(len)
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.for_each(|log| {
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let mut entry_len = -2;
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// Iterate through each message fragment, and get the total length
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// in lines, by adding the length of every fragment and dividing it
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// by the maximum length we desire. Then shuffle our start-y by that much.
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log.iter().for_each(|frag| {
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entry_len += frag.text.len() as i32;
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});
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let lines = entry_len / maximum_len;
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y -= lines;
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let mut i = 0;
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log.iter().for_each(|frag| {
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// Split every fragment up into single characters.
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let parts = frag.text.split("");
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for part in parts {
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// This is an extremely hacky solution to a problem I don't understand yet.
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// -- without this, the lines *here* and the line count *above* wont match.
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if part == "" || part == "\\" {
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continue;
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}
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if i > entry_len {
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break;
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}
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i += 1;
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if x + (part.len() as i32) > pos.x + maximum_len {
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if y > pos.y - (len as i32) {
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draw.text(&font, "-")
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.position(x_px, (y as f32) * TILESIZE)
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.size(FONTSIZE);
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}
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y += 1;
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x = pos.x;
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x_px = (x as f32) * TILESIZE;
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}
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// Stay within bounds
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if y > pos.y - (len as i32) {
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draw.text(&font, part)
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.position(x_px, (y as f32) * TILESIZE)
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.size(FONTSIZE)
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.color(Color::from_rgb(frag.colour.r, frag.colour.g, frag.colour.b));
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}
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x += part.len() as i32;
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x_px = draw.last_text_bounds().max_x();
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}
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});
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// Take away one from the y-axis, because we want to start each entry
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// on a new line, and go up an additional amount depending on how many
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// lines our *previous* entry took.
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y -= 1 + lines;
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x = pos.x;
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x_px = (x as f32) * TILESIZE;
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});
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}
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