inventory refactor, maybe slightly unwieldy
This commit is contained in:
parent
e2afd47830
commit
b4420ba538
5 changed files with 51 additions and 22 deletions
61
src/gui.rs
61
src/gui.rs
|
|
@ -4,6 +4,7 @@ use super::{
|
|||
};
|
||||
use rltk::{Rltk, VirtualKeyCode, RGB};
|
||||
use specs::prelude::*;
|
||||
use std::collections::BTreeMap;
|
||||
|
||||
pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
|
||||
ctx.draw_hollow_box_double(0, 43, 79, 7, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
|
||||
|
|
@ -141,23 +142,40 @@ pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option
|
|||
let backpack = gs.ecs.read_storage::<InBackpack>();
|
||||
let entities = gs.ecs.entities();
|
||||
|
||||
let inventory = (&backpack, &names).join().filter(|item| item.0.owner == *player_entity);
|
||||
let count = inventory.count();
|
||||
// FIXME: This is unwieldy. Having a separate data structure for (items, id) and (items, count) is not good.
|
||||
// But it works, and this might get cut anyway as I get further along in the design, so leaving as is atm.
|
||||
let mut inventory_ids: BTreeMap<String, Entity> = BTreeMap::new();
|
||||
let mut player_inventory: BTreeMap<String, i32> = BTreeMap::new();
|
||||
for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity) {
|
||||
player_inventory.entry(name.name.to_string()).and_modify(|count| *count += 1).or_insert(1);
|
||||
inventory_ids.entry(name.name.to_string()).or_insert(entity);
|
||||
}
|
||||
|
||||
let count = player_inventory.len();
|
||||
let mut y = (25 - (count / 2)) as i32;
|
||||
ctx.draw_box(15, y - 2, 37, (count + 3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
|
||||
ctx.print_color(18, y - 2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Inventory");
|
||||
ctx.print_color(18, y + count as i32 + 1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESC to cancel");
|
||||
|
||||
let mut equippable: Vec<Entity> = Vec::new();
|
||||
let mut j = 0;
|
||||
for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity) {
|
||||
for (name, item_count) in &player_inventory {
|
||||
ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('('));
|
||||
ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97 + j as rltk::FontCharType);
|
||||
ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')'));
|
||||
let mut x = 21;
|
||||
|
||||
ctx.print(21, y, &name.name.to_string());
|
||||
equippable.push(entity);
|
||||
let vowels = ['a', 'e', 'i', 'o', 'u'];
|
||||
if item_count > &1 {
|
||||
ctx.print(x, y, item_count);
|
||||
x += 2;
|
||||
} else if vowels.iter().any(|&v| name.starts_with(v)) {
|
||||
ctx.print(x, y, "an");
|
||||
x += 3;
|
||||
} else {
|
||||
ctx.print(x, y, "a");
|
||||
x += 2;
|
||||
}
|
||||
ctx.print(x, y, name.to_string());
|
||||
y += 1;
|
||||
j += 1;
|
||||
}
|
||||
|
|
@ -169,7 +187,7 @@ pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option
|
|||
_ => {
|
||||
let selection = rltk::letter_to_option(key);
|
||||
if selection > -1 && selection < count as i32 {
|
||||
return (ItemMenuResult::Selected, Some(equippable[selection as usize]));
|
||||
return (ItemMenuResult::Selected, Some(*inventory_ids.iter().nth(selection as usize).unwrap().1));
|
||||
}
|
||||
(ItemMenuResult::NoResponse, None)
|
||||
}
|
||||
|
|
@ -183,23 +201,38 @@ pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option
|
|||
let backpack = gs.ecs.read_storage::<InBackpack>();
|
||||
let entities = gs.ecs.entities();
|
||||
|
||||
let inventory = (&backpack, &names).join().filter(|item| item.0.owner == *player_entity);
|
||||
let count = inventory.count();
|
||||
let mut inventory_ids: BTreeMap<String, Entity> = BTreeMap::new();
|
||||
let mut player_inventory: BTreeMap<String, i32> = BTreeMap::new();
|
||||
for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity) {
|
||||
player_inventory.entry(name.name.to_string()).and_modify(|count| *count += 1).or_insert(1);
|
||||
inventory_ids.entry(name.name.to_string()).or_insert(entity);
|
||||
}
|
||||
|
||||
let count = player_inventory.len();
|
||||
let mut y = (25 - (count / 2)) as i32;
|
||||
ctx.draw_box(15, y - 2, 37, (count + 3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
|
||||
ctx.print_color(18, y - 2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Drop what?");
|
||||
ctx.print_color(18, y + count as i32 + 1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESC to cancel");
|
||||
|
||||
let mut equippable: Vec<Entity> = Vec::new();
|
||||
let mut j = 0;
|
||||
for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity) {
|
||||
for (name, item_count) in &player_inventory {
|
||||
ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('('));
|
||||
ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97 + j as rltk::FontCharType);
|
||||
ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')'));
|
||||
let mut x = 21;
|
||||
|
||||
ctx.print(21, y, &name.name.to_string());
|
||||
equippable.push(entity);
|
||||
let vowels = ['a', 'e', 'i', 'o', 'u'];
|
||||
if item_count > &1 {
|
||||
ctx.print(x, y, item_count);
|
||||
x += 2;
|
||||
} else if vowels.iter().any(|&v| name.starts_with(v)) {
|
||||
ctx.print(x, y, "an");
|
||||
x += 3;
|
||||
} else {
|
||||
ctx.print(x, y, "a");
|
||||
x += 2;
|
||||
}
|
||||
ctx.print(x, y, name.to_string());
|
||||
y += 1;
|
||||
j += 1;
|
||||
}
|
||||
|
|
@ -211,7 +244,7 @@ pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option
|
|||
_ => {
|
||||
let selection = rltk::letter_to_option(key);
|
||||
if selection > -1 && selection < count as i32 {
|
||||
return (ItemMenuResult::Selected, Some(equippable[selection as usize]));
|
||||
return (ItemMenuResult::Selected, Some(*inventory_ids.iter().nth(selection as usize).unwrap().1));
|
||||
}
|
||||
(ItemMenuResult::NoResponse, None)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -203,7 +203,6 @@ impl<'a> System<'a> for ItemUseSystem {
|
|||
if let Some(hc) = hc {
|
||||
hc.state = HungerState::Satiated;
|
||||
hc.duration = 50;
|
||||
gamelog::Logger::new().append("You eat the").item_name_n(&item_being_used.name).period().log();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -132,16 +132,16 @@ impl State {
|
|||
let mut particle_system = particle_system::ParticleSpawnSystem {};
|
||||
|
||||
vis.run_now(&self.ecs);
|
||||
hunger_clock.run_now(&self.ecs);
|
||||
mob.run_now(&self.ecs);
|
||||
mapindex.run_now(&self.ecs);
|
||||
trigger_system.run_now(&self.ecs);
|
||||
melee_system.run_now(&self.ecs);
|
||||
damage_system.run_now(&self.ecs);
|
||||
inventory_system.run_now(&self.ecs);
|
||||
item_use_system.run_now(&self.ecs);
|
||||
item_drop_system.run_now(&self.ecs);
|
||||
item_remove_system.run_now(&self.ecs);
|
||||
hunger_clock.run_now(&self.ecs);
|
||||
melee_system.run_now(&self.ecs);
|
||||
damage_system.run_now(&self.ecs);
|
||||
particle_system.run_now(&self.ecs);
|
||||
|
||||
self.ecs.maintain();
|
||||
|
|
|
|||
|
|
@ -78,7 +78,7 @@ pub fn roll_hit_dice(ecs: &mut World, n: i32, d: i32) -> i32 {
|
|||
}
|
||||
|
||||
// Consts
|
||||
const MAX_ENTITIES: i32 = 2;
|
||||
const MAX_ENTITIES: i32 = 4;
|
||||
|
||||
/// Fills a room with stuff!
|
||||
pub fn spawn_room(
|
||||
|
|
|
|||
|
|
@ -23,9 +23,6 @@ impl<'a> System<'a> for VisibilitySystem {
|
|||
for (ent, viewshed, pos) in (&entities, &mut viewshed, &pos).join() {
|
||||
if viewshed.dirty {
|
||||
viewshed.dirty = false;
|
||||
// FIXME: SymmetricShadowcasting seems to be responsible for an infrequent crash --
|
||||
// but it could be unrelated to the FieldOfViewAlg being used. Needs some more testing!
|
||||
// Appeared first after switching, but can't seem to reproduce it.
|
||||
let origin = Point::new(pos.x, pos.y);
|
||||
viewshed.visible_tiles = SymmetricShadowcasting.field_of_view(origin, viewshed.range, &*map);
|
||||
viewshed.visible_tiles.retain(|p| {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue