inventory refactor, maybe slightly unwieldy
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5 changed files with 51 additions and 22 deletions
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@ -23,9 +23,6 @@ impl<'a> System<'a> for VisibilitySystem {
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for (ent, viewshed, pos) in (&entities, &mut viewshed, &pos).join() {
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if viewshed.dirty {
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viewshed.dirty = false;
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// FIXME: SymmetricShadowcasting seems to be responsible for an infrequent crash --
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// but it could be unrelated to the FieldOfViewAlg being used. Needs some more testing!
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// Appeared first after switching, but can't seem to reproduce it.
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let origin = Point::new(pos.x, pos.y);
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viewshed.visible_tiles = SymmetricShadowcasting.field_of_view(origin, viewshed.range, &*map);
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viewshed.visible_tiles.retain(|p| {
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