inventory refactor, maybe slightly unwieldy
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e2afd47830
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5 changed files with 51 additions and 22 deletions
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@ -132,16 +132,16 @@ impl State {
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let mut particle_system = particle_system::ParticleSpawnSystem {};
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vis.run_now(&self.ecs);
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hunger_clock.run_now(&self.ecs);
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mob.run_now(&self.ecs);
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mapindex.run_now(&self.ecs);
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trigger_system.run_now(&self.ecs);
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melee_system.run_now(&self.ecs);
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damage_system.run_now(&self.ecs);
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inventory_system.run_now(&self.ecs);
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item_use_system.run_now(&self.ecs);
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item_drop_system.run_now(&self.ecs);
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item_remove_system.run_now(&self.ecs);
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hunger_clock.run_now(&self.ecs);
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melee_system.run_now(&self.ecs);
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damage_system.run_now(&self.ecs);
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particle_system.run_now(&self.ecs);
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self.ecs.maintain();
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