proper alt sprite and render order swaps

This commit is contained in:
Llywelwyn 2023-09-26 22:08:05 +01:00
parent 06d5674199
commit ae9f6b6ac6
8 changed files with 42 additions and 10 deletions

View file

@ -278,6 +278,7 @@ pub fn setup_player_ancestry(ecs: &mut World, ancestry: Ancestry) {
fg: RGB::named(DWARF_COLOUR),
bg: RGB::named(BLACK),
render_order: 0,
alt_render_order: None,
})
.expect("Unable to insert renderable component");
*player_skills.skills.entry(Skill::Defence).or_insert(0) += DWARF_DEFENCE_MOD;
@ -290,6 +291,7 @@ pub fn setup_player_ancestry(ecs: &mut World, ancestry: Ancestry) {
fg: RGB::named(ELF_COLOUR),
bg: RGB::named(BLACK),
render_order: 0,
alt_render_order: None,
})
.expect("Unable to insert renderable component");
let mut telepaths = ecs.write_storage::<Telepath>();
@ -316,6 +318,7 @@ pub fn setup_player_ancestry(ecs: &mut World, ancestry: Ancestry) {
fg: RGB::named(CATFOLK_COLOUR),
bg: RGB::named(BLACK),
render_order: 0,
alt_render_order: None,
})
.expect("Unable to insert renderable component");
let mut speeds = ecs.write_storage::<Energy>();