converted inventory systems into a module
This commit is contained in:
parent
76cc6a6938
commit
a6690029e6
7 changed files with 225 additions and 192 deletions
60
src/inventory/collection_system.rs
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60
src/inventory/collection_system.rs
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@ -0,0 +1,60 @@
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use super::{
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gamelog, EquipmentChanged, InBackpack, MagicItem, MasterDungeonMap, Name, ObfuscatedName, Position, Wand,
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WantsToPickupItem,
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};
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use crate::gui::obfuscate_name;
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use specs::prelude::*;
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pub struct ItemCollectionSystem {}
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impl<'a> System<'a> for ItemCollectionSystem {
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#[allow(clippy::type_complexity)]
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type SystemData = (
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ReadExpect<'a, Entity>,
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WriteStorage<'a, WantsToPickupItem>,
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WriteStorage<'a, Position>,
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ReadStorage<'a, Name>,
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WriteStorage<'a, InBackpack>,
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WriteStorage<'a, EquipmentChanged>,
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ReadStorage<'a, MagicItem>,
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ReadStorage<'a, ObfuscatedName>,
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ReadExpect<'a, MasterDungeonMap>,
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ReadStorage<'a, Wand>,
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);
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fn run(&mut self, data: Self::SystemData) {
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let (
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player_entity,
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mut wants_pickup,
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mut positions,
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names,
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mut backpack,
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mut equipment_changed,
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magic_items,
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obfuscated_names,
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dm,
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wands,
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) = data;
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for pickup in wants_pickup.join() {
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positions.remove(pickup.item);
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backpack.insert(pickup.item, InBackpack { owner: pickup.collected_by }).expect("Unable to pickup item.");
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equipment_changed
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.insert(pickup.collected_by, EquipmentChanged {})
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.expect("Unable to insert EquipmentChanged.");
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if pickup.collected_by == *player_entity {
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gamelog::Logger::new()
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.append("You pick up the")
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.item_name_n(format!(
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"{}",
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obfuscate_name(pickup.item, &names, &magic_items, &obfuscated_names, &dm, Some(&wands)).0
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))
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.period()
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.log();
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}
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}
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wants_pickup.clear();
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}
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}
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68
src/inventory/drop_system.rs
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68
src/inventory/drop_system.rs
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@ -0,0 +1,68 @@
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use super::{
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gamelog, EquipmentChanged, InBackpack, MagicItem, MasterDungeonMap, Name, ObfuscatedName, Position, Wand,
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WantsToDropItem,
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};
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use crate::gui::obfuscate_name;
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use specs::prelude::*;
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pub struct ItemDropSystem {}
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impl<'a> System<'a> for ItemDropSystem {
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#[allow(clippy::type_complexity)]
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type SystemData = (
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ReadExpect<'a, Entity>,
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Entities<'a>,
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WriteStorage<'a, WantsToDropItem>,
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ReadStorage<'a, Name>,
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WriteStorage<'a, Position>,
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WriteStorage<'a, InBackpack>,
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WriteStorage<'a, EquipmentChanged>,
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ReadStorage<'a, MagicItem>,
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ReadStorage<'a, ObfuscatedName>,
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ReadExpect<'a, MasterDungeonMap>,
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ReadStorage<'a, Wand>,
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);
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fn run(&mut self, data: Self::SystemData) {
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let (
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player_entity,
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entities,
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mut wants_drop,
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names,
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mut positions,
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mut backpack,
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mut equipment_changed,
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magic_items,
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obfuscated_names,
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dm,
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wands,
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) = data;
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for (entity, to_drop) in (&entities, &wants_drop).join() {
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equipment_changed.insert(entity, EquipmentChanged {}).expect("Unable to insert EquipmentChanged.");
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let mut dropper_pos: Position = Position { x: 0, y: 0 };
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{
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let dropped_pos = positions.get(entity).unwrap();
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dropper_pos.x = dropped_pos.x;
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dropper_pos.y = dropped_pos.y;
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}
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positions
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.insert(to_drop.item, Position { x: dropper_pos.x, y: dropper_pos.y })
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.expect("Failed to insert position.");
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backpack.remove(to_drop.item);
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if entity == *player_entity {
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gamelog::Logger::new()
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.append("You drop the")
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.item_name_n(format!(
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"{}",
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obfuscate_name(to_drop.item, &names, &magic_items, &obfuscated_names, &dm, Some(&wands)).0
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))
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.period()
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.log();
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}
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}
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wants_drop.clear();
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}
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}
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37
src/inventory/identification_system.rs
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37
src/inventory/identification_system.rs
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@ -0,0 +1,37 @@
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use super::{IdentifiedItem, MasterDungeonMap, Name, ObfuscatedName};
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use crate::{Item, Player};
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use specs::prelude::*;
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pub struct ItemIdentificationSystem {}
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impl<'a> System<'a> for ItemIdentificationSystem {
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#[allow(clippy::type_complexity)]
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type SystemData = (
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ReadStorage<'a, Player>,
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WriteStorage<'a, IdentifiedItem>,
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WriteExpect<'a, MasterDungeonMap>,
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ReadStorage<'a, Item>,
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ReadStorage<'a, Name>,
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WriteStorage<'a, ObfuscatedName>,
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Entities<'a>,
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);
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fn run(&mut self, data: Self::SystemData) {
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let (player, mut identified, mut dm, items, names, mut obfuscated_names, entities) = data;
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for (_p, id) in (&player, &identified).join() {
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rltk::console::log(id.name.clone());
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let tag = crate::raws::get_id_from_name(id.name.clone());
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if !dm.identified_items.contains(&id.name) && crate::raws::is_tag_magic(&tag) {
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dm.identified_items.insert(id.name.clone());
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for (entity, _item, name) in (&entities, &items, &names).join() {
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if name.name == id.name {
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obfuscated_names.remove(entity);
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}
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}
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}
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}
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// Clean up
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identified.clear();
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}
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}
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18
src/inventory/mod.rs
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18
src/inventory/mod.rs
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@ -0,0 +1,18 @@
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use super::{
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gamelog, Confusion, Consumable, Cursed, Destructible, Digger, EquipmentChanged, Equippable, Equipped, HungerClock,
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HungerState, IdentifiedItem, InBackpack, InflictsDamage, MagicItem, MagicMapper, Map, MasterDungeonMap, Name,
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ObfuscatedName, ParticleBuilder, Point, Pools, Position, ProvidesHealing, ProvidesNutrition, RandomNumberGenerator,
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RunState, SufferDamage, TileType, Viewshed, Wand, WantsToDropItem, WantsToPickupItem, WantsToRemoveItem,
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WantsToUseItem, AOE, DEFAULT_PARTICLE_LIFETIME, LONG_PARTICLE_LIFETIME,
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};
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mod collection_system;
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mod drop_system;
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mod identification_system;
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mod remove_system;
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mod use_system;
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pub use {
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collection_system::ItemCollectionSystem, drop_system::ItemDropSystem,
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identification_system::ItemIdentificationSystem, remove_system::ItemRemoveSystem, use_system::ItemUseSystem,
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};
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32
src/inventory/remove_system.rs
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32
src/inventory/remove_system.rs
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@ -0,0 +1,32 @@
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use super::{gamelog, Equipped, InBackpack, Name, WantsToRemoveItem};
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use specs::prelude::*;
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pub struct ItemRemoveSystem {}
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impl<'a> System<'a> for ItemRemoveSystem {
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#[allow(clippy::type_complexity)]
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type SystemData = (
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Entities<'a>,
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ReadExpect<'a, Entity>,
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ReadStorage<'a, Name>,
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WriteStorage<'a, WantsToRemoveItem>,
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WriteStorage<'a, Equipped>,
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WriteStorage<'a, InBackpack>,
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);
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fn run(&mut self, data: Self::SystemData) {
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let (entities, player_entity, names, mut wants_remove, mut equipped, mut backpack) = data;
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for (entity, to_remove) in (&entities, &wants_remove).join() {
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equipped.remove(to_remove.item);
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if let Some(name) = names.get(to_remove.item) {
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if entity == *player_entity {
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gamelog::Logger::new().append("You unequip the").item_name_n(&name.name).period().log();
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}
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}
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backpack.insert(to_remove.item, InBackpack { owner: entity }).expect("Unable to insert backpack");
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}
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wants_remove.clear();
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}
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}
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@ -1,66 +1,11 @@
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use super::{
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gamelog, gui::obfuscate_name, Confusion, Consumable, Cursed, Destructible, Digger, EquipmentChanged, Equippable,
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Equipped, HungerClock, HungerState, IdentifiedItem, InBackpack, InflictsDamage, MagicItem, MagicMapper, Map,
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MasterDungeonMap, Name, ObfuscatedName, ParticleBuilder, Point, Pools, Position, ProvidesHealing,
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ProvidesNutrition, RandomNumberGenerator, RunState, SufferDamage, TileType, Viewshed, Wand, WantsToDropItem,
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WantsToPickupItem, WantsToRemoveItem, WantsToUseItem, AOE, DEFAULT_PARTICLE_LIFETIME, LONG_PARTICLE_LIFETIME,
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gamelog, Confusion, Consumable, Cursed, Destructible, Digger, EquipmentChanged, Equippable, Equipped, HungerClock,
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HungerState, IdentifiedItem, InBackpack, InflictsDamage, MagicMapper, Map, Name, ParticleBuilder, Point, Pools,
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Position, ProvidesHealing, ProvidesNutrition, RandomNumberGenerator, RunState, SufferDamage, TileType, Viewshed,
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Wand, WantsToUseItem, AOE, DEFAULT_PARTICLE_LIFETIME, LONG_PARTICLE_LIFETIME,
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};
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use specs::prelude::*;
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pub struct ItemCollectionSystem {}
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impl<'a> System<'a> for ItemCollectionSystem {
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#[allow(clippy::type_complexity)]
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type SystemData = (
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ReadExpect<'a, Entity>,
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WriteStorage<'a, WantsToPickupItem>,
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WriteStorage<'a, Position>,
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ReadStorage<'a, Name>,
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WriteStorage<'a, InBackpack>,
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WriteStorage<'a, EquipmentChanged>,
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ReadStorage<'a, MagicItem>,
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ReadStorage<'a, ObfuscatedName>,
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ReadExpect<'a, MasterDungeonMap>,
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ReadStorage<'a, Wand>,
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);
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fn run(&mut self, data: Self::SystemData) {
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let (
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player_entity,
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mut wants_pickup,
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mut positions,
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names,
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mut backpack,
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mut equipment_changed,
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magic_items,
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obfuscated_names,
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dm,
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wands,
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) = data;
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for pickup in wants_pickup.join() {
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positions.remove(pickup.item);
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backpack.insert(pickup.item, InBackpack { owner: pickup.collected_by }).expect("Unable to pickup item.");
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equipment_changed
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.insert(pickup.collected_by, EquipmentChanged {})
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.expect("Unable to insert EquipmentChanged.");
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if pickup.collected_by == *player_entity {
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gamelog::Logger::new()
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.append("You pick up the")
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.item_name_n(format!(
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"{}",
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obfuscate_name(pickup.item, &names, &magic_items, &obfuscated_names, &dm, Some(&wands)).0
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))
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.period()
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.log();
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}
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}
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wants_pickup.clear();
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}
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}
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// Grouping together components because of type complexity issues - SystemData was too large.
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// This is a temporary solution that'll be fixed once inventory use is refactored into separate
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// systems.
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@ -428,129 +373,3 @@ impl<'a> System<'a> for ItemUseSystem {
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wants_to_use.clear();
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}
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}
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pub struct ItemIdentificationSystem {}
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impl<'a> System<'a> for ItemIdentificationSystem {
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#[allow(clippy::type_complexity)]
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type SystemData = (
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ReadStorage<'a, crate::components::Player>,
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WriteStorage<'a, IdentifiedItem>,
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WriteExpect<'a, crate::map::MasterDungeonMap>,
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ReadStorage<'a, crate::Item>,
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ReadStorage<'a, Name>,
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WriteStorage<'a, crate::ObfuscatedName>,
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Entities<'a>,
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);
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fn run(&mut self, data: Self::SystemData) {
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let (player, mut identified, mut dm, items, names, mut obfuscated_names, entities) = data;
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for (_p, id) in (&player, &identified).join() {
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rltk::console::log(id.name.clone());
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let tag = crate::raws::get_id_from_name(id.name.clone());
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if !dm.identified_items.contains(&id.name) && crate::raws::is_tag_magic(&tag) {
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dm.identified_items.insert(id.name.clone());
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for (entity, _item, name) in (&entities, &items, &names).join() {
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if name.name == id.name {
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obfuscated_names.remove(entity);
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}
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}
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}
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}
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// Clean up
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identified.clear();
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}
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}
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pub struct ItemDropSystem {}
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impl<'a> System<'a> for ItemDropSystem {
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#[allow(clippy::type_complexity)]
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type SystemData = (
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ReadExpect<'a, Entity>,
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Entities<'a>,
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WriteStorage<'a, WantsToDropItem>,
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ReadStorage<'a, Name>,
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WriteStorage<'a, Position>,
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WriteStorage<'a, InBackpack>,
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WriteStorage<'a, EquipmentChanged>,
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ReadStorage<'a, MagicItem>,
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ReadStorage<'a, ObfuscatedName>,
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ReadExpect<'a, MasterDungeonMap>,
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ReadStorage<'a, Wand>,
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);
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fn run(&mut self, data: Self::SystemData) {
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let (
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player_entity,
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entities,
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mut wants_drop,
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names,
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mut positions,
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mut backpack,
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mut equipment_changed,
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magic_items,
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obfuscated_names,
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dm,
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wands,
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) = data;
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for (entity, to_drop) in (&entities, &wants_drop).join() {
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equipment_changed.insert(entity, EquipmentChanged {}).expect("Unable to insert EquipmentChanged.");
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let mut dropper_pos: Position = Position { x: 0, y: 0 };
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{
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let dropped_pos = positions.get(entity).unwrap();
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dropper_pos.x = dropped_pos.x;
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dropper_pos.y = dropped_pos.y;
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}
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positions
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.insert(to_drop.item, Position { x: dropper_pos.x, y: dropper_pos.y })
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.expect("Failed to insert position.");
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backpack.remove(to_drop.item);
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if entity == *player_entity {
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gamelog::Logger::new()
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.append("You drop the")
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.item_name_n(format!(
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"{}",
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obfuscate_name(to_drop.item, &names, &magic_items, &obfuscated_names, &dm, Some(&wands)).0
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))
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.period()
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.log();
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}
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}
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wants_drop.clear();
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}
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}
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pub struct ItemRemoveSystem {}
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impl<'a> System<'a> for ItemRemoveSystem {
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#[allow(clippy::type_complexity)]
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type SystemData = (
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Entities<'a>,
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ReadExpect<'a, Entity>,
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ReadStorage<'a, Name>,
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WriteStorage<'a, WantsToRemoveItem>,
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WriteStorage<'a, Equipped>,
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WriteStorage<'a, InBackpack>,
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);
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fn run(&mut self, data: Self::SystemData) {
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let (entities, player_entity, names, mut wants_remove, mut equipped, mut backpack) = data;
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for (entity, to_remove) in (&entities, &wants_remove).join() {
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equipped.remove(to_remove.item);
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if let Some(name) = names.get(to_remove.item) {
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if entity == *player_entity {
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gamelog::Logger::new().append("You unequip the").item_name_n(&name.name).period().log();
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}
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}
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backpack.insert(to_remove.item, InBackpack { owner: entity }).expect("Unable to insert backpack");
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}
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wants_remove.clear();
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}
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}
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13
src/main.rs
13
src/main.rs
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@ -28,8 +28,7 @@ mod hunger_system;
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mod melee_combat_system;
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mod trigger_system;
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use melee_combat_system::MeleeCombatSystem;
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mod inventory_system;
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use inventory_system::*;
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mod inventory;
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mod particle_system;
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use particle_system::{ParticleBuilder, DEFAULT_PARTICLE_LIFETIME, LONG_PARTICLE_LIFETIME};
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mod ai;
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@ -100,11 +99,11 @@ impl State {
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let mut trigger_system = trigger_system::TriggerSystem {};
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let mut melee_system = MeleeCombatSystem {};
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let mut damage_system = DamageSystem {};
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let mut inventory_system = ItemCollectionSystem {};
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let mut item_use_system = ItemUseSystem {};
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let mut item_drop_system = ItemDropSystem {};
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let mut item_remove_system = ItemRemoveSystem {};
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let mut item_id_system = ItemIdentificationSystem {};
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let mut inventory_system = inventory::ItemCollectionSystem {};
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let mut item_use_system = inventory::ItemUseSystem {};
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let mut item_drop_system = inventory::ItemDropSystem {};
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let mut item_remove_system = inventory::ItemRemoveSystem {};
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let mut item_id_system = inventory::ItemIdentificationSystem {};
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let mut hunger_clock = hunger_system::HungerSystem {};
|
||||
let mut particle_system = particle_system::ParticleSpawnSystem {};
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue