converted inventory systems into a module

This commit is contained in:
Llywelwyn 2023-08-16 09:33:18 +01:00
parent 76cc6a6938
commit a6690029e6
7 changed files with 225 additions and 192 deletions

View file

@ -0,0 +1,32 @@
use super::{gamelog, Equipped, InBackpack, Name, WantsToRemoveItem};
use specs::prelude::*;
pub struct ItemRemoveSystem {}
impl<'a> System<'a> for ItemRemoveSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
Entities<'a>,
ReadExpect<'a, Entity>,
ReadStorage<'a, Name>,
WriteStorage<'a, WantsToRemoveItem>,
WriteStorage<'a, Equipped>,
WriteStorage<'a, InBackpack>,
);
fn run(&mut self, data: Self::SystemData) {
let (entities, player_entity, names, mut wants_remove, mut equipped, mut backpack) = data;
for (entity, to_remove) in (&entities, &wants_remove).join() {
equipped.remove(to_remove.item);
if let Some(name) = names.get(to_remove.item) {
if entity == *player_entity {
gamelog::Logger::new().append("You unequip the").item_name_n(&name.name).period().log();
}
}
backpack.insert(to_remove.item, InBackpack { owner: entity }).expect("Unable to insert backpack");
}
wants_remove.clear();
}
}