converted inventory systems into a module

This commit is contained in:
Llywelwyn 2023-08-16 09:33:18 +01:00
parent 76cc6a6938
commit a6690029e6
7 changed files with 225 additions and 192 deletions

View file

@ -0,0 +1,68 @@
use super::{
gamelog, EquipmentChanged, InBackpack, MagicItem, MasterDungeonMap, Name, ObfuscatedName, Position, Wand,
WantsToDropItem,
};
use crate::gui::obfuscate_name;
use specs::prelude::*;
pub struct ItemDropSystem {}
impl<'a> System<'a> for ItemDropSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
ReadExpect<'a, Entity>,
Entities<'a>,
WriteStorage<'a, WantsToDropItem>,
ReadStorage<'a, Name>,
WriteStorage<'a, Position>,
WriteStorage<'a, InBackpack>,
WriteStorage<'a, EquipmentChanged>,
ReadStorage<'a, MagicItem>,
ReadStorage<'a, ObfuscatedName>,
ReadExpect<'a, MasterDungeonMap>,
ReadStorage<'a, Wand>,
);
fn run(&mut self, data: Self::SystemData) {
let (
player_entity,
entities,
mut wants_drop,
names,
mut positions,
mut backpack,
mut equipment_changed,
magic_items,
obfuscated_names,
dm,
wands,
) = data;
for (entity, to_drop) in (&entities, &wants_drop).join() {
equipment_changed.insert(entity, EquipmentChanged {}).expect("Unable to insert EquipmentChanged.");
let mut dropper_pos: Position = Position { x: 0, y: 0 };
{
let dropped_pos = positions.get(entity).unwrap();
dropper_pos.x = dropped_pos.x;
dropper_pos.y = dropped_pos.y;
}
positions
.insert(to_drop.item, Position { x: dropper_pos.x, y: dropper_pos.y })
.expect("Failed to insert position.");
backpack.remove(to_drop.item);
if entity == *player_entity {
gamelog::Logger::new()
.append("You drop the")
.item_name_n(format!(
"{}",
obfuscate_name(to_drop.item, &names, &magic_items, &obfuscated_names, &dm, Some(&wands)).0
))
.period()
.log();
}
}
wants_drop.clear();
}
}