converted inventory systems into a module

This commit is contained in:
Llywelwyn 2023-08-16 09:33:18 +01:00
parent 76cc6a6938
commit a6690029e6
7 changed files with 225 additions and 192 deletions

View file

@ -0,0 +1,60 @@
use super::{
gamelog, EquipmentChanged, InBackpack, MagicItem, MasterDungeonMap, Name, ObfuscatedName, Position, Wand,
WantsToPickupItem,
};
use crate::gui::obfuscate_name;
use specs::prelude::*;
pub struct ItemCollectionSystem {}
impl<'a> System<'a> for ItemCollectionSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
ReadExpect<'a, Entity>,
WriteStorage<'a, WantsToPickupItem>,
WriteStorage<'a, Position>,
ReadStorage<'a, Name>,
WriteStorage<'a, InBackpack>,
WriteStorage<'a, EquipmentChanged>,
ReadStorage<'a, MagicItem>,
ReadStorage<'a, ObfuscatedName>,
ReadExpect<'a, MasterDungeonMap>,
ReadStorage<'a, Wand>,
);
fn run(&mut self, data: Self::SystemData) {
let (
player_entity,
mut wants_pickup,
mut positions,
names,
mut backpack,
mut equipment_changed,
magic_items,
obfuscated_names,
dm,
wands,
) = data;
for pickup in wants_pickup.join() {
positions.remove(pickup.item);
backpack.insert(pickup.item, InBackpack { owner: pickup.collected_by }).expect("Unable to pickup item.");
equipment_changed
.insert(pickup.collected_by, EquipmentChanged {})
.expect("Unable to insert EquipmentChanged.");
if pickup.collected_by == *player_entity {
gamelog::Logger::new()
.append("You pick up the")
.item_name_n(format!(
"{}",
obfuscate_name(pickup.item, &names, &magic_items, &obfuscated_names, &dm, Some(&wands)).0
))
.period()
.log();
}
}
wants_pickup.clear();
}
}