Fixes prop backgrounds from applying nonvisible darkening twice
This commit is contained in:
parent
71f5c2ac9f
commit
a5b8a7306b
1 changed files with 2 additions and 2 deletions
|
|
@ -63,7 +63,7 @@ pub fn render_camera(ecs: &World, ctx: &mut Rltk) {
|
||||||
if pos.x < max_x && pos.y < max_y && pos.x >= min_x && pos.y >= min_y {
|
if pos.x < max_x && pos.y < max_y && pos.x >= min_x && pos.y >= min_y {
|
||||||
let mut draw = false;
|
let mut draw = false;
|
||||||
let mut fg = render.fg;
|
let mut fg = render.fg;
|
||||||
let mut bg = if render.bg == (RGB { r: 0.0, g: 0.0, b: 0.0 }) {
|
let bg = if render.bg == (RGB { r: 0.0, g: 0.0, b: 0.0 }) {
|
||||||
crate::map::themes::get_tile_renderables_for_id(idx, &*map).2
|
crate::map::themes::get_tile_renderables_for_id(idx, &*map).2
|
||||||
} else {
|
} else {
|
||||||
render.bg
|
render.bg
|
||||||
|
|
@ -73,7 +73,7 @@ pub fn render_camera(ecs: &World, ctx: &mut Rltk) {
|
||||||
draw = true;
|
draw = true;
|
||||||
} else {
|
} else {
|
||||||
fg = fg.mul(0.75);
|
fg = fg.mul(0.75);
|
||||||
bg = bg.mul(0.75);
|
// We don't darken BG, because get_tile_renderables_for_id handles this.
|
||||||
}
|
}
|
||||||
// Draw entities with minds within telepath range
|
// Draw entities with minds within telepath range
|
||||||
if map.telepath_tiles[idx] {
|
if map.telepath_tiles[idx] {
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue