Fixes prop backgrounds from applying nonvisible darkening twice

This commit is contained in:
Llywelwyn 2023-08-13 16:39:16 +01:00
parent 71f5c2ac9f
commit a5b8a7306b

View file

@ -63,7 +63,7 @@ pub fn render_camera(ecs: &World, ctx: &mut Rltk) {
if pos.x < max_x && pos.y < max_y && pos.x >= min_x && pos.y >= min_y { if pos.x < max_x && pos.y < max_y && pos.x >= min_x && pos.y >= min_y {
let mut draw = false; let mut draw = false;
let mut fg = render.fg; let mut fg = render.fg;
let mut bg = if render.bg == (RGB { r: 0.0, g: 0.0, b: 0.0 }) { let bg = if render.bg == (RGB { r: 0.0, g: 0.0, b: 0.0 }) {
crate::map::themes::get_tile_renderables_for_id(idx, &*map).2 crate::map::themes::get_tile_renderables_for_id(idx, &*map).2
} else { } else {
render.bg render.bg
@ -73,7 +73,7 @@ pub fn render_camera(ecs: &World, ctx: &mut Rltk) {
draw = true; draw = true;
} else { } else {
fg = fg.mul(0.75); fg = fg.mul(0.75);
bg = bg.mul(0.75); // We don't darken BG, because get_tile_renderables_for_id handles this.
} }
// Draw entities with minds within telepath range // Draw entities with minds within telepath range
if map.telepath_tiles[idx] { if map.telepath_tiles[idx] {