town tweaks, themes
This commit is contained in:
parent
f2fabafe57
commit
a54e604681
5 changed files with 268 additions and 255 deletions
257
src/camera.rs
257
src/camera.rs
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@ -1,7 +1,6 @@
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use super::{Door, Hidden, Map, Mind, Position, Renderable, TileType};
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use super::{Door, Hidden, Map, Mind, Position, Renderable};
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use rltk::{Point, Rltk, RGB};
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use specs::prelude::*;
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use std::ops::{Add, Mul};
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const SHOW_BOUNDARIES: bool = false;
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@ -37,7 +36,7 @@ pub fn render_camera(ecs: &World, ctx: &mut Rltk) {
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if t_x >= 0 && t_x < map.width && t_y >= 0 && t_y < map_height {
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let idx = map.xy_idx(t_x, t_y);
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if map.revealed_tiles[idx] {
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let (glyph, fg, bg) = get_tile_glyph(idx, &*map);
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let (glyph, fg, bg) = crate::map::themes::get_tile_glyph(idx, &*map);
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ctx.set(x, y, fg, bg, glyph);
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}
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} else if SHOW_BOUNDARIES {
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@ -66,14 +65,9 @@ pub fn render_camera(ecs: &World, ctx: &mut Rltk) {
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let entity_offset_y = pos.y - min_y;
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if entity_offset_x > 0 && entity_offset_x < map_width && entity_offset_y > 0 && entity_offset_y < map_height
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{
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let offsets = map.colour_offset[idx];
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let mut draw = false;
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let mut fg = render.fg;
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let mut bg = offset(render.bg, offsets);
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// Get bloodstain colours
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if map.bloodstains.contains(&idx) {
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bg = bg.add(RGB::from_f32(0.6, 0., 0.));
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}
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let fg = render.fg;
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let (_glyph, _fg, bg) = crate::map::themes::get_tile_glyph(idx, &*map);
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// Draw entities on visible tiles
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if map.visible_tiles[idx] {
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draw = true;
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@ -89,10 +83,6 @@ pub fn render_camera(ecs: &World, ctx: &mut Rltk) {
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let is_door = doors.get(*ent);
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if let Some(_) = is_door {
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if map.revealed_tiles[idx] {
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if !map.visible_tiles[idx] {
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fg = fg.mul(0.6);
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bg = bg.mul(0.6);
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}
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draw = true;
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}
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}
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@ -104,243 +94,6 @@ pub fn render_camera(ecs: &World, ctx: &mut Rltk) {
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}
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}
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fn offset(rgb: rltk::RGB, offsets: (f32, f32, f32)) -> RGB {
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let r = rgb.r * offsets.0;
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let g = rgb.g * offsets.1;
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let b = rgb.b * offsets.2;
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return rltk::RGB::from_f32(r, g, b);
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}
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fn get_tile_glyph(idx: usize, map: &Map) -> (rltk::FontCharType, RGB, RGB) {
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let offsets = map.colour_offset[idx];
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let glyph: rltk::FontCharType;
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let mut fg: RGB = RGB::new();
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let mut bg: RGB;
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let default_bg: RGB = RGB::from_u8(26, 45, 45);
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match map.tiles[idx] {
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TileType::Floor => {
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glyph = rltk::to_cp437('.');
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fg = RGB::from_f32(0.1, 0.8, 0.5);
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bg = default_bg;
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}
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TileType::WoodFloor => {
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glyph = rltk::to_cp437('.');
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bg = RGB::from_u8(47, 36, 28);
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}
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TileType::Fence => {
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glyph = rltk::to_cp437('=');
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fg = RGB::from_u8(66, 32, 6);
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bg = RGB::from_u8(44, 34, 26);
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}
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TileType::Wall => {
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let x = idx as i32 % map.width;
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let y = idx as i32 / map.width;
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glyph = wall_glyph(&*map, x, y);
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fg = RGB::from_f32(0.6, 0.5, 0.25);
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bg = default_bg;
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}
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TileType::DownStair => {
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glyph = rltk::to_cp437('>');
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fg = RGB::from_f32(0., 1., 1.);
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bg = default_bg;
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}
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TileType::Bridge => {
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glyph = rltk::to_cp437('.');
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fg = default_bg;
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bg = default_bg;
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}
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TileType::Gravel => {
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glyph = rltk::to_cp437(';');
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bg = RGB::from_u8(26, 26, 36);
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}
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TileType::Road => {
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glyph = rltk::to_cp437('~');
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//fg = RGB::from_u8(112, 105, 94);
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bg = default_bg;
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}
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TileType::Grass => {
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glyph = rltk::to_cp437('"');
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bg = RGB::from_u8(26, 45, 26);
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}
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TileType::Sand => {
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glyph = rltk::to_cp437('.');
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bg = RGB::from_u8(54, 54, 28);
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}
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TileType::ShallowWater => {
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glyph = rltk::to_cp437('~');
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bg = RGB::from_u8(34, 42, 62);
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}
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TileType::DeepWater => {
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glyph = rltk::to_cp437('~');
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bg = RGB::from_u8(24, 30, 42);
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}
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}
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if map.bloodstains.contains(&idx) {
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bg = bg.add(RGB::from_f32(0.6, 0., 0.));
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}
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// If the foreground hasn't been changed, just add
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// the bg to it. Otherwise, leave it as is.
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if fg == RGB::new() {
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fg = fg.add(bg).add(map.additional_fg_offset);
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}
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fg = offset(fg, offsets);
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bg = offset(bg, offsets);
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if !map.visible_tiles[idx] {
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fg = fg.mul(0.75);
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bg = bg.mul(0.75);
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}
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return (glyph, fg, bg);
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}
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fn is_revealed_and_wall(map: &Map, x: i32, y: i32) -> bool {
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let idx = map.xy_idx(x, y);
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map.tiles[idx] == TileType::Wall && map.revealed_tiles[idx]
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}
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fn wall_glyph(map: &Map, x: i32, y: i32) -> rltk::FontCharType {
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if x < 1 || x > map.width - 2 || y < 1 || y > map.height - 2 as i32 {
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return 35;
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}
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let mut mask: u8 = 0;
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let diagonals_matter: Vec<u8> = vec![7, 11, 13, 14, 15];
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if is_revealed_and_wall(map, x, y - 1) {
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// N
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mask += 1;
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}
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if is_revealed_and_wall(map, x, y + 1) {
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// S
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mask += 2;
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}
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if is_revealed_and_wall(map, x - 1, y) {
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// W
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mask += 4;
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}
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if is_revealed_and_wall(map, x + 1, y) {
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// E
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mask += 8;
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}
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if diagonals_matter.contains(&mask) {
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if is_revealed_and_wall(map, x + 1, y - 1) {
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// Top right
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mask += 16;
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}
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if is_revealed_and_wall(map, x - 1, y - 1) {
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// Top left
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mask += 32;
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}
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if is_revealed_and_wall(map, x + 1, y + 1) {
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// Bottom right
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mask += 64;
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}
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if is_revealed_and_wall(map, x - 1, y + 1) {
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// Bottom left
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mask += 128;
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}
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}
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match mask {
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0 => 254, // ■ (254) square pillar; but maybe ○ (9) looks better
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1 => 186, // Wall only to the north
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2 => 186, // Wall only to the south
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3 => 186, // Wall to the north and south
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4 => 205, // Wall only to the west
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5 => 188, // Wall to the north and west
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6 => 187, // Wall to the south and west
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7 => 185, // Wall to the north, south and west
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8 => 205, // Wall only to the east
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9 => 200, // Wall to the north and east
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10 => 201, // Wall to the south and east
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11 => 204, // Wall to the north, south and east
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12 => 205, // Wall to the east and west
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13 => 202, // Wall to the east, west, and north
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14 => 203, // Wall to the east, west, and south
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15 => 206, // ╬ Wall on all sides
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29 => 202,
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31 => 206,
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45 => 202,
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46 => 203,
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47 => 206,
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55 => 185,
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59 => 204,
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63 => 203,
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87 => 185,
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126 => 203,
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143 => 206,
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77 => 202,
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171 => 204,
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187 => 204,
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215 => 185,
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190 => 203,
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237 => 202,
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30 => 203,
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110 => 203,
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111 => 206,
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119 => 185,
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142 => 203,
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158 => 203,
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235 => 204,
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93 => 202,
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109 => 202,
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94 => 203,
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174 => 203,
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159 => 206,
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221 => 202,
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157 => 202,
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79 => 206,
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95 => 185,
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23 => 185, // NSW and NSE + 1 diagonal
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39 => 185,
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71 => 185,
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103 => 185,
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135 => 185,
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151 => 185,
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199 => 185,
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78 => 203,
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27 => 204,
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43 => 204,
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75 => 204,
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107 => 204,
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139 => 204,
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155 => 204,
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173 => 202,
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141 => 202,
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205 => 202,
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175 => 204,
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203 => 204,
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61 => 205, // NEW cases
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125 => 205, // NEW cases
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189 => 205, // NEW cases
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206 => 205,
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207 => 202,
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222 => 205,
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238 => 205,
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253 => 205,
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254 => 205,
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167 => 186, // NSW, NW, SW
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91 => 186, // NSE, NE, SE
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183 => 186, // NSW, NW, SW, NE
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123 => 186, // NSE, NE, SE, NW
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231 => 186, // NSW, NW, SW, SE
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219 => 186, // NSE, NE, SE, SW
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247 => 186,
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251 => 186,
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127 => 187, // Everything except NE
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191 => 201, // Everything except NW
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223 => 188, // Everything except SE
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239 => 200, // Everything except SW
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_ => 35, // We missed one?
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}
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}
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pub fn render_debug_map(map: &Map, ctx: &mut Rltk) {
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let player_pos = Point::new(map.width / 2, map.height / 2);
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let (x_chars, y_chars) = ctx.get_char_size();
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@ -363,7 +116,7 @@ pub fn render_debug_map(map: &Map, ctx: &mut Rltk) {
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if tx >= 0 && tx < map_width && ty >= 0 && ty < map_height {
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let idx = map.xy_idx(tx, ty);
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if map.revealed_tiles[idx] {
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let (glyph, fg, bg) = get_tile_glyph(idx, &*map);
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let (glyph, fg, bg) = crate::map::themes::get_tile_glyph(idx, &*map);
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ctx.set(x, y, fg, bg, glyph);
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}
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} else if SHOW_BOUNDARIES {
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@ -4,6 +4,7 @@ use specs::prelude::*;
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use std::collections::HashSet;
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mod tiletype;
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pub use tiletype::{tile_cost, tile_opaque, tile_walkable, TileType};
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pub mod themes;
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// FIXME: If the map size gets too small, entities stop being rendered starting from the right.
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// i.e. on a map size of 40*40, only entities to the left of the player are rendered.
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248
src/map/themes.rs
Normal file
248
src/map/themes.rs
Normal file
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@ -0,0 +1,248 @@
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use super::{Map, TileType};
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use rltk::RGB;
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use std::ops::{Add, Mul};
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pub fn offset(rgb: rltk::RGB, offsets: (f32, f32, f32)) -> RGB {
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let r = rgb.r * offsets.0;
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let g = rgb.g * offsets.1;
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let b = rgb.b * offsets.2;
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return rltk::RGB::from_f32(r, g, b);
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}
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pub fn get_tile_glyph(idx: usize, map: &Map) -> (rltk::FontCharType, RGB, RGB) {
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let offsets = map.colour_offset[idx];
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let glyph: rltk::FontCharType;
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let mut fg: RGB = RGB::new();
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let mut bg: RGB;
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let default_bg: RGB = RGB::from_u8(39, 67, 67);
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match map.tiles[idx] {
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TileType::Floor => {
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glyph = rltk::to_cp437('.');
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fg = RGB::from_f32(0.1, 0.8, 0.5);
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bg = default_bg;
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}
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TileType::WoodFloor => {
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glyph = rltk::to_cp437('.');
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bg = RGB::from_u8(48, 43, 40);
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}
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TileType::Fence => {
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glyph = rltk::to_cp437('=');
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fg = RGB::from_u8(99, 48, 9);
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bg = RGB::from_u8(48, 43, 33);
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}
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TileType::Wall => {
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let x = idx as i32 % map.width;
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let y = idx as i32 / map.width;
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glyph = wall_glyph(&*map, x, y);
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fg = RGB::from_f32(0.9, 0.75, 0.37);
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bg = default_bg;
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}
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TileType::DownStair => {
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glyph = rltk::to_cp437('>');
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fg = RGB::from_u8(200, 200, 0);
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bg = default_bg;
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}
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TileType::Bridge => {
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glyph = rltk::to_cp437('.');
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fg = default_bg;
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bg = default_bg;
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}
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TileType::Gravel => {
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glyph = rltk::to_cp437(';');
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bg = RGB::from_u8(39, 39, 54);
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}
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TileType::Road => {
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glyph = rltk::to_cp437('~');
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//fg = RGB::from_u8(112, 105, 94);
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bg = RGB::from_u8(29, 45, 46);
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}
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TileType::Grass => {
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glyph = rltk::to_cp437('"');
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bg = RGB::from_u8(39, 67, 39);
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}
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TileType::Foliage => {
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glyph = rltk::to_cp437(':');
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bg = RGB::from_u8(35, 62, 36);
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}
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TileType::HeavyFoliage => {
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glyph = rltk::to_cp437(';');
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bg = RGB::from_u8(32, 62, 32);
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}
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TileType::Sand => {
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glyph = rltk::to_cp437('.');
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bg = RGB::from_u8(92, 92, 66);
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}
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TileType::ShallowWater => {
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glyph = rltk::to_cp437('~');
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bg = RGB::from_u8(51, 63, 91);
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}
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TileType::DeepWater => {
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glyph = rltk::to_cp437('~');
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bg = RGB::from_u8(36, 45, 61);
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}
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}
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if map.bloodstains.contains(&idx) {
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bg = bg.add(RGB::from_f32(0.6, 0., 0.));
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}
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// If the foreground hasn't been changed, just add
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// the bg to it. Otherwise, leave it as is.
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if fg == RGB::new() {
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fg = fg.add(bg).add(map.additional_fg_offset).add(map.additional_fg_offset);
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}
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fg = offset(fg, offsets);
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bg = offset(bg, offsets);
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if !map.visible_tiles[idx] {
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fg = fg.mul(0.7);
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bg = bg.mul(0.7);
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}
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return (glyph, fg, bg);
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}
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fn is_revealed_and_wall(map: &Map, x: i32, y: i32) -> bool {
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let idx = map.xy_idx(x, y);
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map.tiles[idx] == TileType::Wall && map.revealed_tiles[idx]
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}
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fn wall_glyph(map: &Map, x: i32, y: i32) -> rltk::FontCharType {
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if x < 1 || x > map.width - 2 || y < 1 || y > map.height - 2 as i32 {
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return 35;
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}
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let mut mask: u8 = 0;
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let diagonals_matter: Vec<u8> = vec![7, 11, 13, 14, 15];
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if is_revealed_and_wall(map, x, y - 1) {
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// N
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mask += 1;
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}
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if is_revealed_and_wall(map, x, y + 1) {
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// S
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mask += 2;
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}
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if is_revealed_and_wall(map, x - 1, y) {
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// W
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mask += 4;
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}
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if is_revealed_and_wall(map, x + 1, y) {
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// E
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mask += 8;
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}
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if diagonals_matter.contains(&mask) {
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if is_revealed_and_wall(map, x + 1, y - 1) {
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// Top right
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mask += 16;
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}
|
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if is_revealed_and_wall(map, x - 1, y - 1) {
|
||||
// Top left
|
||||
mask += 32;
|
||||
}
|
||||
if is_revealed_and_wall(map, x + 1, y + 1) {
|
||||
// Bottom right
|
||||
mask += 64;
|
||||
}
|
||||
if is_revealed_and_wall(map, x - 1, y + 1) {
|
||||
// Bottom left
|
||||
mask += 128;
|
||||
}
|
||||
}
|
||||
|
||||
match mask {
|
||||
0 => 254, // ■ (254) square pillar; but maybe ○ (9) looks better
|
||||
1 => 186, // Wall only to the north
|
||||
2 => 186, // Wall only to the south
|
||||
3 => 186, // Wall to the north and south
|
||||
4 => 205, // Wall only to the west
|
||||
5 => 188, // Wall to the north and west
|
||||
6 => 187, // Wall to the south and west
|
||||
7 => 185, // Wall to the north, south and west
|
||||
8 => 205, // Wall only to the east
|
||||
9 => 200, // Wall to the north and east
|
||||
10 => 201, // Wall to the south and east
|
||||
11 => 204, // Wall to the north, south and east
|
||||
12 => 205, // Wall to the east and west
|
||||
13 => 202, // Wall to the east, west, and north
|
||||
14 => 203, // Wall to the east, west, and south
|
||||
15 => 206, // ╬ Wall on all sides
|
||||
29 => 202,
|
||||
31 => 206,
|
||||
45 => 202,
|
||||
46 => 203,
|
||||
47 => 206,
|
||||
55 => 185,
|
||||
59 => 204,
|
||||
63 => 203,
|
||||
87 => 185,
|
||||
126 => 203,
|
||||
143 => 206,
|
||||
77 => 202,
|
||||
171 => 204,
|
||||
187 => 204,
|
||||
215 => 185,
|
||||
190 => 203,
|
||||
237 => 202,
|
||||
30 => 203,
|
||||
110 => 203,
|
||||
111 => 206,
|
||||
119 => 185,
|
||||
142 => 203,
|
||||
158 => 203,
|
||||
235 => 204,
|
||||
93 => 202,
|
||||
109 => 202,
|
||||
94 => 203,
|
||||
174 => 203,
|
||||
159 => 206,
|
||||
221 => 202,
|
||||
157 => 202,
|
||||
79 => 206,
|
||||
95 => 185,
|
||||
23 => 185, // NSW and NSE + 1 diagonal
|
||||
39 => 185,
|
||||
71 => 185,
|
||||
103 => 185,
|
||||
135 => 185,
|
||||
151 => 185,
|
||||
199 => 185,
|
||||
78 => 203,
|
||||
27 => 204,
|
||||
43 => 204,
|
||||
75 => 204,
|
||||
107 => 204,
|
||||
139 => 204,
|
||||
155 => 204,
|
||||
173 => 202,
|
||||
141 => 202,
|
||||
205 => 202,
|
||||
175 => 204,
|
||||
203 => 204,
|
||||
61 => 205, // NEW cases
|
||||
125 => 205, // NEW cases
|
||||
189 => 205, // NEW cases
|
||||
206 => 205,
|
||||
207 => 202,
|
||||
222 => 205,
|
||||
238 => 205,
|
||||
253 => 205,
|
||||
254 => 205,
|
||||
167 => 186, // NSW, NW, SW
|
||||
91 => 186, // NSE, NE, SE
|
||||
183 => 186, // NSW, NW, SW, NE
|
||||
123 => 186, // NSE, NE, SE, NW
|
||||
231 => 186, // NSW, NW, SW, SE
|
||||
219 => 186, // NSE, NE, SE, SW
|
||||
247 => 186,
|
||||
251 => 186,
|
||||
127 => 187, // Everything except NE
|
||||
191 => 201, // Everything except NW
|
||||
223 => 188, // Everything except SE
|
||||
239 => 200, // Everything except SW
|
||||
_ => 35, // We missed one?
|
||||
}
|
||||
}
|
||||
|
|
@ -13,6 +13,8 @@ pub enum TileType {
|
|||
Gravel,
|
||||
Road,
|
||||
Grass,
|
||||
Foliage,
|
||||
HeavyFoliage,
|
||||
Sand,
|
||||
ShallowWater,
|
||||
Bridge,
|
||||
|
|
@ -27,6 +29,8 @@ pub fn tile_walkable(tt: TileType) -> bool {
|
|||
| TileType::Gravel
|
||||
| TileType::Road
|
||||
| TileType::Grass
|
||||
| TileType::Foliage
|
||||
| TileType::HeavyFoliage
|
||||
| TileType::Sand
|
||||
| TileType::ShallowWater
|
||||
| TileType::Bridge
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
use super::{BuilderChain, BuilderMap, InitialMapBuilder, Position, TileType};
|
||||
use std::collections::HashSet;
|
||||
|
||||
pub fn town_builder(new_depth: i32, rng: &mut rltk::RandomNumberGenerator, width: i32, height: i32) -> BuilderChain {
|
||||
pub fn town_builder(new_depth: i32, _rng: &mut rltk::RandomNumberGenerator, width: i32, height: i32) -> BuilderChain {
|
||||
let mut chain = BuilderChain::new(new_depth, width, height);
|
||||
chain.start_with(TownBuilder::new());
|
||||
|
||||
|
|
@ -143,8 +143,10 @@ impl TownBuilder {
|
|||
}
|
||||
build_data.take_snapshot();
|
||||
|
||||
pier_idxs.push(build_data.map.xy_idx(largest_water_width + sand_width, y));
|
||||
pier_idxs.push(build_data.map.xy_idx(largest_water_width + sand_width, y + 1));
|
||||
pier_idxs.push(build_data.map.xy_idx(largest_water_width + sand_width, y + 2));
|
||||
pier_idxs.push(build_data.map.xy_idx(largest_water_width + sand_width, y + 3));
|
||||
}
|
||||
|
||||
return pier_idxs;
|
||||
|
|
@ -176,7 +178,12 @@ impl TownBuilder {
|
|||
|
||||
for x in OFFSET_FROM_LEFT + 1..build_data.width - BORDER {
|
||||
let gravel_idx = build_data.map.xy_idx(x, y);
|
||||
build_data.map.tiles[gravel_idx] = TileType::Sand;
|
||||
let roll = rng.roll_dice(1, 6);
|
||||
match roll {
|
||||
1 => build_data.map.tiles[gravel_idx] = TileType::Foliage,
|
||||
2 => build_data.map.tiles[gravel_idx] = TileType::HeavyFoliage,
|
||||
_ => {}
|
||||
}
|
||||
if y > BORDER + 1
|
||||
&& y < build_data.height - BORDER - 1
|
||||
&& x > OFFSET_FROM_LEFT + 2
|
||||
|
|
@ -333,7 +340,7 @@ impl TownBuilder {
|
|||
for r in roads.iter() {
|
||||
nearest_tiletype.push((
|
||||
*r,
|
||||
rltk::DistanceAlg::PythagorasSquared.distance2d(
|
||||
rltk::DistanceAlg::Manhattan.distance2d(
|
||||
tile_pt,
|
||||
rltk::Point::new(*r as i32 % build_data.map.width, *r as i32 / build_data.map.width),
|
||||
),
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue