framework for magic - spells NYI

This commit is contained in:
Llywelwyn 2023-08-22 19:23:45 +01:00
parent 4118783597
commit a299496857
2 changed files with 36 additions and 4 deletions

View file

@ -1,8 +1,8 @@
use super::{
ai::CARRY_CAPACITY_PER_STRENGTH, camera, gamelog, gamesystem, hunger_system::get_hunger_colour,
rex_assets::RexAssets, ArmourClassBonus, Attributes, Beatitude, Burden, Charges, Equipped, Hidden, HungerClock,
HungerState, InBackpack, MagicItem, Map, MasterDungeonMap, Name, ObfuscatedName, Player, Point, Pools, Position,
Prop, Renderable, RunState, Skill, Skills, State, Viewshed, BUC,
HungerState, InBackpack, KnownSpells, MagicItem, Map, MasterDungeonMap, Name, ObfuscatedName, Player, Point, Pools,
Position, Prop, Renderable, RunState, Skill, Skills, State, Viewshed, BUC,
};
use rltk::prelude::*;
use specs::prelude::*;
@ -208,6 +208,27 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
let (player_inventory, _inventory_ids) = get_player_inventory(&ecs);
y = print_options(player_inventory, 72, y, ctx).0;
// Draw spells - if we have any -- NYI!
if let Some(known_spells) = ecs.read_storage::<KnownSpells>().get(*player_entity) {
y += 1;
// Draw known spells
ctx.print_color(72, y, RGB::named(BLACK), RGB::named(WHITE), "Known Spells");
y += 1;
let mut index = 1;
for spell in known_spells.spells.iter() {
ctx.print_color(72, y, RGB::named(YELLOW), RGB::named(BLACK), &format!("{}", index));
ctx.print_color(
74,
y,
RGB::named(CYAN),
RGB::named(BLACK),
&format!("{} ({})", "Force Bolt - NYI!", spell.mana_cost),
);
index += 1;
y += 1;
}
}
// Draw entities seen on screen
let viewsheds = ecs.read_storage::<Viewshed>();
let renderables = ecs.read_storage::<Renderable>();