combat system 2nd pass - multiattacks for natural attackers
This commit is contained in:
parent
42113ad6a4
commit
a17a2c8f11
7 changed files with 247 additions and 174 deletions
|
|
@ -43,7 +43,7 @@ mod rex_assets;
|
|||
extern crate lazy_static;
|
||||
|
||||
//Consts
|
||||
pub const SHOW_MAPGEN: bool = true;
|
||||
pub const SHOW_MAPGEN: bool = false;
|
||||
|
||||
#[derive(PartialEq, Copy, Clone)]
|
||||
pub enum RunState {
|
||||
|
|
@ -558,6 +558,7 @@ fn main() -> rltk::BError {
|
|||
gs.ecs.register::<Hidden>();
|
||||
gs.ecs.register::<EntryTrigger>();
|
||||
gs.ecs.register::<EntityMoved>();
|
||||
gs.ecs.register::<MultiAttack>();
|
||||
gs.ecs.register::<ParticleLifetime>();
|
||||
gs.ecs.register::<SimpleMarker<SerializeMe>>();
|
||||
gs.ecs.register::<SerializationHelper>();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue