chance to log dungeon features per clock turn

This commit is contained in:
Llywelwyn 2023-08-30 12:08:03 +01:00
parent 050973eae4
commit a038a3f586
6 changed files with 59 additions and 8 deletions

View file

@ -4,7 +4,7 @@ use std::collections::{ HashSet, HashMap };
mod tiletype;
pub use tiletype::{ tile_cost, tile_opaque, tile_walkable, TileType, get_dest, Destination };
mod interval_spawning_system;
pub use interval_spawning_system::try_spawn_interval;
pub use interval_spawning_system::{ maybe_map_message, try_spawn_interval };
pub mod dungeon;
pub use dungeon::{ level_transition, MasterDungeonMap };
pub mod themes;
@ -30,6 +30,7 @@ pub struct Map {
pub name: String,
pub short_name: String,
pub depth: i32,
pub messages: HashSet<String>,
pub difficulty: i32,
pub bloodstains: HashMap<usize, RGB>,
pub view_blocked: HashSet<usize>,
@ -70,6 +71,7 @@ impl Map {
id: new_id,
name: name.to_string(),
short_name: short_name.to_string(),
messages: HashSet::new(),
depth: depth,
difficulty: difficulty,
bloodstains: HashMap::new(),