map shortnames/identifiers
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parent
849a554055
commit
9fb791039f
12 changed files with 80 additions and 26 deletions
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@ -107,6 +107,8 @@ impl BuilderChain {
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height: i32,
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difficulty: i32,
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name: S,
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short_name: S,
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depth: i32,
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initial_player_level: i32
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) -> BuilderChain {
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BuilderChain {
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@ -114,7 +116,7 @@ impl BuilderChain {
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builders: Vec::new(),
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build_data: BuilderMap {
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spawn_list: Vec::new(),
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map: Map::new(overmap, new_id, width, height, difficulty, name),
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map: Map::new(overmap, new_id, width, height, difficulty, name, short_name, depth),
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starting_position: None,
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rooms: None,
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corridors: None,
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@ -326,7 +328,7 @@ fn random_shape_builder(rng: &mut rltk::RandomNumberGenerator, builder: &mut Bui
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}
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fn overmap_builder() -> BuilderChain {
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let mut builder = BuilderChain::new(true, ID_OVERMAP, 69, 41, 0, NAME_OVERMAP, 1);
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let mut builder = BuilderChain::new(true, ID_OVERMAP, 69, 41, 0, NAME_OVERMAP, SHORTNAME_OVERMAP, 0, 1);
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builder.start_with(PrefabBuilder::overmap());
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builder.with(Foliage::percent(TileType::Grass, 30));
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return builder;
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@ -344,6 +346,7 @@ pub fn random_builder(
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width: i32,
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height: i32,
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difficulty: i32,
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depth: i32,
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initial_player_level: i32,
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end: bool,
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build_type: BuildType
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@ -356,6 +359,8 @@ pub fn random_builder(
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height,
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difficulty,
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NAME_DUNGEON_RANDOM,
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SHORTNAME_DUNGEON_RANDOM,
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depth,
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initial_player_level
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);
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let mut want_doors = true;
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@ -421,8 +426,19 @@ pub fn level_builder(
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ID_OVERMAP => overmap_builder(),
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ID_TOWN => town_builder(new_id, rng, width, height, 0, initial_player_level),
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ID_TOWN2 => forest_builder(new_id, rng, width, height, 1, initial_player_level),
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ID_TOWN3 => random_builder(new_id, rng, width, height, 2, initial_player_level, true, BuildType::Room),
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ID_INFINITE => random_builder(new_id, rng, width, height, 3, initial_player_level, false, BuildType::Room),
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_ => random_builder(new_id, rng, width, height, difficulty, initial_player_level, false, BuildType::Any),
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ID_TOWN3 => random_builder(new_id, rng, width, height, 2, 1, initial_player_level, true, BuildType::Room),
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_ if new_id >= ID_INFINITE =>
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random_builder(
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new_id,
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rng,
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width,
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height,
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difficulty,
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new_id - ID_INFINITE + 1,
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initial_player_level,
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false,
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BuildType::Room
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),
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_ => random_builder(new_id, rng, width, height, difficulty, 404, initial_player_level, false, BuildType::Room),
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}
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}
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