better death messages, and morgue file map fix

This commit is contained in:
Llywelwyn 2023-08-26 17:48:04 +01:00
parent 9ac2adc5d6
commit 9e294a1680
7 changed files with 104 additions and 32 deletions

View file

@ -4,10 +4,16 @@ use crate::config::CONFIG;
use rltk::prelude::*;
use std::ops::{ Add, Mul };
pub fn get_tile_renderables_for_id(idx: usize, map: &Map, other_pos: Option<Point>) -> (rltk::FontCharType, RGB, RGB) {
/// Gets the renderables for a tile, with darkening/offset/post-processing/etc. Passing a val for "debug" will ignore viewshed.
pub fn get_tile_renderables_for_id(
idx: usize,
map: &Map,
other_pos: Option<Point>,
debug: Option<bool>
) -> (rltk::FontCharType, RGB, RGB) {
let (glyph, mut fg, mut bg) = match map.id {
2 => get_forest_theme_renderables(idx, map),
_ => get_default_theme_renderables(idx, map),
2 => get_forest_theme_renderables(idx, map, debug),
_ => get_default_theme_renderables(idx, map, debug),
};
// If one of the colours was left blank, make them the same.
@ -54,7 +60,7 @@ pub fn get_tile_renderables_for_id(idx: usize, map: &Map, other_pos: Option<Poin
}
#[rustfmt::skip]
pub fn get_default_theme_renderables(idx: usize, map: &Map) -> (rltk::FontCharType, RGB, RGB) {
pub fn get_default_theme_renderables(idx: usize, map: &Map, debug: Option<bool>) -> (rltk::FontCharType, RGB, RGB) {
let glyph: rltk::FontCharType;
#[allow(unused_assignments)]
let mut fg: RGB = RGB::new();
@ -65,7 +71,7 @@ pub fn get_default_theme_renderables(idx: usize, map: &Map) -> (rltk::FontCharTy
TileType::Floor => { glyph = rltk::to_cp437(FLOOR_GLYPH); fg = RGB::named(FLOOR_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); }
TileType::WoodFloor => { glyph = rltk::to_cp437(WOOD_FLOOR_GLYPH); bg = RGB::named(WOOD_FLOOR_COLOUR); }
TileType::Fence => { glyph = rltk::to_cp437(FENCE_GLYPH); fg = RGB::named(FENCE_FG_COLOUR); bg = RGB::named(FENCE_COLOUR); }
TileType::Wall => { let x = idx as i32 % map.width; let y = idx as i32 / map.width; glyph = wall_glyph(&*map, x, y); fg = RGB::named(WALL_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); }
TileType::Wall => { let x = idx as i32 % map.width; let y = idx as i32 / map.width; glyph = wall_glyph(&*map, x, y, debug); fg = RGB::named(WALL_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); }
TileType::DownStair => { glyph = rltk::to_cp437(DOWN_STAIR_GLYPH); fg = RGB::named(STAIR_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); }
TileType::UpStair => { glyph = rltk::to_cp437(UP_STAIR_GLYPH); fg = RGB::named(STAIR_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); }
TileType::Bridge => { glyph = rltk::to_cp437(BRIDGE_GLYPH); bg = RGB::named(BRIDGE_COLOUR); }
@ -83,7 +89,7 @@ pub fn get_default_theme_renderables(idx: usize, map: &Map) -> (rltk::FontCharTy
}
#[rustfmt::skip]
fn get_forest_theme_renderables(idx:usize, map: &Map) -> (rltk::FontCharType, RGB, RGB) {
fn get_forest_theme_renderables(idx:usize, map: &Map, debug: Option<bool>) -> (rltk::FontCharType, RGB, RGB) {
let glyph;
#[allow(unused_assignments)]
let mut fg = RGB::new();
@ -94,55 +100,55 @@ fn get_forest_theme_renderables(idx:usize, map: &Map) -> (rltk::FontCharType, RG
TileType::Wall => { glyph = rltk::to_cp437(FOREST_WALL_GLYPH); fg = RGB::named(FOREST_WALL_COLOUR); bg = RGB::named(GRASS_COLOUR) }
TileType::Road => { glyph = rltk::to_cp437(ROAD_GLYPH); bg = RGB::named(ROAD_COLOUR); }
TileType::ShallowWater => { glyph = rltk::to_cp437(SHALLOW_WATER_GLYPH); bg = RGB::named(SHALLOW_WATER_COLOUR); }
_ => { (glyph, fg, _) = get_default_theme_renderables(idx, map); bg = RGB::named(GRASS_COLOUR) }
_ => { (glyph, fg, _) = get_default_theme_renderables(idx, map, debug); bg = RGB::named(GRASS_COLOUR) }
}
(glyph, fg, bg)
}
fn is_revealed_and_wall(map: &Map, x: i32, y: i32) -> bool {
fn is_revealed_and_wall(map: &Map, x: i32, y: i32, debug: Option<bool>) -> bool {
let idx = map.xy_idx(x, y);
map.tiles[idx] == TileType::Wall && map.revealed_tiles[idx]
map.tiles[idx] == TileType::Wall && (if debug.is_none() { map.revealed_tiles[idx] } else { true })
}
fn wall_glyph(map: &Map, x: i32, y: i32) -> rltk::FontCharType {
fn wall_glyph(map: &Map, x: i32, y: i32, debug: Option<bool>) -> rltk::FontCharType {
if x < 1 || x > map.width - 2 || y < 1 || y > map.height - (2 as i32) {
return 35;
}
let mut mask: u8 = 0;
let diagonals_matter: Vec<u8> = vec![7, 11, 13, 14, 15];
if is_revealed_and_wall(map, x, y - 1) {
if is_revealed_and_wall(map, x, y - 1, debug) {
// N
mask += 1;
}
if is_revealed_and_wall(map, x, y + 1) {
if is_revealed_and_wall(map, x, y + 1, debug) {
// S
mask += 2;
}
if is_revealed_and_wall(map, x - 1, y) {
if is_revealed_and_wall(map, x - 1, y, debug) {
// W
mask += 4;
}
if is_revealed_and_wall(map, x + 1, y) {
if is_revealed_and_wall(map, x + 1, y, debug) {
// E
mask += 8;
}
if diagonals_matter.contains(&mask) {
if is_revealed_and_wall(map, x + 1, y - 1) {
if is_revealed_and_wall(map, x + 1, y - 1, debug) {
// Top right
mask += 16;
}
if is_revealed_and_wall(map, x - 1, y - 1) {
if is_revealed_and_wall(map, x - 1, y - 1, debug) {
// Top left
mask += 32;
}
if is_revealed_and_wall(map, x + 1, y + 1) {
if is_revealed_and_wall(map, x + 1, y + 1, debug) {
// Bottom right
mask += 64;
}
if is_revealed_and_wall(map, x - 1, y + 1) {
if is_revealed_and_wall(map, x - 1, y + 1, debug) {
// Bottom left
mask += 128;
}