itemtypes, and filtering items by itemtype/buc/etc.
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10 changed files with 386 additions and 227 deletions
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@ -437,10 +437,40 @@ pub struct Beatitude {
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pub known: bool,
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}
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#[derive(Debug, Serialize, Deserialize, Copy, Clone, PartialEq, Eq)]
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pub enum ItemType {
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Amulet,
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Weapon,
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Armour,
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Comestible,
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Scroll,
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Spellbook,
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Potion,
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Ring,
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Wand,
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}
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impl ItemType {
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pub fn string(&self) -> &str {
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match self {
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ItemType::Amulet => "Amulets",
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ItemType::Weapon => "Weapons",
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ItemType::Armour => "Armour",
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ItemType::Comestible => "Comestibles",
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ItemType::Scroll => "Scrolls",
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ItemType::Spellbook => "Spellbooks",
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ItemType::Potion => "Potions",
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ItemType::Ring => "Rings",
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ItemType::Wand => "Wands",
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}
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}
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}
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct Item {
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pub weight: f32, // in lbs
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pub value: f32, // base
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pub category: ItemType,
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}
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#[derive(Debug, Serialize, Deserialize, Clone, Eq, PartialEq, Hash)]
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