deletes deprecated damage system

This commit is contained in:
Llywelwyn 2023-08-17 05:42:19 +01:00
parent ff1afed92c
commit 945242bc42
5 changed files with 20 additions and 116 deletions

View file

@ -35,7 +35,6 @@ impl<'a> System<'a> for TurnStatusSystem {
let mut not_my_turn: Vec<Entity> = Vec::new();
let mut not_confused: Vec<Entity> = Vec::new();
for (entity, _turn, confused, name) in (&entities, &mut turns, &mut confusion, &names).join() {
log = true;
confused.turns -= 1;
if confused.turns < 1 {
not_confused.push(entity);
@ -45,6 +44,7 @@ impl<'a> System<'a> for TurnStatusSystem {
.append(&name.name)
.colour(WHITE)
.append("snap out of it.");
log = true;
} else {
logger = logger
.append("The")
@ -52,6 +52,7 @@ impl<'a> System<'a> for TurnStatusSystem {
.append(&name.name)
.colour(WHITE)
.append("snaps out of it.");
log = true;
}
add_effect(
None,
@ -72,6 +73,8 @@ impl<'a> System<'a> for TurnStatusSystem {
.append(&name.name)
.colour(WHITE)
.append("are confused!");
log = true;
gamelog::record_event("player_confused", 1);
} else {
logger = logger
.append("The")
@ -79,6 +82,7 @@ impl<'a> System<'a> for TurnStatusSystem {
.append(&name.name)
.colour(WHITE)
.append("is confused!");
log = true;
}
add_effect(
None,