atomising item use: hunger effect
This commit is contained in:
parent
18eae23a4c
commit
931f600625
13 changed files with 455 additions and 360 deletions
12
src/effects/hunger.rs
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12
src/effects/hunger.rs
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@ -0,0 +1,12 @@
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use super::EffectSpawner;
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use crate::{HungerClock, HungerState};
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use specs::prelude::*;
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const SATIATED_DURATION: i32 = 200;
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pub fn restore_food(ecs: &mut World, _damage: &EffectSpawner, target: Entity) {
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if let Some(hc) = ecs.write_storage::<HungerClock>().get_mut(target) {
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hc.state = HungerState::Satiated;
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hc.duration = SATIATED_DURATION;
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}
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}
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@ -5,10 +5,13 @@ use std::collections::VecDeque;
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use std::sync::Mutex;
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use std::sync::Mutex;
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mod damage;
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mod damage;
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mod hunger;
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mod particles;
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mod particles;
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mod targeting;
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mod targeting;
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mod triggers;
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mod triggers;
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pub use targeting::aoe_tiles;
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lazy_static! {
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lazy_static! {
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pub static ref EFFECT_QUEUE: Mutex<VecDeque<EffectSpawner>> = Mutex::new(VecDeque::new());
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pub static ref EFFECT_QUEUE: Mutex<VecDeque<EffectSpawner>> = Mutex::new(VecDeque::new());
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}
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}
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@ -19,6 +22,7 @@ pub enum EffectType {
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Particle { glyph: FontCharType, fg: RGB, bg: RGB, lifespan: f32, delay: f32 },
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Particle { glyph: FontCharType, fg: RGB, bg: RGB, lifespan: f32, delay: f32 },
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EntityDeath,
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EntityDeath,
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ItemUse { item: Entity },
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ItemUse { item: Entity },
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RestoreNutrition,
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}
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}
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#[derive(Clone)]
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#[derive(Clone)]
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@ -70,14 +74,6 @@ fn target_applicator(ecs: &mut World, effect: &EffectSpawner) {
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}
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}
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}
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}
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/// Checks if a given effect affects entities or not.
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fn tile_effect_hits_entities(effect: &EffectType) -> bool {
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match effect {
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EffectType::Damage { .. } => true,
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_ => false,
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}
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}
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/// Runs an effect on a given tile index
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/// Runs an effect on a given tile index
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fn affect_tile(ecs: &mut World, effect: &EffectSpawner, target: usize) {
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fn affect_tile(ecs: &mut World, effect: &EffectSpawner, target: usize) {
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if tile_effect_hits_entities(&effect.effect_type) {
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if tile_effect_hits_entities(&effect.effect_type) {
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@ -94,6 +90,15 @@ fn affect_tile(ecs: &mut World, effect: &EffectSpawner, target: usize) {
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// Run the effect
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// Run the effect
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}
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}
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/// Checks if a given effect affects entities or not.
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fn tile_effect_hits_entities(effect: &EffectType) -> bool {
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match effect {
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EffectType::Damage { .. } => true,
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EffectType::RestoreNutrition => true,
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_ => false,
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}
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}
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/// Runs an effect on a given entity
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/// Runs an effect on a given entity
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fn affect_entity(ecs: &mut World, effect: &EffectSpawner, target: Entity) {
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fn affect_entity(ecs: &mut World, effect: &EffectSpawner, target: Entity) {
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match &effect.effect_type {
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match &effect.effect_type {
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@ -109,6 +114,7 @@ fn affect_entity(ecs: &mut World, effect: &EffectSpawner, target: Entity) {
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}
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}
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}
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}
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EffectType::EntityDeath => damage::entity_death(ecs, effect, target),
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EffectType::EntityDeath => damage::entity_death(ecs, effect, target),
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EffectType::RestoreNutrition => hunger::restore_food(ecs, effect, target),
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_ => {}
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_ => {}
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}
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}
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}
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}
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@ -8,3 +8,13 @@ pub fn entity_position(ecs: &World, target: Entity) -> Option<usize> {
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}
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}
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return None;
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return None;
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}
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}
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pub fn aoe_tiles(map: &Map, target: rltk::Point, radius: i32) -> Vec<usize> {
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let mut blast_tiles = rltk::field_of_view(target, radius, &*map);
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blast_tiles.retain(|p| p.x > 0 && p.x < map.width - 1 && p.y > 0 && p.y < map.height - 1);
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let mut result = Vec::new();
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for t in blast_tiles.iter() {
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result.push(map.xy_idx(t.x, t.y));
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}
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result
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}
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@ -1,5 +1,5 @@
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use super::{Entity, Targets, World};
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use super::{add_effect, EffectType, Entity, Targets, World};
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use crate::{gamelog, Consumable};
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use crate::{gamelog, gui::item_colour_ecs, gui::obfuscate_name, Consumable, ProvidesNutrition};
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use specs::prelude::*;
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use specs::prelude::*;
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pub fn item_trigger(source: Option<Entity>, item: Entity, target: &Targets, ecs: &mut World) {
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pub fn item_trigger(source: Option<Entity>, item: Entity, target: &Targets, ecs: &mut World) {
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@ -12,5 +12,15 @@ pub fn item_trigger(source: Option<Entity>, item: Entity, target: &Targets, ecs:
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}
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}
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fn event_trigger(source: Option<Entity>, entity: Entity, target: &Targets, ecs: &mut World) {
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fn event_trigger(source: Option<Entity>, entity: Entity, target: &Targets, ecs: &mut World) {
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let logger = gamelog::Logger::new();
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let mut logger = gamelog::Logger::new();
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// Providing nutrition
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if ecs.read_storage::<ProvidesNutrition>().get(entity).is_some() {
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add_effect(source, EffectType::RestoreNutrition, target.clone());
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logger = logger
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.append("You eat the")
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.append_n(obfuscate_name(ecs, entity).0)
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.colour(item_colour_ecs(ecs, entity))
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.period();
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}
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logger.log();
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}
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}
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@ -151,8 +151,8 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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(&entities, &equipped, &renderables).join().filter(|item| item.1.owner == *player_entity)
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(&entities, &equipped, &renderables).join().filter(|item| item.1.owner == *player_entity)
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{
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{
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equipment.push((
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equipment.push((
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get_item_display_name(ecs, entity).0,
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obfuscate_name(ecs, entity).0,
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get_item_colour(ecs, entity),
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RGB::named(item_colour_ecs(ecs, entity)),
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renderable.fg,
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renderable.fg,
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renderable.glyph,
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renderable.glyph,
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));
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));
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@ -223,8 +223,8 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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(RGB::named(rltk::WHITE), rltk::to_cp437('-'))
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(RGB::named(rltk::WHITE), rltk::to_cp437('-'))
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};
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};
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seen_entities.push((
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seen_entities.push((
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get_item_display_name(ecs, entity).0,
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obfuscate_name(ecs, entity).0,
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get_item_colour(ecs, entity),
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RGB::named(item_colour_ecs(ecs, entity)),
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render_fg,
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render_fg,
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glyph,
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glyph,
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));
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));
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@ -387,7 +387,7 @@ pub fn get_max_inventory_width(inventory: &BTreeMap<UniqueInventoryItem, i32>) -
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}
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}
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// Inside the ECS
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// Inside the ECS
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pub fn obfuscate_name(
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pub fn obfuscate_name_ecs(
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item: Entity,
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item: Entity,
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names: &ReadStorage<Name>,
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names: &ReadStorage<Name>,
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magic_items: &ReadStorage<MagicItem>,
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magic_items: &ReadStorage<MagicItem>,
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@ -423,7 +423,7 @@ pub fn obfuscate_name(
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}
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}
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// Outside the ECS
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// Outside the ECS
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pub fn get_item_display_name(ecs: &World, item: Entity) -> (String, String) {
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pub fn obfuscate_name(ecs: &World, item: Entity) -> (String, String) {
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let (mut singular, mut plural) = ("nameless item (bug)".to_string(), "nameless items (bug)".to_string());
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let (mut singular, mut plural) = ("nameless item (bug)".to_string(), "nameless items (bug)".to_string());
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if let Some(name) = ecs.read_storage::<Name>().get(item) {
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if let Some(name) = ecs.read_storage::<Name>().get(item) {
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if ecs.read_storage::<MagicItem>().get(item).is_some() {
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if ecs.read_storage::<MagicItem>().get(item).is_some() {
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@ -449,30 +449,30 @@ pub fn get_item_display_name(ecs: &World, item: Entity) -> (String, String) {
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return (singular, plural);
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return (singular, plural);
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}
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}
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pub fn get_item_colour(ecs: &World, item: Entity) -> RGB {
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pub fn item_colour_ecs(ecs: &World, item: Entity) -> (u8, u8, u8) {
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let dm = ecs.fetch::<MasterDungeonMap>();
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let dm = ecs.fetch::<MasterDungeonMap>();
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if let Some(name) = ecs.read_storage::<Name>().get(item) {
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if let Some(name) = ecs.read_storage::<Name>().get(item) {
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if let Some(magic) = ecs.read_storage::<MagicItem>().get(item) {
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if let Some(magic) = ecs.read_storage::<MagicItem>().get(item) {
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if dm.identified_items.contains(&name.name) {
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if dm.identified_items.contains(&name.name) {
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// If identified magic item, use rarity colour
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// If identified magic item, use rarity colour
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match magic.class {
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match magic.class {
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MagicItemClass::Common => return RGB::named(rltk::WHITE),
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MagicItemClass::Common => return WHITE,
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MagicItemClass::Uncommon => return RGB::named(rltk::GREEN),
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MagicItemClass::Uncommon => return GREEN,
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MagicItemClass::Rare => return RGB::named(rltk::BLUE),
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MagicItemClass::Rare => return BLUE,
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MagicItemClass::VeryRare => return RGB::named(rltk::PURPLE),
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MagicItemClass::VeryRare => return PURPLE,
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MagicItemClass::Legendary => return RGB::named(rltk::GOLD),
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MagicItemClass::Legendary => return GOLD,
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}
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}
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} else {
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} else {
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// Unidentified magic item
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// Unidentified magic item
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return RGB::named(rltk::GREY);
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return GREY;
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}
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}
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}
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}
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}
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}
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// If nonmagic, just use white
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// If nonmagic, just use white
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return RGB::named(rltk::WHITE);
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return WHITE;
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}
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}
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pub fn item_colour_u8(
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pub fn item_colour(
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item: Entity,
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item: Entity,
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names: &ReadStorage<Name>,
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names: &ReadStorage<Name>,
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magic_items: &ReadStorage<MagicItem>,
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magic_items: &ReadStorage<MagicItem>,
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@ -574,16 +574,14 @@ pub fn get_player_inventory(ecs: &World) -> (BTreeMap<UniqueInventoryItem, i32>,
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(&entities, &backpack, &names, &renderables).join().filter(|item| item.1.owner == *player_entity)
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(&entities, &backpack, &names, &renderables).join().filter(|item| item.1.owner == *player_entity)
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{
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{
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// RGB can't be used as a key. This is converting the RGB (tuple of f32) into a tuple of u8s.
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// RGB can't be used as a key. This is converting the RGB (tuple of f32) into a tuple of u8s.
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let item_colour = get_item_colour(ecs, entity);
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let item_colour = item_colour_ecs(ecs, entity);
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let renderables =
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let renderables =
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((renderable.fg.r * 255.0) as u8, (renderable.fg.g * 255.0) as u8, (renderable.fg.b * 255.0) as u8);
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((renderable.fg.r * 255.0) as u8, (renderable.fg.g * 255.0) as u8, (renderable.fg.b * 255.0) as u8);
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let (r, g, b): (u8, u8, u8) =
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let (singular, plural) = obfuscate_name(ecs, entity);
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((item_colour.r * 255.0) as u8, (item_colour.g * 255.0) as u8, (item_colour.b * 255.0) as u8);
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let (singular, plural) = get_item_display_name(ecs, entity);
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player_inventory
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player_inventory
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.entry(UniqueInventoryItem {
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.entry(UniqueInventoryItem {
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display_name: DisplayName { singular: singular.clone(), plural: plural },
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display_name: DisplayName { singular: singular.clone(), plural: plural },
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rgb: (r, g, b),
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rgb: item_colour,
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renderables: renderables,
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renderables: renderables,
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glyph: renderable.glyph,
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glyph: renderable.glyph,
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name: name.name.clone(),
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name: name.name.clone(),
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@ -686,7 +684,7 @@ pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Opti
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let mut equippable: Vec<(Entity, String)> = Vec::new();
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let mut equippable: Vec<(Entity, String)> = Vec::new();
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let mut width = 2;
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let mut width = 2;
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for (entity, _pack) in (&entities, &backpack).join().filter(|item| item.1.owner == *player_entity) {
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for (entity, _pack) in (&entities, &backpack).join().filter(|item| item.1.owner == *player_entity) {
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let this_name = &get_item_display_name(&gs.ecs, entity).0;
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let this_name = &obfuscate_name(&gs.ecs, entity).0;
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let this_width = 5 + this_name.len();
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let this_width = 5 + this_name.len();
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width = if width > this_width { width } else { this_width };
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width = if width > this_width { width } else { this_width };
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equippable.push((entity, this_name.to_string()));
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equippable.push((entity, this_name.to_string()));
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@ -708,7 +706,7 @@ pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Opti
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};
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};
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ctx.set(x + 1, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97 + j as rltk::FontCharType);
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ctx.set(x + 1, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97 + j as rltk::FontCharType);
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ctx.set(x + 3, y, fg, RGB::named(rltk::BLACK), glyph);
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ctx.set(x + 3, y, fg, RGB::named(rltk::BLACK), glyph);
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fg = get_item_colour(&gs.ecs, *e);
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fg = RGB::named(item_colour_ecs(&gs.ecs, *e));
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ctx.print_color(x + 5, y, fg, RGB::named(rltk::BLACK), name);
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ctx.print_color(x + 5, y, fg, RGB::named(rltk::BLACK), name);
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y += 1;
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y += 1;
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j += 1;
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j += 1;
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@ -72,7 +72,7 @@ pub fn draw_tooltips(ecs: &World, ctx: &mut Rltk) {
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for (entity, position, renderable, _hidden) in (&entities, &positions, &renderables, !&hidden).join() {
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for (entity, position, renderable, _hidden) in (&entities, &positions, &renderables, !&hidden).join() {
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if position.x == mouse_pos_adjusted.0 && position.y == mouse_pos_adjusted.1 {
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if position.x == mouse_pos_adjusted.0 && position.y == mouse_pos_adjusted.1 {
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let mut tip = Tooltip::new();
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let mut tip = Tooltip::new();
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tip.add(crate::gui::get_item_display_name(ecs, entity).0, renderable.fg);
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tip.add(crate::gui::obfuscate_name(ecs, entity).0, renderable.fg);
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// Attributes
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// Attributes
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let attr = attributes.get(entity);
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let attr = attributes.get(entity);
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if let Some(a) = attr {
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if let Some(a) = attr {
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@ -2,7 +2,7 @@ use super::{
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gamelog, EquipmentChanged, InBackpack, MagicItem, MasterDungeonMap, Name, ObfuscatedName, Position, Wand,
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gamelog, EquipmentChanged, InBackpack, MagicItem, MasterDungeonMap, Name, ObfuscatedName, Position, Wand,
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WantsToPickupItem,
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WantsToPickupItem,
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};
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};
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use crate::gui::obfuscate_name;
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use crate::gui::obfuscate_name_ecs;
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use specs::prelude::*;
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use specs::prelude::*;
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pub struct ItemCollectionSystem {}
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pub struct ItemCollectionSystem {}
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@ -48,7 +48,7 @@ impl<'a> System<'a> for ItemCollectionSystem {
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.append("You pick up the")
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.append("You pick up the")
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.item_name_n(format!(
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.item_name_n(format!(
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"{}",
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"{}",
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obfuscate_name(pickup.item, &names, &magic_items, &obfuscated_names, &dm, Some(&wands)).0
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obfuscate_name_ecs(pickup.item, &names, &magic_items, &obfuscated_names, &dm, Some(&wands)).0
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))
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))
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.period()
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.period()
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.log();
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.log();
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@ -2,7 +2,7 @@ use super::{
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gamelog, EquipmentChanged, InBackpack, MagicItem, MasterDungeonMap, Name, ObfuscatedName, Position, Wand,
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gamelog, EquipmentChanged, InBackpack, MagicItem, MasterDungeonMap, Name, ObfuscatedName, Position, Wand,
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WantsToDropItem,
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WantsToDropItem,
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};
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};
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use crate::gui::obfuscate_name;
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use crate::gui::obfuscate_name_ecs;
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use specs::prelude::*;
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use specs::prelude::*;
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pub struct ItemDropSystem {}
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pub struct ItemDropSystem {}
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|
|
@ -56,7 +56,7 @@ impl<'a> System<'a> for ItemDropSystem {
|
||||||
.append("You drop the")
|
.append("You drop the")
|
||||||
.item_name_n(format!(
|
.item_name_n(format!(
|
||||||
"{}",
|
"{}",
|
||||||
obfuscate_name(to_drop.item, &names, &magic_items, &obfuscated_names, &dm, Some(&wands)).0
|
obfuscate_name_ecs(to_drop.item, &names, &magic_items, &obfuscated_names, &dm, Some(&wands)).0
|
||||||
))
|
))
|
||||||
.period()
|
.period()
|
||||||
.log();
|
.log();
|
||||||
|
|
|
||||||
|
|
@ -2,7 +2,7 @@ use super::{
|
||||||
gamelog, EquipmentChanged, Equippable, Equipped, InBackpack, MagicItem, MasterDungeonMap, Name, ObfuscatedName,
|
gamelog, EquipmentChanged, Equippable, Equipped, InBackpack, MagicItem, MasterDungeonMap, Name, ObfuscatedName,
|
||||||
WantsToUseItem,
|
WantsToUseItem,
|
||||||
};
|
};
|
||||||
use crate::gui::{item_colour_u8, obfuscate_name};
|
use crate::gui::{item_colour, obfuscate_name_ecs};
|
||||||
use specs::prelude::*;
|
use specs::prelude::*;
|
||||||
|
|
||||||
pub struct ItemEquipSystem {}
|
pub struct ItemEquipSystem {}
|
||||||
|
|
@ -58,8 +58,8 @@ impl<'a> System<'a> for ItemEquipSystem {
|
||||||
if target == *player_entity {
|
if target == *player_entity {
|
||||||
logger = logger
|
logger = logger
|
||||||
.append("You remove your")
|
.append("You remove your")
|
||||||
.append_n(obfuscate_name(*item, &names, &magic_items, &obfuscated_names, &dm, None).0)
|
.append_n(obfuscate_name_ecs(*item, &names, &magic_items, &obfuscated_names, &dm, None).0)
|
||||||
.colour(item_colour_u8(*item, &names, &magic_items, &dm))
|
.colour(item_colour(*item, &names, &magic_items, &dm))
|
||||||
.period();
|
.period();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -73,10 +73,17 @@ impl<'a> System<'a> for ItemEquipSystem {
|
||||||
logger = logger
|
logger = logger
|
||||||
.append("You equip the")
|
.append("You equip the")
|
||||||
.append_n(
|
.append_n(
|
||||||
obfuscate_name(wants_to_use_item.item, &names, &magic_items, &obfuscated_names, &dm, None)
|
obfuscate_name_ecs(
|
||||||
.0,
|
wants_to_use_item.item,
|
||||||
|
&names,
|
||||||
|
&magic_items,
|
||||||
|
&obfuscated_names,
|
||||||
|
&dm,
|
||||||
|
None,
|
||||||
|
)
|
||||||
|
.0,
|
||||||
)
|
)
|
||||||
.colour(item_colour_u8(wants_to_use_item.item, &names, &magic_items, &dm))
|
.colour(item_colour(wants_to_use_item.item, &names, &magic_items, &dm))
|
||||||
.period();
|
.period();
|
||||||
logger.log();
|
logger.log();
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
use super::{gamelog, Equipped, InBackpack, MagicItem, MasterDungeonMap, Name, ObfuscatedName, WantsToRemoveItem};
|
use super::{gamelog, Equipped, InBackpack, MagicItem, MasterDungeonMap, Name, ObfuscatedName, WantsToRemoveItem};
|
||||||
use crate::gui::{item_colour_u8, obfuscate_name};
|
use crate::gui::{item_colour, obfuscate_name_ecs};
|
||||||
use specs::prelude::*;
|
use specs::prelude::*;
|
||||||
|
|
||||||
pub struct ItemRemoveSystem {}
|
pub struct ItemRemoveSystem {}
|
||||||
|
|
@ -37,8 +37,10 @@ impl<'a> System<'a> for ItemRemoveSystem {
|
||||||
if entity == *player_entity {
|
if entity == *player_entity {
|
||||||
gamelog::Logger::new()
|
gamelog::Logger::new()
|
||||||
.append("You unequip the")
|
.append("You unequip the")
|
||||||
.append_n(obfuscate_name(to_remove.item, &names, &magic_items, &obfuscated_names, &dm, None).0)
|
.append_n(
|
||||||
.colour(item_colour_u8(to_remove.item, &names, &magic_items, &dm))
|
obfuscate_name_ecs(to_remove.item, &names, &magic_items, &obfuscated_names, &dm, None).0,
|
||||||
|
)
|
||||||
|
.colour(item_colour(to_remove.item, &names, &magic_items, &dm))
|
||||||
.period()
|
.period()
|
||||||
.log();
|
.log();
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,330 +1,50 @@
|
||||||
use super::{
|
use super::{EquipmentChanged, IdentifiedItem, Map, Name, WantsToUseItem, AOE};
|
||||||
gamelog, Confusion, Consumable, Cursed, Destructible, Digger, HungerClock, HungerState, IdentifiedItem,
|
use crate::effects::*;
|
||||||
InflictsDamage, MagicMapper, Map, Name, ParticleBuilder, Point, Pools, Position, ProvidesHealing,
|
|
||||||
ProvidesNutrition, RandomNumberGenerator, RunState, SufferDamage, TileType, Viewshed, Wand, WantsToUseItem, AOE,
|
|
||||||
DEFAULT_PARTICLE_LIFETIME, LONG_PARTICLE_LIFETIME,
|
|
||||||
};
|
|
||||||
use specs::prelude::*;
|
use specs::prelude::*;
|
||||||
|
|
||||||
// Grouping together components because of type complexity issues - SystemData was too large.
|
|
||||||
// This is a temporary solution that'll be fixed once inventory use is refactored into separate
|
|
||||||
// systems.
|
|
||||||
type NameComponents<'a> = (ReadStorage<'a, Name>, WriteStorage<'a, IdentifiedItem>);
|
|
||||||
|
|
||||||
pub struct ItemUseSystem {}
|
pub struct ItemUseSystem {}
|
||||||
|
|
||||||
impl<'a> System<'a> for ItemUseSystem {
|
impl<'a> System<'a> for ItemUseSystem {
|
||||||
#[allow(clippy::type_complexity)]
|
#[allow(clippy::type_complexity)]
|
||||||
type SystemData = (
|
type SystemData = (
|
||||||
ReadExpect<'a, Entity>,
|
ReadExpect<'a, Entity>,
|
||||||
WriteExpect<'a, Map>,
|
WriteExpect<'a, Map>,
|
||||||
WriteExpect<'a, RandomNumberGenerator>,
|
|
||||||
Entities<'a>,
|
Entities<'a>,
|
||||||
WriteStorage<'a, WantsToUseItem>,
|
WriteStorage<'a, WantsToUseItem>,
|
||||||
NameComponents<'a>,
|
ReadStorage<'a, Name>,
|
||||||
WriteStorage<'a, Consumable>,
|
|
||||||
WriteStorage<'a, Wand>,
|
|
||||||
ReadStorage<'a, Destructible>,
|
|
||||||
ReadStorage<'a, Cursed>,
|
|
||||||
ReadStorage<'a, ProvidesHealing>,
|
|
||||||
ReadStorage<'a, ProvidesNutrition>,
|
|
||||||
WriteStorage<'a, HungerClock>,
|
|
||||||
WriteStorage<'a, Pools>,
|
|
||||||
WriteStorage<'a, SufferDamage>,
|
|
||||||
WriteExpect<'a, ParticleBuilder>,
|
|
||||||
ReadStorage<'a, Position>,
|
|
||||||
ReadStorage<'a, InflictsDamage>,
|
|
||||||
ReadStorage<'a, AOE>,
|
ReadStorage<'a, AOE>,
|
||||||
ReadStorage<'a, Digger>,
|
WriteStorage<'a, EquipmentChanged>,
|
||||||
WriteStorage<'a, Confusion>,
|
WriteStorage<'a, IdentifiedItem>,
|
||||||
ReadStorage<'a, MagicMapper>,
|
|
||||||
WriteExpect<'a, RunState>,
|
|
||||||
WriteStorage<'a, Viewshed>,
|
|
||||||
);
|
);
|
||||||
|
|
||||||
|
#[allow(clippy::cognitive_complexity)]
|
||||||
fn run(&mut self, data: Self::SystemData) {
|
fn run(&mut self, data: Self::SystemData) {
|
||||||
let (
|
let (player_entity, map, entities, mut wants_use, names, aoe, mut dirty, mut identified_item) = data;
|
||||||
player_entity,
|
|
||||||
mut map,
|
|
||||||
mut rng,
|
|
||||||
entities,
|
|
||||||
mut wants_to_use,
|
|
||||||
(names, mut identified_items),
|
|
||||||
mut consumables,
|
|
||||||
mut wands,
|
|
||||||
destructibles,
|
|
||||||
cursed_items,
|
|
||||||
provides_healing,
|
|
||||||
provides_nutrition,
|
|
||||||
mut hunger_clock,
|
|
||||||
mut combat_stats,
|
|
||||||
mut suffer_damage,
|
|
||||||
mut particle_builder,
|
|
||||||
positions,
|
|
||||||
inflicts_damage,
|
|
||||||
aoe,
|
|
||||||
digger,
|
|
||||||
mut confused,
|
|
||||||
magic_mapper,
|
|
||||||
mut runstate,
|
|
||||||
mut viewsheds,
|
|
||||||
) = data;
|
|
||||||
|
|
||||||
for (entity, wants_to_use) in (&entities, &wants_to_use).join() {
|
for (entity, useitem) in (&entities, &wants_use).join() {
|
||||||
let mut verb = "use";
|
dirty.insert(entity, EquipmentChanged {}).expect("Unable to insert");
|
||||||
let mut used_item = true;
|
// Identify
|
||||||
let mut aoe_item = false;
|
if entity == *player_entity {
|
||||||
|
identified_item
|
||||||
let mut logger = gamelog::Logger::new();
|
.insert(entity, IdentifiedItem { name: names.get(useitem.item).unwrap().name.clone() })
|
||||||
|
.expect("Unable to insert");
|
||||||
let is_cursed = cursed_items.get(wants_to_use.item);
|
|
||||||
let wand = wands.get_mut(wants_to_use.item);
|
|
||||||
if let Some(wand) = wand {
|
|
||||||
// If want has no uses, roll 1d121. On a 121, wrest the wand, then delete it.
|
|
||||||
if wand.uses == 0 {
|
|
||||||
if rng.roll_dice(1, 121) != 121 {
|
|
||||||
gamelog::Logger::new().append("The wand does nothing.").log();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
logger = logger.colour(rltk::YELLOW).append("You wrest one last charge from the worn-out wand.");
|
|
||||||
consumables.insert(wants_to_use.item, Consumable {}).expect("Could not insert consumable");
|
|
||||||
}
|
|
||||||
verb = "zap";
|
|
||||||
wand.uses -= 1;
|
|
||||||
}
|
}
|
||||||
|
// Call the effects system
|
||||||
let item_being_used = names.get(wants_to_use.item).unwrap();
|
add_effect(
|
||||||
|
Some(entity),
|
||||||
let is_edible = provides_nutrition.get(wants_to_use.item);
|
EffectType::ItemUse { item: useitem.item },
|
||||||
if let Some(_) = is_edible {
|
match useitem.target {
|
||||||
verb = "eat";
|
None => Targets::Entity { target: *player_entity },
|
||||||
}
|
Some(target) => {
|
||||||
|
if let Some(aoe) = aoe.get(useitem.item) {
|
||||||
logger =
|
Targets::TileList { targets: aoe_tiles(&*map, target, aoe.radius) }
|
||||||
logger.append(format!("You {} the", verb)).item_name_n(format!("{}", &item_being_used.name)).period();
|
} else {
|
||||||
|
Targets::Tile { target: map.xy_idx(target.x, target.y) }
|
||||||
// TARGETING
|
|
||||||
let mut targets: Vec<Entity> = Vec::new();
|
|
||||||
let mut target_idxs: Vec<usize> = Vec::new();
|
|
||||||
match wants_to_use.target {
|
|
||||||
None => {
|
|
||||||
targets.push(*player_entity);
|
|
||||||
let pos = positions.get(*player_entity);
|
|
||||||
if let Some(pos) = pos {
|
|
||||||
target_idxs.push(map.xy_idx(pos.x, pos.y));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Some(mut target) => {
|
|
||||||
let area_effect = aoe.get(wants_to_use.item);
|
|
||||||
match area_effect {
|
|
||||||
None => {
|
|
||||||
// Single target in a tile
|
|
||||||
let idx = map.xy_idx(target.x, target.y);
|
|
||||||
target_idxs.push(idx);
|
|
||||||
crate::spatial::for_each_tile_content(idx, |mob| targets.push(mob));
|
|
||||||
}
|
|
||||||
Some(area_effect) => {
|
|
||||||
// If item with a targeted AOE is cursed, get the position
|
|
||||||
// of the player and set them to be the new target.
|
|
||||||
match is_cursed {
|
|
||||||
None => {}
|
|
||||||
Some(_) => {
|
|
||||||
let pos = positions.get(*player_entity);
|
|
||||||
if let Some(pos) = pos {
|
|
||||||
target = Point::new(pos.x, pos.y);
|
|
||||||
}
|
|
||||||
logger = logger
|
|
||||||
.append("The")
|
|
||||||
.item_name(&item_being_used.name)
|
|
||||||
.colour(rltk::WHITE)
|
|
||||||
.append("disobeys!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// AOE
|
|
||||||
aoe_item = true;
|
|
||||||
let mut blast_tiles = rltk::field_of_view(target, area_effect.radius, &*map);
|
|
||||||
blast_tiles.retain(|p| p.x > 0 && p.x < map.width - 1 && p.y > 0 && p.y < map.height - 1);
|
|
||||||
for tile_idx in blast_tiles.iter() {
|
|
||||||
let idx = map.xy_idx(tile_idx.x, tile_idx.y);
|
|
||||||
target_idxs.push(idx);
|
|
||||||
crate::spatial::for_each_tile_content(idx, |mob| targets.push(mob));
|
|
||||||
particle_builder.request(
|
|
||||||
tile_idx.x,
|
|
||||||
tile_idx.y,
|
|
||||||
rltk::RGB::named(rltk::ORANGE),
|
|
||||||
rltk::RGB::named(rltk::BLACK),
|
|
||||||
rltk::to_cp437('░'),
|
|
||||||
LONG_PARTICLE_LIFETIME,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
},
|
||||||
}
|
);
|
||||||
|
|
||||||
// EDIBLE
|
|
||||||
match is_edible {
|
|
||||||
None => {}
|
|
||||||
Some(_) => {
|
|
||||||
let target = targets[0];
|
|
||||||
let hc = hunger_clock.get_mut(target);
|
|
||||||
if let Some(hc) = hc {
|
|
||||||
hc.state = HungerState::Satiated;
|
|
||||||
hc.duration = 200;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// HEALING ITEM
|
|
||||||
let item_heals = provides_healing.get(wants_to_use.item);
|
|
||||||
match item_heals {
|
|
||||||
None => {}
|
|
||||||
Some(heal) => {
|
|
||||||
for target in targets.iter() {
|
|
||||||
let stats = combat_stats.get_mut(*target);
|
|
||||||
if let Some(stats) = stats {
|
|
||||||
let roll = rng.roll_dice(heal.n_dice, heal.sides) + heal.modifier;
|
|
||||||
stats.hit_points.current = i32::min(stats.hit_points.max, stats.hit_points.current + roll);
|
|
||||||
if entity == *player_entity {
|
|
||||||
logger = logger.append("You recover some vigour.");
|
|
||||||
}
|
|
||||||
let pos = positions.get(entity);
|
|
||||||
if let Some(pos) = pos {
|
|
||||||
particle_builder.heal(pos.x, pos.y);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
let mut damage_logger = gamelog::Logger::new();
|
|
||||||
let mut needs_damage_log = false;
|
|
||||||
|
|
||||||
// DAMAGING ITEM
|
|
||||||
let item_damages = inflicts_damage.get(wants_to_use.item);
|
|
||||||
match item_damages {
|
|
||||||
None => {}
|
|
||||||
Some(damage) => {
|
|
||||||
let target_point = wants_to_use.target.unwrap();
|
|
||||||
let damage_roll = rng.roll_dice(damage.n_dice, damage.sides) + damage.modifier;
|
|
||||||
if !aoe_item {
|
|
||||||
particle_builder.request_rainbow_star(
|
|
||||||
target_point.x,
|
|
||||||
target_point.y,
|
|
||||||
rltk::to_cp437('*'),
|
|
||||||
DEFAULT_PARTICLE_LIFETIME,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
for mob in targets.iter() {
|
|
||||||
let destructible = destructibles.get(*mob);
|
|
||||||
let entity_name = names.get(*mob).unwrap();
|
|
||||||
match destructible {
|
|
||||||
None => {
|
|
||||||
SufferDamage::new_damage(&mut suffer_damage, *mob, damage_roll, true);
|
|
||||||
if entity == *player_entity {
|
|
||||||
damage_logger =
|
|
||||||
damage_logger.append("The").npc_name(&entity_name.name).append("is hit!");
|
|
||||||
needs_damage_log = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Some(_destructible) => {
|
|
||||||
damage_logger = damage_logger
|
|
||||||
.append("The")
|
|
||||||
.item_name(&entity_name.name)
|
|
||||||
.colour(rltk::WHITE)
|
|
||||||
.append("is destroyed!");
|
|
||||||
needs_damage_log = true;
|
|
||||||
entities.delete(*mob).expect("Delete failed");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
used_item = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// CONFUSION
|
|
||||||
let mut add_confusion = Vec::new();
|
|
||||||
{
|
|
||||||
let causes_confusion = confused.get(wants_to_use.item);
|
|
||||||
match causes_confusion {
|
|
||||||
None => {}
|
|
||||||
Some(confusion) => {
|
|
||||||
for mob in targets.iter() {
|
|
||||||
add_confusion.push((*mob, confusion.turns));
|
|
||||||
// Gamelog entry for this is handled turn-by-turn in AI.
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for mob in add_confusion.iter() {
|
|
||||||
confused.insert(mob.0, Confusion { turns: mob.1 }).expect("Unable to insert status");
|
|
||||||
}
|
|
||||||
|
|
||||||
// MAGIC MAPPERS
|
|
||||||
let is_mapper = magic_mapper.get(wants_to_use.item);
|
|
||||||
match is_mapper {
|
|
||||||
None => {}
|
|
||||||
Some(_) => {
|
|
||||||
used_item = true;
|
|
||||||
match is_cursed {
|
|
||||||
None => {
|
|
||||||
logger = logger
|
|
||||||
.append("You feel")
|
|
||||||
.colour(rltk::GREEN)
|
|
||||||
.append("a sense of acuity towards your surroundings.");
|
|
||||||
*runstate = RunState::MagicMapReveal { row: 0, cursed: false };
|
|
||||||
}
|
|
||||||
Some(_) => {
|
|
||||||
logger = logger.append("You").colour(rltk::RED).append("forget where you last were.");
|
|
||||||
*runstate = RunState::MagicMapReveal { row: 0, cursed: true };
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
let is_digger = digger.get(wants_to_use.item);
|
|
||||||
match is_digger {
|
|
||||||
None => {}
|
|
||||||
Some(_) => {
|
|
||||||
used_item = true;
|
|
||||||
for idx in target_idxs {
|
|
||||||
if map.tiles[idx] == TileType::Wall {
|
|
||||||
map.tiles[idx] = TileType::Floor;
|
|
||||||
}
|
|
||||||
for viewshed in (&mut viewsheds).join() {
|
|
||||||
if viewshed
|
|
||||||
.visible_tiles
|
|
||||||
.contains(&Point::new(idx % map.width as usize, idx / map.width as usize))
|
|
||||||
{
|
|
||||||
viewshed.dirty = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// ITEM DELETION AFTER USE
|
|
||||||
if used_item {
|
|
||||||
// Identify
|
|
||||||
if entity == *player_entity {
|
|
||||||
identified_items
|
|
||||||
.insert(entity, IdentifiedItem { name: item_being_used.name.clone() })
|
|
||||||
.expect("Unable to insert");
|
|
||||||
}
|
|
||||||
let consumable = consumables.get(wants_to_use.item);
|
|
||||||
match consumable {
|
|
||||||
None => {}
|
|
||||||
Some(_) => {
|
|
||||||
entities.delete(wants_to_use.item).expect("Delete failed");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
logger.log();
|
|
||||||
if needs_damage_log {
|
|
||||||
damage_logger.log();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
wants_to_use.clear();
|
wants_use.clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
330
src/inventory/use_system_backup.rs
Normal file
330
src/inventory/use_system_backup.rs
Normal file
|
|
@ -0,0 +1,330 @@
|
||||||
|
use super::{
|
||||||
|
gamelog, Confusion, Consumable, Cursed, Destructible, Digger, HungerClock, HungerState, IdentifiedItem,
|
||||||
|
InflictsDamage, MagicMapper, Map, Name, ParticleBuilder, Point, Pools, Position, ProvidesHealing,
|
||||||
|
ProvidesNutrition, RandomNumberGenerator, RunState, SufferDamage, TileType, Viewshed, Wand, WantsToUseItem, AOE,
|
||||||
|
DEFAULT_PARTICLE_LIFETIME, LONG_PARTICLE_LIFETIME,
|
||||||
|
};
|
||||||
|
use specs::prelude::*;
|
||||||
|
|
||||||
|
// Grouping together components because of type complexity issues - SystemData was too large.
|
||||||
|
// This is a temporary solution that'll be fixed once inventory use is refactored into separate
|
||||||
|
// systems.
|
||||||
|
type NameComponents<'a> = (ReadStorage<'a, Name>, WriteStorage<'a, IdentifiedItem>);
|
||||||
|
|
||||||
|
pub struct ItemUseSystem {}
|
||||||
|
impl<'a> System<'a> for ItemUseSystem {
|
||||||
|
#[allow(clippy::type_complexity)]
|
||||||
|
type SystemData = (
|
||||||
|
ReadExpect<'a, Entity>,
|
||||||
|
WriteExpect<'a, Map>,
|
||||||
|
WriteExpect<'a, RandomNumberGenerator>,
|
||||||
|
Entities<'a>,
|
||||||
|
WriteStorage<'a, WantsToUseItem>,
|
||||||
|
NameComponents<'a>,
|
||||||
|
WriteStorage<'a, Consumable>,
|
||||||
|
WriteStorage<'a, Wand>,
|
||||||
|
ReadStorage<'a, Destructible>,
|
||||||
|
ReadStorage<'a, Cursed>,
|
||||||
|
ReadStorage<'a, ProvidesHealing>,
|
||||||
|
ReadStorage<'a, ProvidesNutrition>,
|
||||||
|
WriteStorage<'a, HungerClock>,
|
||||||
|
WriteStorage<'a, Pools>,
|
||||||
|
WriteStorage<'a, SufferDamage>,
|
||||||
|
WriteExpect<'a, ParticleBuilder>,
|
||||||
|
ReadStorage<'a, Position>,
|
||||||
|
ReadStorage<'a, InflictsDamage>,
|
||||||
|
ReadStorage<'a, AOE>,
|
||||||
|
ReadStorage<'a, Digger>,
|
||||||
|
WriteStorage<'a, Confusion>,
|
||||||
|
ReadStorage<'a, MagicMapper>,
|
||||||
|
WriteExpect<'a, RunState>,
|
||||||
|
WriteStorage<'a, Viewshed>,
|
||||||
|
);
|
||||||
|
|
||||||
|
fn run(&mut self, data: Self::SystemData) {
|
||||||
|
let (
|
||||||
|
player_entity,
|
||||||
|
mut map,
|
||||||
|
mut rng,
|
||||||
|
entities,
|
||||||
|
mut wants_to_use,
|
||||||
|
(names, mut identified_items),
|
||||||
|
mut consumables,
|
||||||
|
mut wands,
|
||||||
|
destructibles,
|
||||||
|
cursed_items,
|
||||||
|
provides_healing,
|
||||||
|
provides_nutrition,
|
||||||
|
mut hunger_clock,
|
||||||
|
mut combat_stats,
|
||||||
|
mut suffer_damage,
|
||||||
|
mut particle_builder,
|
||||||
|
positions,
|
||||||
|
inflicts_damage,
|
||||||
|
aoe,
|
||||||
|
digger,
|
||||||
|
mut confused,
|
||||||
|
magic_mapper,
|
||||||
|
mut runstate,
|
||||||
|
mut viewsheds,
|
||||||
|
) = data;
|
||||||
|
|
||||||
|
for (entity, wants_to_use) in (&entities, &wants_to_use).join() {
|
||||||
|
let mut verb = "use";
|
||||||
|
let mut used_item = true;
|
||||||
|
let mut aoe_item = false;
|
||||||
|
|
||||||
|
let mut logger = gamelog::Logger::new();
|
||||||
|
|
||||||
|
let is_cursed = cursed_items.get(wants_to_use.item);
|
||||||
|
let wand = wands.get_mut(wants_to_use.item);
|
||||||
|
if let Some(wand) = wand {
|
||||||
|
// If want has no uses, roll 1d121. On a 121, wrest the wand, then delete it.
|
||||||
|
if wand.uses == 0 {
|
||||||
|
if rng.roll_dice(1, 121) != 121 {
|
||||||
|
gamelog::Logger::new().append("The wand does nothing.").log();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
logger = logger.colour(rltk::YELLOW).append("You wrest one last charge from the worn-out wand.");
|
||||||
|
consumables.insert(wants_to_use.item, Consumable {}).expect("Could not insert consumable");
|
||||||
|
}
|
||||||
|
verb = "zap";
|
||||||
|
wand.uses -= 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
let item_being_used = names.get(wants_to_use.item).unwrap();
|
||||||
|
|
||||||
|
let is_edible = provides_nutrition.get(wants_to_use.item);
|
||||||
|
if let Some(_) = is_edible {
|
||||||
|
verb = "eat";
|
||||||
|
}
|
||||||
|
|
||||||
|
logger =
|
||||||
|
logger.append(format!("You {} the", verb)).item_name_n(format!("{}", &item_being_used.name)).period();
|
||||||
|
|
||||||
|
// TARGETING
|
||||||
|
let mut targets: Vec<Entity> = Vec::new();
|
||||||
|
let mut target_idxs: Vec<usize> = Vec::new();
|
||||||
|
match wants_to_use.target {
|
||||||
|
None => {
|
||||||
|
targets.push(*player_entity);
|
||||||
|
let pos = positions.get(*player_entity);
|
||||||
|
if let Some(pos) = pos {
|
||||||
|
target_idxs.push(map.xy_idx(pos.x, pos.y));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Some(mut target) => {
|
||||||
|
let area_effect = aoe.get(wants_to_use.item);
|
||||||
|
match area_effect {
|
||||||
|
None => {
|
||||||
|
// Single target in a tile
|
||||||
|
let idx = map.xy_idx(target.x, target.y);
|
||||||
|
target_idxs.push(idx);
|
||||||
|
crate::spatial::for_each_tile_content(idx, |mob| targets.push(mob));
|
||||||
|
}
|
||||||
|
Some(area_effect) => {
|
||||||
|
// If item with a targeted AOE is cursed, get the position
|
||||||
|
// of the player and set them to be the new target.
|
||||||
|
match is_cursed {
|
||||||
|
None => {}
|
||||||
|
Some(_) => {
|
||||||
|
let pos = positions.get(*player_entity);
|
||||||
|
if let Some(pos) = pos {
|
||||||
|
target = Point::new(pos.x, pos.y);
|
||||||
|
}
|
||||||
|
logger = logger
|
||||||
|
.append("The")
|
||||||
|
.item_name(&item_being_used.name)
|
||||||
|
.colour(rltk::WHITE)
|
||||||
|
.append("disobeys!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// AOE
|
||||||
|
aoe_item = true;
|
||||||
|
let mut blast_tiles = rltk::field_of_view(target, area_effect.radius, &*map);
|
||||||
|
blast_tiles.retain(|p| p.x > 0 && p.x < map.width - 1 && p.y > 0 && p.y < map.height - 1);
|
||||||
|
for tile_idx in blast_tiles.iter() {
|
||||||
|
let idx = map.xy_idx(tile_idx.x, tile_idx.y);
|
||||||
|
target_idxs.push(idx);
|
||||||
|
crate::spatial::for_each_tile_content(idx, |mob| targets.push(mob));
|
||||||
|
particle_builder.request(
|
||||||
|
tile_idx.x,
|
||||||
|
tile_idx.y,
|
||||||
|
rltk::RGB::named(rltk::ORANGE),
|
||||||
|
rltk::RGB::named(rltk::BLACK),
|
||||||
|
rltk::to_cp437('░'),
|
||||||
|
LONG_PARTICLE_LIFETIME,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// EDIBLE
|
||||||
|
match is_edible {
|
||||||
|
None => {}
|
||||||
|
Some(_) => {
|
||||||
|
let target = targets[0];
|
||||||
|
let hc = hunger_clock.get_mut(target);
|
||||||
|
if let Some(hc) = hc {
|
||||||
|
hc.state = HungerState::Satiated;
|
||||||
|
hc.duration = 200;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// HEALING ITEM
|
||||||
|
let item_heals = provides_healing.get(wants_to_use.item);
|
||||||
|
match item_heals {
|
||||||
|
None => {}
|
||||||
|
Some(heal) => {
|
||||||
|
for target in targets.iter() {
|
||||||
|
let stats = combat_stats.get_mut(*target);
|
||||||
|
if let Some(stats) = stats {
|
||||||
|
let roll = rng.roll_dice(heal.n_dice, heal.sides) + heal.modifier;
|
||||||
|
stats.hit_points.current = i32::min(stats.hit_points.max, stats.hit_points.current + roll);
|
||||||
|
if entity == *player_entity {
|
||||||
|
logger = logger.append("You recover some vigour.");
|
||||||
|
}
|
||||||
|
let pos = positions.get(entity);
|
||||||
|
if let Some(pos) = pos {
|
||||||
|
particle_builder.heal(pos.x, pos.y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut damage_logger = gamelog::Logger::new();
|
||||||
|
let mut needs_damage_log = false;
|
||||||
|
|
||||||
|
// DAMAGING ITEM
|
||||||
|
let item_damages = inflicts_damage.get(wants_to_use.item);
|
||||||
|
match item_damages {
|
||||||
|
None => {}
|
||||||
|
Some(damage) => {
|
||||||
|
let target_point = wants_to_use.target.unwrap();
|
||||||
|
let damage_roll = rng.roll_dice(damage.n_dice, damage.sides) + damage.modifier;
|
||||||
|
if !aoe_item {
|
||||||
|
particle_builder.request_rainbow_star(
|
||||||
|
target_point.x,
|
||||||
|
target_point.y,
|
||||||
|
rltk::to_cp437('*'),
|
||||||
|
DEFAULT_PARTICLE_LIFETIME,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
for mob in targets.iter() {
|
||||||
|
let destructible = destructibles.get(*mob);
|
||||||
|
let entity_name = names.get(*mob).unwrap();
|
||||||
|
match destructible {
|
||||||
|
None => {
|
||||||
|
SufferDamage::new_damage(&mut suffer_damage, *mob, damage_roll, true);
|
||||||
|
if entity == *player_entity {
|
||||||
|
damage_logger =
|
||||||
|
damage_logger.append("The").npc_name(&entity_name.name).append("is hit!");
|
||||||
|
needs_damage_log = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Some(_destructible) => {
|
||||||
|
damage_logger = damage_logger
|
||||||
|
.append("The")
|
||||||
|
.item_name(&entity_name.name)
|
||||||
|
.colour(rltk::WHITE)
|
||||||
|
.append("is destroyed!");
|
||||||
|
needs_damage_log = true;
|
||||||
|
entities.delete(*mob).expect("Delete failed");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
used_item = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// CONFUSION
|
||||||
|
let mut add_confusion = Vec::new();
|
||||||
|
{
|
||||||
|
let causes_confusion = confused.get(wants_to_use.item);
|
||||||
|
match causes_confusion {
|
||||||
|
None => {}
|
||||||
|
Some(confusion) => {
|
||||||
|
for mob in targets.iter() {
|
||||||
|
add_confusion.push((*mob, confusion.turns));
|
||||||
|
// Gamelog entry for this is handled turn-by-turn in AI.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for mob in add_confusion.iter() {
|
||||||
|
confused.insert(mob.0, Confusion { turns: mob.1 }).expect("Unable to insert status");
|
||||||
|
}
|
||||||
|
|
||||||
|
// MAGIC MAPPERS
|
||||||
|
let is_mapper = magic_mapper.get(wants_to_use.item);
|
||||||
|
match is_mapper {
|
||||||
|
None => {}
|
||||||
|
Some(_) => {
|
||||||
|
used_item = true;
|
||||||
|
match is_cursed {
|
||||||
|
None => {
|
||||||
|
logger = logger
|
||||||
|
.append("You feel")
|
||||||
|
.colour(rltk::GREEN)
|
||||||
|
.append("a sense of acuity towards your surroundings.");
|
||||||
|
*runstate = RunState::MagicMapReveal { row: 0, cursed: false };
|
||||||
|
}
|
||||||
|
Some(_) => {
|
||||||
|
logger = logger.append("You").colour(rltk::RED).append("forget where you last were.");
|
||||||
|
*runstate = RunState::MagicMapReveal { row: 0, cursed: true };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let is_digger = digger.get(wants_to_use.item);
|
||||||
|
match is_digger {
|
||||||
|
None => {}
|
||||||
|
Some(_) => {
|
||||||
|
used_item = true;
|
||||||
|
for idx in target_idxs {
|
||||||
|
if map.tiles[idx] == TileType::Wall {
|
||||||
|
map.tiles[idx] = TileType::Floor;
|
||||||
|
}
|
||||||
|
for viewshed in (&mut viewsheds).join() {
|
||||||
|
if viewshed
|
||||||
|
.visible_tiles
|
||||||
|
.contains(&Point::new(idx % map.width as usize, idx / map.width as usize))
|
||||||
|
{
|
||||||
|
viewshed.dirty = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ITEM DELETION AFTER USE
|
||||||
|
if used_item {
|
||||||
|
// Identify
|
||||||
|
if entity == *player_entity {
|
||||||
|
identified_items
|
||||||
|
.insert(entity, IdentifiedItem { name: item_being_used.name.clone() })
|
||||||
|
.expect("Unable to insert");
|
||||||
|
}
|
||||||
|
let consumable = consumables.get(wants_to_use.item);
|
||||||
|
match consumable {
|
||||||
|
None => {}
|
||||||
|
Some(_) => {
|
||||||
|
entities.delete(wants_to_use.item).expect("Delete failed");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
logger.log();
|
||||||
|
if needs_damage_log {
|
||||||
|
damage_logger.log();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
wants_to_use.clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
use super::{
|
use super::{
|
||||||
gamelog, gui::get_item_display_name, raws::Reaction, Attributes, BlocksTile, BlocksVisibility, Door, EntityMoved,
|
gamelog, gui::obfuscate_name, raws::Reaction, Attributes, BlocksTile, BlocksVisibility, Door, EntityMoved, Faction,
|
||||||
Faction, Hidden, HungerClock, HungerState, Item, Map, Name, ParticleBuilder, Player, Pools, Position, Renderable,
|
Hidden, HungerClock, HungerState, Item, Map, Name, ParticleBuilder, Player, Pools, Position, Renderable, RunState,
|
||||||
RunState, State, SufferDamage, Telepath, TileType, Viewshed, WantsToMelee, WantsToPickupItem,
|
State, SufferDamage, Telepath, TileType, Viewshed, WantsToMelee, WantsToPickupItem,
|
||||||
};
|
};
|
||||||
use rltk::{Point, RandomNumberGenerator, Rltk, VirtualKeyCode};
|
use rltk::{Point, RandomNumberGenerator, Rltk, VirtualKeyCode};
|
||||||
use specs::prelude::*;
|
use specs::prelude::*;
|
||||||
|
|
@ -356,7 +356,7 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> RunState
|
||||||
let mut some = false;
|
let mut some = false;
|
||||||
crate::spatial::for_each_tile_content(destination_idx, |entity| {
|
crate::spatial::for_each_tile_content(destination_idx, |entity| {
|
||||||
if !hidden.get(entity).is_some() && names.get(entity).is_some() {
|
if !hidden.get(entity).is_some() && names.get(entity).is_some() {
|
||||||
let item_name = get_item_display_name(ecs, entity).0;
|
let item_name = obfuscate_name(ecs, entity).0;
|
||||||
item_names.push(item_name);
|
item_names.push(item_name);
|
||||||
some = true;
|
some = true;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue