+ rogues, rapiers, and grammar fixes
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parent
40f9d117f3
commit
91c2972935
4 changed files with 50 additions and 12 deletions
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@ -137,6 +137,15 @@
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"flags": ["EQUIP_MELEE", "STRENGTH"],
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"effects": { "base_damage": "1d6" }
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},
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{
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"id": "equip_rapier",
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"name": { "name": "rapier", "plural": "rapiers" },
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"renderable": { "glyph": ")", "fg": "#C0C0C0", "bg": "#000000", "order": 2 },
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"weight": 2,
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"value": 10,
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"flags": ["EQUIP_MELEE", "FINESSE"],
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"effects": { "base_damage": "1d8" }
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},
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{
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"id": "equip_pitchfork",
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"name": { "name": "pitchfork", "plural": "pitchforks" },
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@ -77,15 +77,17 @@ pub fn roll_4d6(rng: &mut rltk::RandomNumberGenerator) -> i32 {
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/// Handles stat distribution for a player character.
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pub fn get_attribute_rolls(rng: &mut RandomNumberGenerator, class: Classes) -> (i32, i32, i32, i32, i32, i32) {
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let (mut str, mut dex, mut con, mut int, mut wis, mut cha) = match class {
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Classes::Fighter => (10, 10, 10, 10, 10, 10),
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Classes::Wizard => (10, 10, 10, 10, 10, 10),
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Classes::Villager => (10, 10, 10, 10, 10, 10),
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Classes::Fighter => (10, 8, 10, 6, 6, 8),
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Classes::Rogue => (8, 12, 8, 6, 8, 10),
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Classes::Wizard => (6, 8, 6, 12, 10, 8),
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Classes::Villager => (6, 6, 6, 6, 6, 6),
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};
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let remaining_points = 75 - (str + dex + con + int + wis + cha);
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let improve_chance: [i32; 6] = match class {
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Classes::Fighter => [30, 20, 30, 6, 7, 7],
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Classes::Rogue => [18, 30, 20, 9, 8, 15],
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Classes::Wizard => [10, 20, 20, 30, 10, 10],
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Classes::Villager => [15, 15, 40, 10, 10, 10],
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Classes::Villager => [15, 15, 25, 15, 15, 15],
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};
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let improve_table = crate::random_table::RandomTable::new()
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.add("Strength", improve_chance[0])
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@ -1,5 +1,8 @@
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use super::{gamesystem::attr_bonus, gamesystem::get_attribute_rolls, Attributes, Pools, Renderable, RunState, State};
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use crate::{ai::NORMAL_SPEED, raws, Attribute, Energy, Pool, Skill, Skills, Telepath};
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use crate::{
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ai::NORMAL_SPEED, raws, spawner::potion_table, spawner::scroll_table, Attribute, Energy, Pool, Skill, Skills,
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Telepath,
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};
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use rltk::prelude::*;
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use specs::prelude::*;
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use std::collections::HashMap;
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@ -15,6 +18,7 @@ pub enum Races {
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#[derive(PartialEq, Copy, Clone)]
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pub enum Classes {
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Fighter,
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Rogue,
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Wizard,
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Villager,
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}
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@ -69,18 +73,24 @@ pub fn character_creation(gs: &mut State, ctx: &mut Rltk) -> CharCreateResult {
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fg = unselected_fg;
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}
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ctx.print_color(x, y, fg, bg, "f. Fighter");
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if class == Classes::Rogue {
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fg = selected_fg;
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} else {
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fg = unselected_fg;
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}
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ctx.print_color(x, y + 1, fg, bg, "r. Rogue");
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if class == Classes::Wizard {
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fg = selected_fg;
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} else {
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fg = unselected_fg;
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}
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ctx.print_color(x, y + 1, fg, bg, "w. Wizard");
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ctx.print_color(x, y + 2, fg, bg, "w. Wizard");
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if class == Classes::Villager {
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fg = selected_fg;
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} else {
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fg = unselected_fg;
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}
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ctx.print_color(x, y + 2, fg, bg, "v. Villager");
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ctx.print_color(x, y + 3, fg, bg, "v. Villager");
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match ctx.key {
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None => return CharCreateResult::NoSelection { race, class },
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@ -91,6 +101,7 @@ pub fn character_creation(gs: &mut State, ctx: &mut Rltk) -> CharCreateResult {
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VirtualKeyCode::E => return CharCreateResult::NoSelection { race: Races::Elf, class },
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VirtualKeyCode::D => return CharCreateResult::NoSelection { race: Races::Dwarf, class },
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VirtualKeyCode::F => return CharCreateResult::NoSelection { race, class: Classes::Fighter },
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VirtualKeyCode::R => return CharCreateResult::NoSelection { race, class: Classes::Rogue },
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VirtualKeyCode::W => return CharCreateResult::NoSelection { race, class: Classes::Wizard },
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VirtualKeyCode::V => return CharCreateResult::NoSelection { race, class: Classes::Villager },
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_ => return CharCreateResult::NoSelection { race, class },
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@ -216,8 +227,24 @@ fn get_starting_inventory(class: Classes, rng: &mut RandomNumberGenerator) -> (V
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];
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carried = vec!["food_rations".to_string()];
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}
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Classes::Rogue => {
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equipped = vec!["equip_rapier".to_string(), "equip_body_leather".to_string()];
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carried = vec![
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"equip_dagger".to_string(),
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"equip_dagger".to_string(),
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"food_rations".to_string(),
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"food_apple".to_string(),
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];
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}
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Classes::Wizard => {
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equipped = vec!["equip_dagger".to_string(), "equip_back_protection".to_string()];
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carried = vec!["food_rations".to_string()];
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for _i in 0..rng.roll_dice(1, 3) {
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carried.push(scroll_table(3).roll(rng));
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}
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for _i in 0..rng.roll_dice(1, 2) - 1 {
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carried.push(potion_table(3).roll(rng));
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}
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}
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Classes::Villager => {
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let rolled_weapon = raws::table_by_name(&raws::RAWS.lock().unwrap(), "villager_equipment", 1).roll(rng);
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@ -90,7 +90,7 @@ impl<'a> System<'a> for HungerSystem {
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HungerState::Satiated => gamelog::Logger::new()
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.append("You feel")
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.colour(get_hunger_colour(hunger_clock.state))
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.append("satiated")
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.append_n("satiated")
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.colour(WHITE)
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.period()
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.log(),
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@ -98,27 +98,27 @@ impl<'a> System<'a> for HungerSystem {
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HungerState::Hungry => gamelog::Logger::new()
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.append("You feel")
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.colour(get_hunger_colour(hunger_clock.state))
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.append("hungry")
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.append_n("hungry")
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.colour(WHITE)
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.period()
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.log(),
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HungerState::Weak => gamelog::Logger::new()
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.append("You feel")
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.colour(get_hunger_colour(hunger_clock.state))
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.append("weak with hunger")
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.append_n("weak with hunger")
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.colour(WHITE)
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.period()
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.log(),
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HungerState::Fainting => gamelog::Logger::new()
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.append("You feel")
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.colour(get_hunger_colour(hunger_clock.state))
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.append("hungry enough to faint")
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.append_n("hungry enough to faint")
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.colour(WHITE)
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.period()
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.log(),
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_ => gamelog::Logger::new()
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.colour(get_hunger_colour(hunger_clock.state))
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.append("You can't go on without food!")
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.append_n("You can't go on without food!")
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.log(),
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}
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}
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