atomising item use: damage and healing, and refactors
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6677181a4e
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911873127d
12 changed files with 176 additions and 48 deletions
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@ -2,7 +2,7 @@ use super::{
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gamelog, EquipmentChanged, InBackpack, MagicItem, MasterDungeonMap, Name, ObfuscatedName, Position, Wand,
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WantsToDropItem,
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};
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use crate::gui::obfuscate_name_ecs;
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use crate::gui::obfuscate_name;
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use specs::prelude::*;
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pub struct ItemDropSystem {}
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@ -56,7 +56,7 @@ impl<'a> System<'a> for ItemDropSystem {
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.append("You drop the")
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.item_name_n(format!(
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"{}",
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obfuscate_name_ecs(to_drop.item, &names, &magic_items, &obfuscated_names, &dm, Some(&wands)).0
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obfuscate_name(to_drop.item, &names, &magic_items, &obfuscated_names, &dm, Some(&wands)).0
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))
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.period()
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.log();
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