atomising item use: damage and healing, and refactors
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parent
6677181a4e
commit
911873127d
12 changed files with 176 additions and 48 deletions
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@ -2,7 +2,7 @@ use super::{
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gamelog, EquipmentChanged, InBackpack, MagicItem, MasterDungeonMap, Name, ObfuscatedName, Position, Wand,
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WantsToPickupItem,
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};
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use crate::gui::obfuscate_name_ecs;
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use crate::gui::obfuscate_name;
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use specs::prelude::*;
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pub struct ItemCollectionSystem {}
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@ -48,7 +48,7 @@ impl<'a> System<'a> for ItemCollectionSystem {
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.append("You pick up the")
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.item_name_n(format!(
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"{}",
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obfuscate_name_ecs(pickup.item, &names, &magic_items, &obfuscated_names, &dm, Some(&wands)).0
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obfuscate_name(pickup.item, &names, &magic_items, &obfuscated_names, &dm, Some(&wands)).0
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))
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.period()
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.log();
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@ -2,7 +2,7 @@ use super::{
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gamelog, EquipmentChanged, InBackpack, MagicItem, MasterDungeonMap, Name, ObfuscatedName, Position, Wand,
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WantsToDropItem,
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};
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use crate::gui::obfuscate_name_ecs;
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use crate::gui::obfuscate_name;
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use specs::prelude::*;
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pub struct ItemDropSystem {}
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@ -56,7 +56,7 @@ impl<'a> System<'a> for ItemDropSystem {
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.append("You drop the")
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.item_name_n(format!(
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"{}",
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obfuscate_name_ecs(to_drop.item, &names, &magic_items, &obfuscated_names, &dm, Some(&wands)).0
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obfuscate_name(to_drop.item, &names, &magic_items, &obfuscated_names, &dm, Some(&wands)).0
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))
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.period()
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.log();
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@ -2,7 +2,7 @@ use super::{
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gamelog, EquipmentChanged, Equippable, Equipped, InBackpack, MagicItem, MasterDungeonMap, Name, ObfuscatedName,
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WantsToUseItem,
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};
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use crate::gui::{item_colour, obfuscate_name_ecs};
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use crate::gui::{item_colour, obfuscate_name};
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use specs::prelude::*;
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pub struct ItemEquipSystem {}
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@ -58,7 +58,7 @@ impl<'a> System<'a> for ItemEquipSystem {
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if target == *player_entity {
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logger = logger
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.append("You remove your")
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.append_n(obfuscate_name_ecs(*item, &names, &magic_items, &obfuscated_names, &dm, None).0)
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.append_n(obfuscate_name(*item, &names, &magic_items, &obfuscated_names, &dm, None).0)
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.colour(item_colour(*item, &names, &magic_items, &dm))
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.period();
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}
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@ -73,15 +73,8 @@ impl<'a> System<'a> for ItemEquipSystem {
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logger = logger
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.append("You equip the")
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.append_n(
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obfuscate_name_ecs(
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wants_to_use_item.item,
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&names,
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&magic_items,
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&obfuscated_names,
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&dm,
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None,
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)
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.0,
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obfuscate_name(wants_to_use_item.item, &names, &magic_items, &obfuscated_names, &dm, None)
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.0,
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)
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.colour(item_colour(wants_to_use_item.item, &names, &magic_items, &dm))
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.period();
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@ -1,5 +1,5 @@
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use super::{gamelog, Equipped, InBackpack, MagicItem, MasterDungeonMap, Name, ObfuscatedName, WantsToRemoveItem};
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use crate::gui::{item_colour, obfuscate_name_ecs};
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use crate::gui::{item_colour, obfuscate_name};
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use specs::prelude::*;
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pub struct ItemRemoveSystem {}
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@ -37,9 +37,7 @@ impl<'a> System<'a> for ItemRemoveSystem {
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if entity == *player_entity {
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gamelog::Logger::new()
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.append("You unequip the")
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.append_n(
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obfuscate_name_ecs(to_remove.item, &names, &magic_items, &obfuscated_names, &dm, None).0,
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)
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.append_n(obfuscate_name(to_remove.item, &names, &magic_items, &obfuscated_names, &dm, None).0)
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.colour(item_colour(to_remove.item, &names, &magic_items, &dm))
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.period()
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.log();
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