atomising item use: damage and healing, and refactors

This commit is contained in:
Llywelwyn 2023-08-17 03:12:42 +01:00
parent 6677181a4e
commit 911873127d
12 changed files with 176 additions and 48 deletions

View file

@ -151,7 +151,7 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
(&entities, &equipped, &renderables).join().filter(|item| item.1.owner == *player_entity)
{
equipment.push((
obfuscate_name(ecs, entity).0,
obfuscate_name_ecs(ecs, entity).0,
RGB::named(item_colour_ecs(ecs, entity)),
renderable.fg,
renderable.glyph,
@ -223,7 +223,7 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
(RGB::named(rltk::WHITE), rltk::to_cp437('-'))
};
seen_entities.push((
obfuscate_name(ecs, entity).0,
obfuscate_name_ecs(ecs, entity).0,
RGB::named(item_colour_ecs(ecs, entity)),
render_fg,
glyph,
@ -387,7 +387,7 @@ pub fn get_max_inventory_width(inventory: &BTreeMap<UniqueInventoryItem, i32>) -
}
// Inside the ECS
pub fn obfuscate_name_ecs(
pub fn obfuscate_name(
item: Entity,
names: &ReadStorage<Name>,
magic_items: &ReadStorage<MagicItem>,
@ -423,7 +423,7 @@ pub fn obfuscate_name_ecs(
}
// Outside the ECS
pub fn obfuscate_name(ecs: &World, item: Entity) -> (String, String) {
pub fn obfuscate_name_ecs(ecs: &World, item: Entity) -> (String, String) {
let (mut singular, mut plural) = ("nameless item (bug)".to_string(), "nameless items (bug)".to_string());
if let Some(name) = ecs.read_storage::<Name>().get(item) {
if ecs.read_storage::<MagicItem>().get(item).is_some() {
@ -577,7 +577,7 @@ pub fn get_player_inventory(ecs: &World) -> (BTreeMap<UniqueInventoryItem, i32>,
let item_colour = item_colour_ecs(ecs, entity);
let renderables =
((renderable.fg.r * 255.0) as u8, (renderable.fg.g * 255.0) as u8, (renderable.fg.b * 255.0) as u8);
let (singular, plural) = obfuscate_name(ecs, entity);
let (singular, plural) = obfuscate_name_ecs(ecs, entity);
player_inventory
.entry(UniqueInventoryItem {
display_name: DisplayName { singular: singular.clone(), plural: plural },
@ -684,7 +684,7 @@ pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Opti
let mut equippable: Vec<(Entity, String)> = Vec::new();
let mut width = 2;
for (entity, _pack) in (&entities, &backpack).join().filter(|item| item.1.owner == *player_entity) {
let this_name = &obfuscate_name(&gs.ecs, entity).0;
let this_name = &obfuscate_name_ecs(&gs.ecs, entity).0;
let this_width = 5 + this_name.len();
width = if width > this_width { width } else { this_width };
equippable.push((entity, this_name.to_string()));