atomising item use: damage and healing, and refactors

This commit is contained in:
Llywelwyn 2023-08-17 03:12:42 +01:00
parent 6677181a4e
commit 911873127d
12 changed files with 176 additions and 48 deletions

View file

@ -1,5 +1,9 @@
use super::{add_effect, EffectType, Entity, Targets, World};
use crate::{gamelog, gui::item_colour_ecs, gui::obfuscate_name, Consumable, Cursed, ProvidesNutrition};
use crate::{
gamelog, gui::item_colour_ecs, gui::obfuscate_name_ecs, Consumable, Cursed, InflictsDamage, MagicMapper,
ProvidesHealing, ProvidesNutrition, RandomNumberGenerator, RunState,
};
use rltk::prelude::*;
use specs::prelude::*;
pub fn item_trigger(source: Option<Entity>, item: Entity, target: &Targets, ecs: &mut World) {
@ -15,24 +19,99 @@ pub const BLESSED: i32 = 2;
pub const UNCURSED: i32 = 1;
pub const CURSED: i32 = 0;
struct EventInfo {
source: Option<Entity>,
entity: Entity,
target: Targets,
buc: i32,
log: bool,
}
// TODO: Currently, items can only be used by the player, and so this system is only built for that.
// It does almost no sanity-checking to make sure the logs only appear if the effect is taking
// place on the player -- once monsters can use an item, their item usage will make logs for
// the player saying they were the one who used the item. This will need refactoring then.
fn event_trigger(source: Option<Entity>, entity: Entity, target: &Targets, ecs: &mut World) {
let mut logger = gamelog::Logger::new();
let mut log = false;
// Check BUC --
// TODO: Replace this with a system checking for blessed, uncursed, or cursed.
let buc = if ecs.read_storage::<Cursed>().get(entity).is_some() { CURSED } else { UNCURSED };
// Providing nutrition
if ecs.read_storage::<ProvidesNutrition>().get(entity).is_some() {
add_effect(source, EffectType::RestoreNutrition { buc }, target.clone());
logger = logger
.append("You eat the")
.append_n(obfuscate_name(ecs, entity).0)
.colour(item_colour_ecs(ecs, entity))
.period()
.buc(buc, Some("Blech! Rotten."), Some("Delicious."));
log = true;
}
if log {
let mut event = EventInfo { source, entity, target: target.clone(), buc, log: false };
let mut logger = gamelog::Logger::new();
// PROVIDES NUTRITION
logger = handle_restore_nutrition(ecs, &mut event, logger);
// MAGIC MAPPER
logger = handle_magic_mapper(ecs, &mut event, logger);
// DOES HEALING
logger = handle_healing(ecs, &mut event, logger);
// DOES DAMAGE
logger = handle_damage(ecs, &mut event, logger);
if event.log {
logger.log();
}
}
fn handle_restore_nutrition(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::Logger) -> gamelog::Logger {
if ecs.read_storage::<ProvidesNutrition>().get(event.entity).is_some() {
add_effect(event.source, EffectType::RestoreNutrition { buc: event.buc }, event.target.clone());
logger = logger
.append("You eat the")
.colour(item_colour_ecs(ecs, event.entity))
.append_n(obfuscate_name_ecs(ecs, event.entity).0)
.colour(WHITE)
.period()
.buc(event.buc, Some("Blech! Rotten."), Some("Delicious."));
event.log = true;
}
return logger;
}
fn handle_magic_mapper(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::Logger) -> gamelog::Logger {
if ecs.read_storage::<MagicMapper>().get(event.entity).is_some() {
let mut runstate = ecs.fetch_mut::<RunState>();
let cursed = if event.buc == CURSED { true } else { false };
*runstate = RunState::MagicMapReveal { row: 0, cursed: cursed };
logger = logger.append("You recall your surroundings!").buc(
event.buc,
Some("... but forget where you last were."),
None,
);
event.log = true;
}
return logger;
}
fn handle_healing(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::Logger) -> gamelog::Logger {
if let Some(healing_item) = ecs.read_storage::<ProvidesHealing>().get(event.entity) {
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
let roll = rng.roll_dice(healing_item.n_dice, healing_item.sides) + healing_item.modifier;
add_effect(event.source, EffectType::Healing { amount: roll }, event.target.clone());
logger = logger.append("You recover some vigour.");
event.log = true;
}
return logger;
}
fn handle_damage(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::Logger) -> gamelog::Logger {
if let Some(damage_item) = ecs.read_storage::<InflictsDamage>().get(event.entity) {
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
let roll = rng.roll_dice(damage_item.n_dice, damage_item.sides) + damage_item.modifier;
add_effect(event.source, EffectType::Damage { amount: roll }, event.target.clone());
for target in get_entity_targets(&event.target) {
logger = logger
.append("The")
.colour(item_colour_ecs(ecs, target))
.append(obfuscate_name_ecs(ecs, target).0)
.append("is hit!");
event.log = true;
}
}
return logger;
}
fn get_entity_targets(target: &Targets) -> Vec<Entity> {
let mut entities: Vec<Entity> = Vec::new();
match target {
Targets::Entity { target } => entities.push(*target),
Targets::EntityList { targets } => targets.iter().for_each(|target| entities.push(*target)),
_ => {}
}
return entities;
}