huge refactor of overmap-local map travel

This commit is contained in:
Llywelwyn 2023-08-27 16:21:15 +01:00
parent 02be487334
commit 8e3ed5cead
9 changed files with 103 additions and 145 deletions

View file

@ -1,6 +1,3 @@
pub const ID_PREVIOUS_LEVEL: i32 = -5;
pub const ID_NEXT_LEVEL: i32 = -6;
pub const ID_OVERMAP: i32 = 1; pub const ID_OVERMAP: i32 = 1;
pub const ID_TOWN: i32 = 10; pub const ID_TOWN: i32 = 10;

View file

@ -70,9 +70,7 @@ pub enum RunState {
}, },
SaveGame, SaveGame,
GameOver, GameOver,
PreviousLevel, GoToLevel(i32, TileType),
NextLevel,
GoToLevel(i32, Option<TileType>),
HelpScreen, HelpScreen,
MagicMapReveal { MagicMapReveal {
row: i32, row: i32,
@ -90,12 +88,12 @@ pub struct State {
} }
impl State { impl State {
fn generate_world_map(&mut self, new_id: i32, offset: i32, from_tile: Option<TileType>) { fn generate_world_map(&mut self, new_id: i32, dest_tile: TileType) {
// Visualisation stuff // Visualisation stuff
self.mapgen_index = 0; self.mapgen_index = 0;
self.mapgen_timer = 0.0; self.mapgen_timer = 0.0;
self.mapgen_history.clear(); self.mapgen_history.clear();
let map_building_info = map::level_transition(&mut self.ecs, new_id, offset, from_tile); let map_building_info = map::level_transition(&mut self.ecs, new_id, dest_tile);
if let Some(history) = map_building_info { if let Some(history) = map_building_info {
self.mapgen_history = history; self.mapgen_history = history;
} else { } else {
@ -172,35 +170,18 @@ impl State {
default_move_ai.run_now(&self.ecs); default_move_ai.run_now(&self.ecs);
} }
fn goto_id(&mut self, id: i32, from_tile: Option<TileType>) { fn goto_id(&mut self, id: i32, dest_tile: TileType) {
let current_id; let current_id;
{ {
let worldmap_resource = self.ecs.fetch::<Map>(); let worldmap_resource = self.ecs.fetch::<Map>();
current_id = worldmap_resource.id; current_id = worldmap_resource.id;
} }
let offset = id - current_id; // Freeze curr level
self.goto_level(offset, from_tile);
}
fn goto_level(&mut self, offset: i32, from_tile: Option<TileType>) {
// Build new map + place player
let current_id;
{
let worldmap_resource = self.ecs.fetch::<Map>();
current_id = worldmap_resource.id;
}
// Record the correct type of event
if offset < 0 && current_id == 1 {
gamelog::Logger::new().append("CHEAT MENU: YOU CAN'T DO THAT.").colour((255, 0, 0)).log();
return;
} else {
gamelog::record_event(EVENT::CHANGED_FLOOR(current_id + offset));
}
// Freeze the current level
map::dungeon::freeze_entities(&mut self.ecs); map::dungeon::freeze_entities(&mut self.ecs);
self.generate_world_map(current_id + offset, offset, from_tile); self.generate_world_map(id, dest_tile);
let mapname = self.ecs.fetch::<Map>().name.clone(); let mapname = self.ecs.fetch::<Map>().name.clone();
gamelog::Logger::new().append("You head to").npc_name_n(mapname).period().log(); gamelog::Logger::new().append("You head to").npc_name_n(mapname).period().log();
gamelog::record_event(EVENT::CHANGED_FLOOR(id));
} }
fn game_over_cleanup(&mut self) { fn game_over_cleanup(&mut self) {
@ -221,7 +202,7 @@ impl State {
} }
// Replace map list // Replace map list
self.ecs.insert(map::dungeon::MasterDungeonMap::new()); self.ecs.insert(map::dungeon::MasterDungeonMap::new());
self.generate_world_map(1, 0, None); self.generate_world_map(1, TileType::Floor);
gamelog::setup_log(); gamelog::setup_log();
gamelog::record_event(EVENT::LEVEL(1)); gamelog::record_event(EVENT::LEVEL(1));
@ -310,12 +291,14 @@ impl GameState for State {
} }
gui::CheatMenuResult::NoResponse => {} gui::CheatMenuResult::NoResponse => {}
gui::CheatMenuResult::Ascend => { gui::CheatMenuResult::Ascend => {
self.goto_level(-1, Some(TileType::UpStair)); let id = self.ecs.fetch::<Map>().id - 1;
self.goto_id(id, TileType::DownStair);
self.mapgen_next_state = Some(RunState::PreRun); self.mapgen_next_state = Some(RunState::PreRun);
new_runstate = RunState::MapGeneration; new_runstate = RunState::MapGeneration;
} }
gui::CheatMenuResult::Descend => { gui::CheatMenuResult::Descend => {
self.goto_level(1, Some(TileType::DownStair)); let id = self.ecs.fetch::<Map>().id + 1;
self.goto_id(id, TileType::UpStair);
self.mapgen_next_state = Some(RunState::PreRun); self.mapgen_next_state = Some(RunState::PreRun);
new_runstate = RunState::MapGeneration; new_runstate = RunState::MapGeneration;
} }
@ -534,18 +517,8 @@ impl GameState for State {
}); });
} }
} }
RunState::NextLevel => { RunState::GoToLevel(id, dest_tile) => {
self.goto_level(1, Some(TileType::DownStair)); self.goto_id(id, dest_tile);
self.mapgen_next_state = Some(RunState::PreRun);
new_runstate = RunState::MapGeneration;
}
RunState::PreviousLevel => {
self.goto_level(-1, Some(TileType::UpStair));
self.mapgen_next_state = Some(RunState::PreRun);
new_runstate = RunState::MapGeneration;
}
RunState::GoToLevel(id, from_tile) => {
self.goto_id(id, from_tile);
self.mapgen_next_state = Some(RunState::PreRun); self.mapgen_next_state = Some(RunState::PreRun);
new_runstate = RunState::MapGeneration; new_runstate = RunState::MapGeneration;
} }
@ -750,7 +723,7 @@ fn main() -> rltk::BError {
gamelog::setup_log(); gamelog::setup_log();
gamelog::record_event(EVENT::LEVEL(1)); gamelog::record_event(EVENT::LEVEL(1));
gs.generate_world_map(1, 0, None); gs.generate_world_map(1, TileType::Floor);
rltk::main_loop(context, gs) rltk::main_loop(context, gs)
} }

View file

@ -189,60 +189,55 @@ fn make_wand_name(rng: &mut RandomNumberGenerator, used_names: &mut HashSet<Stri
} }
} }
pub fn level_transition(ecs: &mut World, new_id: i32, offset: i32, from_tile: Option<TileType>) -> Option<Vec<Map>> { pub fn level_transition(ecs: &mut World, new_id: i32, dest_tile: TileType) -> Option<Vec<Map>> {
// Obtain master // Obtain master
let dungeon_master = ecs.read_resource::<MasterDungeonMap>(); let dungeon_master = ecs.read_resource::<MasterDungeonMap>();
if dungeon_master.get_map(new_id).is_some() { if dungeon_master.get_map(new_id).is_some() {
std::mem::drop(dungeon_master); std::mem::drop(dungeon_master);
transition_to_existing_map(ecs, new_id, offset, from_tile); transition_to_existing_map(ecs, new_id, dest_tile);
return None; return None;
} else { } else {
std::mem::drop(dungeon_master); std::mem::drop(dungeon_master);
return Some(transition_to_new_map(ecs, new_id)); return Some(transition_to_new_map(ecs, new_id, dest_tile));
} }
} }
fn transition_to_existing_map(ecs: &mut World, new_id: i32, offset: i32, from_tile: Option<TileType>) { fn transition_to_existing_map(ecs: &mut World, new_id: i32, dest_tile: TileType) {
let mut dungeon_master = ecs.write_resource::<MasterDungeonMap>(); let mut dungeon_master = ecs.write_resource::<MasterDungeonMap>();
// Unwrapping here panics if new_id isn't present. But this should // Unwrapping here panics if new_id isn't present. But this should
// never be called without new_id being present by level_transition. // never be called without new_id being present by level_transition.
let map = dungeon_master.get_map(new_id).unwrap(); let map = dungeon_master.get_map(new_id).unwrap();
let mut worldmap_resource = ecs.write_resource::<Map>(); let mut worldmap_resource = ecs.write_resource::<Map>();
let player_entity = ecs.fetch::<Entity>(); let player_entity = ecs.fetch::<Entity>();
// Find down stairs, place player
let dest_tile = if from_tile.is_some() {
match from_tile.unwrap() {
TileType::UpStair => TileType::DownStair,
TileType::DownStair => TileType::UpStair,
TileType::ToTown => TileType::ToOvermap,
TileType::ToOvermap => {
match worldmap_resource.id {
ID_TOWN => TileType::ToTown,
ID_INFINITE => TileType::ToInfinite,
_ => panic!("Tried to transition to overmap from somewhere unaccounted for!"),
}
}
_ => if offset < 0 { TileType::DownStair } else { TileType::UpStair }
}
} else if offset < 0 {
TileType::DownStair
} else {
TileType::UpStair
};
let w = map.width; let w = map.width;
let mut possible_destinations: Vec<usize> = Vec::new();
for (idx, tt) in map.tiles.iter().enumerate() { for (idx, tt) in map.tiles.iter().enumerate() {
if *tt == dest_tile { if *tt == dest_tile {
let mut player_position = ecs.write_resource::<Point>(); possible_destinations.push(idx);
*player_position = Point::new((idx as i32) % w, (idx as i32) / w);
let mut position_components = ecs.write_storage::<Position>();
let player_pos_component = position_components.get_mut(*player_entity);
if let Some(player_pos_component) = player_pos_component {
player_pos_component.x = (idx as i32) % w;
player_pos_component.y = (idx as i32) / w;
}
} }
} }
if possible_destinations.is_empty() {
console::log("WARNING: No destination tiles found on map transition.");
match dest_tile {
TileType::DownStair => console::log("DESTINATION: DownStair"),
TileType::UpStair => console::log("DESTINATION: UpStair"),
TileType::ToOvermap(id) => console::log(format!("DESTINATION: ToOvermap({})", id)),
TileType::ToLocal(id) => console::log(format!("DESTINATION: ToLocal({})", id)),
_ => console::log("DESTINATION: Unknown"),
}
possible_destinations.push(((map.width * map.height) as usize) / 2); // Centre of map
}
let mut rng = ecs.write_resource::<rltk::RandomNumberGenerator>();
let idx = possible_destinations[(rng.roll_dice(1, possible_destinations.len() as i32) as usize) - 1];
let mut player_position = ecs.write_resource::<Point>();
*player_position = Point::new((idx as i32) % w, (idx as i32) / w);
let mut position_components = ecs.write_storage::<Position>();
let player_pos_component = position_components.get_mut(*player_entity);
if let Some(player_pos_component) = player_pos_component {
player_pos_component.x = (idx as i32) % w;
player_pos_component.y = (idx as i32) / w;
}
dungeon_master.store_map(&worldmap_resource); dungeon_master.store_map(&worldmap_resource);
*worldmap_resource = map; *worldmap_resource = map;
// Dirtify viewsheds (forces refresh) // Dirtify viewsheds (forces refresh)
@ -258,7 +253,7 @@ fn transition_to_existing_map(ecs: &mut World, new_id: i32, offset: i32, from_ti
} }
} }
fn transition_to_new_map(ecs: &mut World, new_id: i32) -> Vec<Map> { fn transition_to_new_map(ecs: &mut World, new_id: i32, _dest_tile: TileType) -> Vec<Map> {
let mut rng = ecs.write_resource::<rltk::RandomNumberGenerator>(); let mut rng = ecs.write_resource::<rltk::RandomNumberGenerator>();
// Might need this to fallback to 1, but if player // Might need this to fallback to 1, but if player
// level isn't found at all, there's a bigger concern // level isn't found at all, there's a bigger concern
@ -280,11 +275,6 @@ fn transition_to_new_map(ecs: &mut World, new_id: i32) -> Vec<Map> {
let up_idx = builder.build_data.map.xy_idx(pos.x, pos.y); let up_idx = builder.build_data.map.xy_idx(pos.x, pos.y);
builder.build_data.map.tiles[up_idx] = TileType::UpStair; builder.build_data.map.tiles[up_idx] = TileType::UpStair;
} }
} else if old_map.overmap && !builder.build_data.map.overmap {
if let Some(pos) = &builder.build_data.starting_position {
let down_idx = builder.build_data.map.xy_idx(pos.x, pos.y);
builder.build_data.map.tiles[down_idx] = TileType::ToOvermap;
}
} }
*worldmap_resource = builder.build_data.map.clone(); *worldmap_resource = builder.build_data.map.clone();
// Unwrap so we get a CTD if there's no starting pos. // Unwrap so we get a CTD if there's no starting pos.

View file

@ -2,7 +2,7 @@ use rltk::{ Algorithm2D, BaseMap, Point };
use serde::{ Deserialize, Serialize }; use serde::{ Deserialize, Serialize };
use std::collections::HashSet; use std::collections::HashSet;
mod tiletype; mod tiletype;
pub use tiletype::{ tile_cost, tile_opaque, tile_walkable, TileType }; pub use tiletype::{ tile_cost, tile_opaque, tile_walkable, TileType, get_dest, Destination };
mod interval_spawning_system; mod interval_spawning_system;
pub use interval_spawning_system::try_spawn_interval; pub use interval_spawning_system::try_spawn_interval;
pub mod dungeon; pub mod dungeon;

View file

@ -88,9 +88,8 @@ pub fn get_default_theme_renderables(idx: usize, map: &Map, debug: Option<bool>)
TileType::DeepWater => { glyph = rltk::to_cp437(DEEP_WATER_GLYPH); bg = RGB::named(DEEP_WATER_COLOUR); offsets = DEEP_WATER_OFFSETS; } TileType::DeepWater => { glyph = rltk::to_cp437(DEEP_WATER_GLYPH); bg = RGB::named(DEEP_WATER_COLOUR); offsets = DEEP_WATER_OFFSETS; }
TileType::Bars => { glyph = rltk::to_cp437(BARS_GLYPH); fg = RGB::named(BARS_COLOUR); bg = RGB::named(FLOOR_COLOUR); } TileType::Bars => { glyph = rltk::to_cp437(BARS_GLYPH); fg = RGB::named(BARS_COLOUR); bg = RGB::named(FLOOR_COLOUR); }
TileType::ImpassableMountain => { glyph = rltk::to_cp437(IMPASSABLE_MOUNTAIN_GLYPH); bg = RGB::named(IMPASSABLE_MOUNTAIN_COLOUR); offsets = IMPASSABLE_MOUNTAIN_OFFSETS } TileType::ImpassableMountain => { glyph = rltk::to_cp437(IMPASSABLE_MOUNTAIN_GLYPH); bg = RGB::named(IMPASSABLE_MOUNTAIN_COLOUR); offsets = IMPASSABLE_MOUNTAIN_OFFSETS }
TileType::ToOvermap => { glyph = rltk::to_cp437(TO_OVERMAP_GLYPH); fg = RGB::named(TO_OVERMAP_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); bg_main_col = false; } TileType::ToOvermap(_) => { glyph = rltk::to_cp437(TO_OVERMAP_GLYPH); fg = RGB::named(TO_OVERMAP_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); bg_main_col = false; }
TileType::ToTown => { glyph = rltk::to_cp437(TO_TOWN_GLYPH); fg = RGB::named(TO_TOWN_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); bg_main_col = false; } TileType::ToLocal(_) => { glyph = rltk::to_cp437(TO_TOWN_GLYPH); fg = RGB::named(TO_TOWN_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); bg_main_col = false; }
TileType::ToInfinite => { glyph = rltk::to_cp437(TO_INFINITE_GLYPH); fg = RGB::named(TO_INFINITE_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); bg_main_col = true; }
} }
return (glyph, fg, bg, offsets, bg_main_col); return (glyph, fg, bg, offsets, bg_main_col);
} }

View file

@ -24,18 +24,15 @@ pub enum TileType {
DownStair, DownStair,
UpStair, UpStair,
// To/From Overmap - ids are in src/data/ids.rs, are used in try_change_level() in src/player.rs // To/From Overmap - ids are in src/data/ids.rs, are used in try_change_level() in src/player.rs
ToOvermap, ToOvermap(i32),
ToTown, ToLocal(i32),
ToInfinite,
} }
pub fn tile_walkable(tt: TileType) -> bool { pub fn tile_walkable(tt: TileType) -> bool {
match tt { match tt {
TileType::ImpassableMountain | TileType::Wall | TileType::DeepWater | TileType::Fence | TileType::Bars => false, TileType::ImpassableMountain | TileType::Wall | TileType::DeepWater | TileType::Fence | TileType::Bars => false,
_ => true, _ => true,
} }
} }
pub fn tile_opaque(tt: TileType) -> bool { pub fn tile_opaque(tt: TileType) -> bool {
match tt { match tt {
TileType::ImpassableMountain => true, TileType::ImpassableMountain => true,
@ -43,7 +40,6 @@ pub fn tile_opaque(tt: TileType) -> bool {
_ => false, _ => false,
} }
} }
pub fn tile_cost(tt: TileType) -> f32 { pub fn tile_cost(tt: TileType) -> f32 {
match tt { match tt {
TileType::Road => 0.5, TileType::Road => 0.5,
@ -52,3 +48,29 @@ pub fn tile_cost(tt: TileType) -> f32 {
_ => 1.0, _ => 1.0,
} }
} }
pub fn get_dest(this_tile: TileType, backtracking: bool) -> Destination {
let result = if !backtracking {
match this_tile {
// If on downstair, GOTO next level, and end up on an upstair
TileType::DownStair => Destination::NextLevel,
// If on overmap ToLocal tile, GOTO local map, and end up on an overmap ToOvermap tile with corresponding ID
TileType::ToLocal(id) => Destination::ToOvermap(id),
_ => Destination::None,
}
} else {
match this_tile {
TileType::UpStair => Destination::PreviousLevel,
TileType::ToOvermap(id) => Destination::ToLocal(id),
_ => Destination::None,
}
};
return result;
}
pub enum Destination {
PreviousLevel,
NextLevel,
ToOvermap(i32),
ToLocal(i32),
None,
}

View file

@ -4,6 +4,7 @@ pub mod prefab_levels;
pub mod prefab_sections; pub mod prefab_sections;
pub mod prefab_vaults; pub mod prefab_vaults;
use std::collections::HashSet; use std::collections::HashSet;
use crate::data::ids::*;
#[derive(PartialEq, Copy, Clone)] #[derive(PartialEq, Copy, Clone)]
#[allow(dead_code)] #[allow(dead_code)]
@ -178,10 +179,10 @@ impl PrefabBuilder {
build_data.map.tiles[idx] = TileType::ImpassableMountain; build_data.map.tiles[idx] = TileType::ImpassableMountain;
} }
'1' => { '1' => {
build_data.map.tiles[idx] = TileType::ToTown; build_data.map.tiles[idx] = TileType::ToLocal(ID_TOWN);
} }
'2' => { '2' => {
build_data.map.tiles[idx] = TileType::ToInfinite; build_data.map.tiles[idx] = TileType::ToLocal(ID_INFINITE);
} }
_ => { _ => {
rltk::console::log(format!("Unknown glyph '{}' when loading overmap", ch as u8 as char)); rltk::console::log(format!("Unknown glyph '{}' when loading overmap", ch as u8 as char));

View file

@ -75,7 +75,7 @@ impl TownBuilder {
y: wall_gap_y, y: wall_gap_y,
}); });
let overmap_entrance = build_data.map.xy_idx(build_data.width - 2, wall_gap_y); let overmap_entrance = build_data.map.xy_idx(build_data.width - 2, wall_gap_y);
build_data.map.tiles[overmap_entrance] = TileType::ToOvermap; build_data.map.tiles[overmap_entrance] = TileType::ToOvermap(build_data.map.id);
build_data.take_snapshot(); build_data.take_snapshot();
} }

View file

@ -29,6 +29,8 @@ use super::{
Viewshed, Viewshed,
WantsToMelee, WantsToMelee,
WantsToPickupItem, WantsToPickupItem,
get_dest,
Destination,
}; };
use rltk::prelude::*; use rltk::prelude::*;
use rltk::{ Point, RandomNumberGenerator, Rltk, VirtualKeyCode }; use rltk::{ Point, RandomNumberGenerator, Rltk, VirtualKeyCode };
@ -530,26 +532,33 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
// id // id
VirtualKeyCode::Period => { VirtualKeyCode::Period => {
if ctx.shift { if ctx.shift {
let (id, from_tile) = try_next_level(&mut gs.ecs); let dest = try_change_level(&mut gs.ecs, false);
if from_tile.is_none() { let curr_map_id = gs.ecs.fetch::<Map>().id;
return RunState::AwaitingInput; return match dest {
} else if id == ID_NEXT_LEVEL { // If we have no destination, do nothing.
return RunState::NextLevel; Destination::None => RunState::AwaitingInput,
} // If we want to go to the next level, go to the up-stair tile of id + 1.
return RunState::GoToLevel(id, from_tile); Destination::NextLevel => RunState::GoToLevel(curr_map_id + 1, TileType::UpStair),
// If we want to go to the previous level, go to the down-stair tile of id - 1.
Destination::PreviousLevel => RunState::GoToLevel(curr_map_id - 1, TileType::DownStair),
Destination::ToLocal(id) => RunState::GoToLevel(ID_OVERMAP, TileType::ToLocal(id)),
Destination::ToOvermap(id) => RunState::GoToLevel(id, TileType::ToOvermap(id)),
};
} else { } else {
return skip_turn(&mut gs.ecs); // (Wait a turn) return skip_turn(&mut gs.ecs); // (Wait a turn)
} }
} }
VirtualKeyCode::Comma => { VirtualKeyCode::Comma => {
if ctx.shift { if ctx.shift {
let (id, from_tile) = try_prev_level(&mut gs.ecs); let dest = try_change_level(&mut gs.ecs, true);
if from_tile.is_none() { let curr_map_id = gs.ecs.fetch::<Map>().id;
return RunState::AwaitingInput; return match dest {
} else if id == ID_PREVIOUS_LEVEL { Destination::None => RunState::AwaitingInput,
return RunState::PreviousLevel; Destination::NextLevel => RunState::GoToLevel(curr_map_id + 1, TileType::UpStair),
} Destination::PreviousLevel => RunState::GoToLevel(curr_map_id - 1, TileType::DownStair),
return RunState::GoToLevel(id, from_tile); Destination::ToLocal(id) => RunState::GoToLevel(ID_OVERMAP, TileType::ToLocal(id)),
Destination::ToOvermap(id) => RunState::GoToLevel(id, TileType::ToOvermap(id)),
};
} else { } else {
return skip_turn(&mut gs.ecs); // (Wait a turn) return skip_turn(&mut gs.ecs); // (Wait a turn)
} }
@ -600,45 +609,12 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
return RunState::AwaitingInput; return RunState::AwaitingInput;
} }
fn try_next_level(ecs: &mut World) -> (i32, Option<TileType>) { fn try_change_level(ecs: &mut World, backtracking: bool) -> Destination {
let player_pos = ecs.fetch::<Point>(); let player_pos = ecs.fetch::<Point>();
let map = ecs.fetch::<Map>(); let map = ecs.fetch::<Map>();
let player_idx = map.xy_idx(player_pos.x, player_pos.y); let player_idx = map.xy_idx(player_pos.x, player_pos.y);
let this_tile = map.tiles[player_idx]; let this_tile = map.tiles[player_idx];
match this_tile { return get_dest(this_tile, backtracking);
TileType::DownStair => {
return (ID_NEXT_LEVEL, Some(this_tile));
}
TileType::ToTown => {
return (ID_TOWN, Some(this_tile));
}
TileType::ToInfinite => {
return (ID_INFINITE, Some(this_tile));
}
_ => {
gamelog::Logger::new().append("You don't see a way down from here.").log();
return (0, None);
}
}
}
fn try_prev_level(ecs: &mut World) -> (i32, Option<TileType>) {
let player_pos = ecs.fetch::<Point>();
let map = ecs.fetch::<Map>();
let player_idx = map.xy_idx(player_pos.x, player_pos.y);
let this_tile = map.tiles[player_idx];
match this_tile {
TileType::UpStair => {
return (ID_PREVIOUS_LEVEL, Some(this_tile));
}
TileType::ToOvermap => {
return (ID_OVERMAP, Some(this_tile));
}
_ => {
gamelog::Logger::new().append("You don't see a way out from here.").log();
return (0, None);
}
}
} }
fn skip_turn(ecs: &mut World) -> RunState { fn skip_turn(ecs: &mut World) -> RunState {