basic equippables

This commit is contained in:
Llywelwyn 2023-07-11 07:43:35 +01:00
parent 595ec61332
commit 8d04c40389
8 changed files with 330 additions and 36 deletions

View file

@ -1,4 +1,7 @@
use super::{gamelog, CombatStats, Name, ParticleBuilder, Position, SufferDamage, WantsToMelee};
use super::{
gamelog, CombatStats, DefenceBonus, Equipped, MeleePowerBonus, Name, ParticleBuilder, Position, SufferDamage,
WantsToMelee,
};
use specs::prelude::*;
pub struct MeleeCombatSystem {}
@ -13,6 +16,9 @@ impl<'a> System<'a> for MeleeCombatSystem {
WriteStorage<'a, SufferDamage>,
WriteExpect<'a, ParticleBuilder>,
ReadStorage<'a, Position>,
ReadStorage<'a, Equipped>,
ReadStorage<'a, DefenceBonus>,
ReadStorage<'a, MeleePowerBonus>,
);
fn run(&mut self, data: Self::SystemData) {
@ -25,6 +31,9 @@ impl<'a> System<'a> for MeleeCombatSystem {
mut inflict_damage,
mut particle_builder,
positions,
equipped,
defence_bonuses,
melee_power_bonuses,
) = data;
for (entity, wants_melee, name, stats) in (&entities, &wants_melee, &names, &combat_stats).join() {
@ -37,18 +46,20 @@ impl<'a> System<'a> for MeleeCombatSystem {
}
let target_name = names.get(wants_melee.target).unwrap();
let pos = positions.get(wants_melee.target);
if let Some(pos) = pos {
particle_builder.request(
pos.x,
pos.y,
rltk::RGB::named(rltk::ORANGE),
rltk::RGB::named(rltk::BLACK),
rltk::to_cp437('‼'),
150.0,
);
let mut offensive_bonus = 0;
for (_item_entity, power_bonus, equipped_by) in (&entities, &melee_power_bonuses, &equipped).join() {
if equipped_by.owner == entity {
offensive_bonus += power_bonus.amount;
}
}
let damage = i32::max(0, stats.power - target_stats.defence);
let mut defensive_bonus = 0;
for (_item_entity, defence_bonus, equipped_by) in (&entities, &defence_bonuses, &equipped).join() {
if equipped_by.owner == wants_melee.target {
defensive_bonus += defence_bonus.amount;
}
}
let damage = i32::max(0, (stats.power + offensive_bonus) - (target_stats.defence + defensive_bonus));
if damage == 0 {
if entity == *player_entity {
@ -96,6 +107,17 @@ impl<'a> System<'a> for MeleeCombatSystem {
.period()
.log();
}
let pos = positions.get(wants_melee.target);
if let Some(pos) = pos {
particle_builder.request(
pos.x,
pos.y,
rltk::RGB::named(rltk::ORANGE),
rltk::RGB::named(rltk::BLACK),
rltk::to_cp437('‼'),
150.0,
);
}
SufferDamage::new_damage(&mut inflict_damage, wants_melee.target, damage);
}
}