basic equippables

This commit is contained in:
Llywelwyn 2023-07-11 07:43:35 +01:00
parent 595ec61332
commit 8d04c40389
8 changed files with 330 additions and 36 deletions

View file

@ -48,6 +48,7 @@ pub enum RunState {
MonsterTurn,
ShowInventory,
ShowDropItem,
ShowRemoveItem,
ShowTargeting { range: i32, item: Entity, aoe: i32 },
MainMenu { menu_selection: gui::MainMenuSelection },
SaveGame,
@ -71,8 +72,10 @@ impl State {
inventory_system.run_now(&self.ecs);
let mut item_use_system = ItemUseSystem {};
item_use_system.run_now(&self.ecs);
let mut drop_system = ItemDropSystem {};
drop_system.run_now(&self.ecs);
let mut item_drop_system = ItemDropSystem {};
item_drop_system.run_now(&self.ecs);
let mut item_remove_system = ItemRemoveSystem {};
item_remove_system.run_now(&self.ecs);
let mut melee_system = MeleeCombatSystem {};
melee_system.run_now(&self.ecs);
let mut damage_system = DamageSystem {};
@ -87,6 +90,7 @@ impl State {
let player = self.ecs.read_storage::<Player>();
let backpack = self.ecs.read_storage::<InBackpack>();
let player_entity = self.ecs.fetch::<Entity>();
let equipped = self.ecs.read_storage::<Equipped>();
let mut to_delete: Vec<Entity> = Vec::new();
for entity in entities.join() {
@ -105,6 +109,12 @@ impl State {
should_delete = false;
}
}
let eq = equipped.get(entity);
if let Some(eq) = eq {
if eq.owner == *player_entity {
should_delete = false;
}
}
if should_delete {
to_delete.push(entity);
@ -280,6 +290,21 @@ impl GameState for State {
}
}
}
RunState::ShowRemoveItem => {
let result = gui::remove_item_menu(self, ctx);
match result.0 {
gui::ItemMenuResult::Cancel => new_runstate = RunState::AwaitingInput,
gui::ItemMenuResult::NoResponse => {}
gui::ItemMenuResult::Selected => {
let item_entity = result.1.unwrap();
let mut intent = self.ecs.write_storage::<WantsToRemoveItem>();
intent
.insert(*self.ecs.fetch::<Entity>(), WantsToRemoveItem { item: item_entity })
.expect("Unable to insert intent");
new_runstate = RunState::PlayerTurn;
}
}
}
RunState::ShowTargeting { range, item, aoe } => {
let result = gui::ranged_target(self, ctx, range, aoe);
match result.0 {
@ -397,6 +422,10 @@ fn main() -> rltk::BError {
gs.ecs.register::<WantsToMelee>();
gs.ecs.register::<SufferDamage>();
gs.ecs.register::<Item>();
gs.ecs.register::<Equippable>();
gs.ecs.register::<Equipped>();
gs.ecs.register::<MeleePowerBonus>();
gs.ecs.register::<DefenceBonus>();
gs.ecs.register::<Cursed>();
gs.ecs.register::<ProvidesHealing>();
gs.ecs.register::<InflictsDamage>();
@ -407,6 +436,7 @@ fn main() -> rltk::BError {
gs.ecs.register::<InBackpack>();
gs.ecs.register::<WantsToPickupItem>();
gs.ecs.register::<WantsToDropItem>();
gs.ecs.register::<WantsToRemoveItem>();
gs.ecs.register::<WantsToUseItem>();
gs.ecs.register::<Consumable>();
gs.ecs.register::<Destructible>();