adds damage types and mods (weak/resist/immune), for all damage events
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12 changed files with 131 additions and 10 deletions
19
tests/components_test.rs
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19
tests/components_test.rs
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// tests/components_test.rs
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use rust_rl::components::*;
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#[test]
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fn damagetype_equality() {
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let dt1 = DamageType::Physical;
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let dt2 = DamageType::Physical;
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assert_eq!(dt1, dt2);
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let dt3 = DamageType::Magic;
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assert_ne!(dt1, dt3);
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}
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#[test]
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fn damagetype_ismagic() {
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let dt1 = DamageType::Physical;
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let dt2 = DamageType::Magic;
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assert!(!dt1.is_magic());
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assert!(dt2.is_magic());
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}
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