adds damage types and mods (weak/resist/immune), for all damage events
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66013667d8
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8a44c94272
12 changed files with 131 additions and 10 deletions
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@ -123,6 +123,7 @@ impl<'a> System<'a> for MeleeCombatSystem {
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} else {
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attacks.push((
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MeleeWeapon {
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damage_type: crate::DamageType::Physical,
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attribute: WeaponAttribute::Strength,
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damage_n_dice: 1,
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damage_die_type: 4,
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@ -301,7 +302,7 @@ impl<'a> System<'a> for MeleeCombatSystem {
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}
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add_effect(
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Some(entity),
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EffectType::Damage { amount: damage },
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EffectType::Damage { amount: damage, damage_type: weapon_info.damage_type },
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Targets::Entity { target: wants_melee.target }
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);
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if entity == *player_entity {
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@ -392,6 +393,7 @@ fn get_natural_attacks(
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for a in nat.attacks.iter() {
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attacks.push((
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MeleeWeapon {
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damage_type: a.damage_type,
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attribute: WeaponAttribute::Strength,
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hit_bonus: a.hit_bonus,
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damage_n_dice: a.damage_n_dice,
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@ -409,6 +411,7 @@ fn get_natural_attacks(
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};
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attacks.push((
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MeleeWeapon {
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damage_type: nat.attacks[attack_index].damage_type,
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attribute: WeaponAttribute::Strength,
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hit_bonus: nat.attacks[attack_index].hit_bonus,
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damage_n_dice: nat.attacks[attack_index].damage_n_dice,
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