adds damage types and mods (weak/resist/immune), for all damage events
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66013667d8
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8a44c94272
12 changed files with 131 additions and 10 deletions
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@ -246,7 +246,11 @@ fn handle_damage(
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if let Some(damage_item) = ecs.read_storage::<InflictsDamage>().get(event.entity) {
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let mut rng = ecs.write_resource::<RandomNumberGenerator>();
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let roll = rng.roll_dice(damage_item.n_dice, damage_item.sides) + damage_item.modifier;
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add_effect(event.source, EffectType::Damage { amount: roll }, event.target.clone());
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add_effect(
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event.source,
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EffectType::Damage { amount: roll, damage_type: damage_item.damage_type },
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event.target.clone()
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);
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for target in get_entity_targets(&event.target) {
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if ecs.read_storage::<Prop>().get(target).is_some() {
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continue;
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