adds damage types and mods (weak/resist/immune), for all damage events

This commit is contained in:
Llywelwyn 2023-09-21 00:52:54 +01:00
parent 66013667d8
commit 8a44c94272
12 changed files with 131 additions and 10 deletions

View file

@ -4,6 +4,7 @@ use bracket_lib::prelude::*;
use specs::prelude::*;
use std::collections::VecDeque;
use std::sync::Mutex;
use crate::components::DamageType;
mod damage;
mod hunger;
@ -24,6 +25,7 @@ lazy_static! {
pub enum EffectType {
Damage {
amount: i32,
damage_type: DamageType,
},
Healing {
amount: i32,