adds damage types and mods (weak/resist/immune), for all damage events
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12 changed files with 131 additions and 10 deletions
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## v0.1.4
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### added
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- **overmap**: bare, but exists. player now starts on the overworld, and can move to local maps (like the old starting town) via >. can leave local maps back to the overmap by walking out of the map boundaries.
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- **damage types**: immunities, weaknesses, and resistances
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- **full keyboard support**: examining and targeting can now be done via keyboard only
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- **a config file** read at runtime, unfortunately not compatible with WASM builds yet
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- **morgue files**: y/n prompt to write a morgue file on death to /morgue/foo.txt, or to the console for WASM builds
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